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tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
The previous [require] block makes us skip the test for SM4.
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Alexandre Julliard
2024-02-13 23:11:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/616
@ -216,7 +216,11 @@ draw quad
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probe all rgba (1, 5, 3, 4)
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[pixel shader]
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[require]
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% reset requirements
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[pixel shader todo(sm<4)]
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uniform float4 f[4];
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uniform uint4 u;
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uniform uint4 v;
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