Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Giovanni Mascellani
e29706d366
tests: Check that side effects do not happen after discard.
2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff
vkd3d-shader/hlsl: Test refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2
tests/d3d12: Test resource flags for multisampled resources.
2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
26387e1d4b
tests: Add CreateShaderCacheSession pointer clearing tests.
...
Native's behavior is inconsistent. It sets the pointer to NULL when it
fails to open an existing cache due to a version mismatch, but leaves
the pointer untouched when the description fails validation.
2024-04-10 08:54:56 -05:00
Giovanni Mascellani
0be29f78c0
tests: Pop the test context when leaving its scope.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
59a5d8f852
tests: Add llvmpipe among the Mesa drivers.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
ecd38f3d1b
tests: Print the device name.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
7cfb02cfd3
tests: Skip some tests that crash on llvmpipe.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
0b2ce5c13a
tests: Mark some test failures as todo on llvmpipe.
2024-04-10 08:54:50 -05:00
Conor McCarthy
cb5411408a
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219
tests/hlsl: Add tests for CalculateLevelOfDetail().
...
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc
tests: Add tests for "compile" and CompileShader() syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1
tests: Add tests for fxgroup syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc
tests: Test function call syntax for state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714
tests: Add more state block syntax tests.
2024-04-10 08:54:23 -05:00
Henri Verbeet
d1e16514d0
tests/test-driver: Avoid "head" with negative line count.
...
It's not supported on macOS, and not needed here.
2024-04-09 12:28:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Zebediah Figura
269cdad7b9
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
...
Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74
tests: Add more tests for manual packing.
2024-04-09 12:27:53 -05:00
Zebediah Figura
ce50c3a186
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
...
Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00
Zebediah Figura
083a58767a
tests: Test HLSL unbounded array syntax.
...
Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
2024-04-09 12:27:49 -05:00
Conor McCarthy
e72c3bab71
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
2024-04-09 12:27:30 -05:00
Francisco Casas
53e4d6eedb
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
...
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
2621fc9572
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
2024-04-09 12:27:06 -05:00
Francisco Casas
808ec288cf
tests: Add failing test for clip.shader_test in SM1.
...
We are not properly translating texkill to spir-v since it is only
considering the first component.
2024-04-09 12:27:04 -05:00
Francisco Casas
3503145ced
tests: Report missing signature element in openGL runner.
2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
2024-04-09 12:27:02 -05:00
Francisco Casas
19fd43214b
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
...
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Henri Verbeet
4f589356f1
tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
2024-04-04 22:20:35 +02:00
Stefan Dösinger
8653ce17cf
tests: Add tests for creating D3D12ShaderCacheSession objects.
2024-04-04 22:19:46 +02:00
Nikolay Sivov
4b0a328a2b
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-03 22:24:15 +02:00
Nikolay Sivov
c509c85f63
vkd3d-shader/hlsl: Allow annotations on constant buffers.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Henri Verbeet
64418dd290
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
2024-04-02 23:10:28 +02:00
Henri Verbeet
46bd3b1545
tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
2024-04-02 23:10:18 +02:00
Giovanni Mascellani
2a101cf697
tests: Include vkd3d_d3d12.h in utils.h.
...
RECT and D3D12_BOX are used from there.
2024-04-02 23:09:53 +02:00
Conor McCarthy
d72d5c35d1
vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
2024-04-02 23:09:28 +02:00
Conor McCarthy
2909a5aacc
vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
2024-04-02 23:09:23 +02:00
Conor McCarthy
cf6e518f1e
tests/hlsl: Add tests for asdouble().
2024-04-02 23:09:20 +02:00
Francisco Casas
b1eaf8327b
tests/test-driver: Print line where vkd3d_unreachable() was hit.
...
With this, a test that fails because vkd3d_unreacheable() was hit, will
now display the error line.
FAIL: tests/hlsl/some-test.shader_test
(SM4.0-SM5.1)OpenGL/SPIR-V 43[XF] 79[XF] 126[XF] 149[XF] 159[XF]
[AF] vkd3d/libs/vkd3d-shader/hlsl.c:246: Aborting, reached unreachable code.
[SIGABRT] Aborted (core dumped)
2024-03-27 22:37:52 +01:00
Francisco Casas
9a90b9591c
tests/test-driver: Display [SIGABRT] and [SIGSEGV] tags.
...
Some times the test can be aborted for reasons others than failed
assertions, such as segmentation faults or reaching unreacheable code.
This commit adds purple tags to the test driver for visual clarity.
2024-03-27 22:37:48 +01:00
Conor McCarthy
11ee92ed7e
vkd3d-shader/dxil: Implement DX intrinsic Discard.
2024-03-27 22:37:42 +01:00
Zebediah Figura
6b6e4bc212
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
...
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.
Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.
We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Nikolay Sivov
b382d1843d
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:29 +01:00
Nikolay Sivov
b09f919673
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Nikolay Sivov
17dc23269e
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:27 +01:00
Nikolay Sivov
9117629e35
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
3fdf674a4d
tests: Rename effect test files to make them easier to find.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Francisco Casas
11e7265815
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
...
This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).
While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.
Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
2024-03-27 22:37:09 +01:00
Francisco Casas
90e8a541fb
tests: Add tests for LOGIC_NOT on uniforms.
2024-03-27 22:37:06 +01:00
Conor McCarthy
9e0b9c3a7a
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
2024-03-27 22:36:58 +01:00
Conor McCarthy
c7dcfc2a04
tests/shader-runner: Add TGSM tests.
2024-03-27 22:36:57 +01:00
Zebediah Figura
ddfa94fdca
tests: Add more tests for resource and struct RDEF contents.
2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78
tests: Test constant and resource reflection via D3DReflect().
...
Ported from Wine.
2024-03-27 22:36:40 +01:00
Zebediah Figura
0b1f11dd33
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
2024-03-27 22:36:34 +01:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
0c01a55c7d
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
2024-03-18 23:07:38 +01:00
Conor McCarthy
08cc5027cf
tests/hlsl: Add tests for mad() and fma().
2024-03-18 23:07:35 +01:00
Nikolay Sivov
4fc15d4b4a
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Conor McCarthy
3f99719ff2
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
2024-03-18 23:07:23 +01:00
Conor McCarthy
52a831ba0d
tests/hlsl: Add UAV counter tests.
2024-03-18 23:07:21 +01:00
Francisco Casas
4c40deaac1
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
...
Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
5c986b9cde
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
...
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Francisco Casas
4133c4d801
tests: Test equality between tiny and between large numbers on ps_2_0.
2024-03-14 22:49:29 +01:00
Francisco Casas
e9a4758648
vkd3d-shader/hlsl: Implement SM1 comparison operators.
2024-03-14 22:49:29 +01:00
Conor McCarthy
b6c41d5287
tests/hlsl: Add tests for countbits() and firstbit{high|low}().
2024-03-13 21:50:39 +01:00
Zebediah Figura
a686fa7750
tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
...
In an attempt to fix test failures on radv.
2024-03-13 21:50:31 +01:00
Francisco Casas
b831ffe96c
tests: Avoid creating a file named "0" when calling "make check".
...
We use "printf" instead of "print" in awk in order to avoid a newline in
the value of $xfcount, and use "-gt" instead of ">", which creates the
spurious file, in the comparison.
2024-03-12 22:15:00 +01:00
Nikolay Sivov
e0ef45c0a3
vkd3d-shader: Parse a 'single' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
cf7c05f431
vkd3d-shader: Remove a token for 'precise' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
7f1fdd447c
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00
Evan Tang
03a80cde2e
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
2024-03-11 22:10:25 +01:00
Giovanni Mascellani
dff22c9ed7
tests: Clear the UAV before testing.
...
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00