5049 Commits

Author SHA1 Message Date
Conor McCarthy
217eb06f37 vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_binop(). 2024-02-14 21:48:13 +01:00
Conor McCarthy
5a76cedf87 vkd3d-shader/dxil: Implement DX intrinsic SampleGrad. 2024-02-14 21:48:08 +01:00
Conor McCarthy
5178fb7364 vkd3d-shader/dxil: Implement DX intrinsic Sample. 2024-02-14 21:48:06 +01:00
Conor McCarthy
0a3eb61170 vkd3d-shader/dxil: Load sampler descriptors. 2024-02-14 21:48:03 +01:00
Henri Verbeet
0f3a42c34b tests: Implement check_requirements() for the OpenGL shader runner. 2024-02-13 22:51:36 +01:00
Conor McCarthy
aac3916fcf vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS13 in CheckFeatureSupport(). 2024-02-13 22:51:28 +01:00
Conor McCarthy
7b4e731aa5 vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS12 in CheckFeatureSupport(). 2024-02-13 22:51:28 +01:00
Conor McCarthy
68663b4fef vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS11 in CheckFeatureSupport(). 2024-02-13 22:51:28 +01:00
Conor McCarthy
a0bb055ad2 vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS10 in CheckFeatureSupport(). 2024-02-13 22:51:28 +01:00
Francisco Casas
6a8939e19f tests: Remove [require] directives for tests that use int and bool uniforms.
These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.

Also, bools should be passed as 1.0f or 0.0f to SM1.
2024-02-13 22:51:23 +01:00
Francisco Casas
22c47e57f5 tests/shader-runner: Introduce "if" qualifier.
When the "if" qualifier is added to a directive, the directive is
skipped if the shader->minimum_shader_model is not included in the
range.

This can be used on the "probe" directives for tests that have different
expected results on different shader models, without having to resort to
[require] blocks.
2024-02-13 22:51:22 +01:00
Francisco Casas
faec42e8a1 tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
The previous [require] block makes us skip the test for SM4.
2024-02-13 22:51:20 +01:00
Francisco Casas
0f9f5269e9 tests/vkd3d-shader: Set uninitialized uniforms to a value.
Avoids a potential source of non-determinism because the padding bytes
between uniforms could be left uninitialized.
2024-02-13 22:51:19 +01:00
Henri Verbeet
5eba031fa1 vkd3d: Cast DWORD flags to uint32_t in debug traces. 2024-02-09 22:47:51 +01:00
Giovanni Mascellani
2359ebc976 tests: Release the code blob in test_thread_id() (Valgrind). 2024-02-09 22:47:47 +01:00
Giovanni Mascellani
5905489b7f vkd3d-shader/hlsl: Free the selector in postfix_expr (Valgrind). 2024-02-09 22:47:46 +01:00
Giovanni Mascellani
a10de1b239 vkd3d-shader/hlsl: Free the individual attributes in func_prototype (Valgrind). 2024-02-09 22:47:45 +01:00
Giovanni Mascellani
049327a270 vkd3d-shader/hlsl: Free the parse initializer in attribute (Valgrind). 2024-02-09 22:47:44 +01:00
Giovanni Mascellani
521082afbe vkd3d-shader/hlsl: Free variable identifiers in primary_expr (Valgrind). 2024-02-09 22:47:42 +01:00
Henri Verbeet
5c917552c9 vkd3d: Use PRIuPTR for SIZE_T variables in debug traces. 2024-02-07 22:59:45 +01:00
Henri Verbeet
8ddca1ebaf vkd3d: Get rid of vkd3d_atomic_decrement(). 2024-02-07 22:59:37 +01:00
Henri Verbeet
6e439045e8 vkd3d: Get rid of vkd3d_atomic_increment(). 2024-02-07 22:59:37 +01:00
Conor McCarthy
18f73c1c4d vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS9 in CheckFeatureSupport(). 2024-02-07 22:59:32 +01:00
Conor McCarthy
8ea67b0ac6 vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS8 in CheckFeatureSupport(). 2024-02-07 22:59:32 +01:00
Conor McCarthy
5fd3076c67 vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS7 in CheckFeatureSupport(). 2024-02-07 22:59:31 +01:00