Commit Graph

6101 Commits

Author SHA1 Message Date
Elizabeth Figura
9fbf646748 build: Do not warn on incomplete documentation.
Some functions in vkd3d_utils.h are altered versions of Windows
functions, and only the vkd3d-specific parts need documentation.
2024-09-11 14:55:30 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc tests: Test depth bounds. 2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1 tests/shader_runner: Introduce a "d3d12" tag. 2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4 tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092 tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available. 2024-09-11 14:13:59 +02:00
Anna (navi) Figueiredo Gomes
04d7ad90e5 tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw(). 2024-09-11 14:08:37 +02:00
Nikolay Sivov
3b4e0ce8e9 vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Giovanni Mascellani
d71966c77e vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
Giovanni Mascellani
05a5bd620d vkd3d: Directly call the function to update descriptors.
For better code clarity.
2024-09-10 21:46:46 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Anna (navi) Figueiredo Gomes
5ebbba6fff vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count(). 2024-09-10 21:42:47 +02:00
Henri Verbeet
207664baca vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type(). 2024-09-10 21:42:23 +02:00
Henri Verbeet
f163df787e vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION. 2024-09-10 21:41:33 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs. 2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a vkd3d-shader/ir: Run validation after structurization. 2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d vkd3d-shader/ir: Run validation after lowering switches to selection ladders. 2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5 vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs. 2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c vkd3d-shader/ir: Run validation after lowering instructions. 2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6 vkd3d-shader/ir: Do not decide the control flow type on NOPs. 2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0 vkd3d-shader/ir: Emit a warning instead of an error on validation failures. 2024-09-05 16:20:39 +02:00
Henri Verbeet
03d76f653b vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT. 2024-09-05 12:47:43 +02:00
Henri Verbeet
b9693393fd vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction. 2024-09-05 12:45:43 +02:00
Nikolay Sivov
0a6bcf5da7 vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-04 18:43:41 +02:00
Henri Verbeet
a214e96cf8 vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format(). 2024-09-04 18:42:26 +02:00
Henri Verbeet
b61675d0f3 vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature(). 2024-09-04 18:40:56 +02:00
Shaun Ren
c1babbc8aa vkd3d-shader/hlsl: Validate hull shader attributes. 2024-09-04 18:30:04 +02:00
Shaun Ren
6c1dc53d15 vkd3d-shader/hlsl: Parse the patchconstantfunc attribute. 2024-09-04 18:30:04 +02:00
Shaun Ren
41cb29c4c8 vkd3d-shader/hlsl: Parse the partitioning attribute. 2024-09-04 18:28:59 +02:00
Shaun Ren
615ffb823b vkd3d-shader/hlsl: Parse the outputtopology attribute. 2024-09-04 18:28:57 +02:00
Shaun Ren
dae88bab52 vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute. 2024-09-04 18:28:46 +02:00
Shaun Ren
4dfd682446 vkd3d-shader/hlsl: Parse the domain attribute. 2024-09-04 18:21:15 +02:00
Shaun Ren
51e9b05fe5 vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper. 2024-09-04 18:18:23 +02:00
Shaun Ren
62fad1c185 tests: Test hull shader function overloads. 2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62 tests: Test hull shader attributes. 2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a vkd3d-shader/hlsl: Check for duplicate attributes in function declaration. 2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8 vkd3d-shader/hlsl: Implement the sincos() intrinsic. 2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba vkd3d-shader/hlsl: Implement the dst() intrinsic. 2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b vkd3d-shader/hlsl: Parse the CompileShader() syntax. 2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838 vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
379cd9b7b5 vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00