tests: Don't ignore SM1 on a non-const-indexing.shader_test test.

The previous [require] block makes us skip the test for SM4.
This commit is contained in:
Francisco Casas 2024-01-29 21:04:20 -03:00 committed by Alexandre Julliard
parent 0f9f5269e9
commit faec42e8a1
Notes: Alexandre Julliard 2024-02-13 23:11:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/616

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@ -216,7 +216,11 @@ draw quad
probe all rgba (1, 5, 3, 4)
[pixel shader]
[require]
% reset requirements
[pixel shader todo(sm<4)]
uniform float4 f[4];
uniform uint4 u;
uniform uint4 v;