Elizabeth Figura
e146cc4c8e
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
1176aaad22
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
ebaf877b62
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
534d546ed9
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
9260078300
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
2024-09-12 18:48:52 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
2024-09-12 18:46:24 +02:00
Anna (navi) Figueiredo Gomes
fe8a2f820b
tests/shader_runner: Test the "earlydepthstencil" attribute.
2024-09-12 18:45:56 +02:00
Francisco Casas
0c621f9e4e
vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
2024-09-12 18:43:55 +02:00
Francisco Casas
08fb683784
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
2024-09-12 18:42:25 +02:00
Francisco Casas
961c4f8b23
vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
2024-09-12 18:39:43 +02:00
Francisco Casas
8933620109
vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
2024-09-12 18:33:19 +02:00
Giovanni Mascellani
866f138875
vkd3d-shader/ir: Record the control flow type in the program.
2024-09-12 18:31:32 +02:00
Giovanni Mascellani
dcee148b1a
vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
2024-09-12 18:27:20 +02:00
Nikolay Sivov
ec644b395b
vkd3d-shader/tpf: Create a stub STAT section.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-12 18:26:08 +02:00
Feifan He
5df81049aa
vkd3d-shader/msl: Call vsir_program_transform() before generating code.
2024-09-12 18:09:00 +02:00
Feifan He
47981def0d
vkd3d-shader/msl: Generate comments for unhandled instructions.
...
Similar to commit 8a60814476
for the GLSL
target.
2024-09-12 18:04:44 +02:00
Feifan He
23ba1a5e07
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
2024-09-12 17:03:32 +02:00
Henri Verbeet
ab525f31e4
vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
2024-09-11 15:24:54 +02:00
Henri Verbeet
f3e6c75c89
vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
2024-09-11 15:19:29 +02:00
Giovanni Mascellani
b31c9831fa
vkd3d-shader/ir: Print results as signed numbers.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
096f133b09
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
03ab0156a2
vkd3d-shader/ir: Run validation after inserting the alpha test.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
5c0d640d18
vkd3d-shader/ir: Run validation after flattening control flow constructs.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
4b06729be8
vkd3d-shader/ir: Run validation after normalising combined samplers.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd
vkd3d-shader/ir: Run validation after removing dead code.
2024-09-11 15:13:14 +02:00
Elizabeth Figura
82773eb805
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
2688a24bde
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
b23c172a47
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
e7eadb38b8
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
24e29649c4
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
...
This one preserves integer arguments.
2024-09-11 15:11:42 +02:00
Elizabeth Figura
7636f2a233
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
2024-09-11 15:11:42 +02:00
Francisco Casas
6e6e2910d6
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:06:09 +02:00
Elizabeth Figura
f6a8cdf2bb
vkd3d-shader: Do not use \ref for parameters.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
304724608a
vkd3d-shader: Escape a hash in Doxygen documentation.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
4683186166
vkd3d-shader: Mention the structure name when referring to a struct field.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
9fbf646748
build: Do not warn on incomplete documentation.
...
Some functions in vkd3d_utils.h are altered versions of Windows
functions, and only the vkd3d-specific parts need documentation.
2024-09-11 14:55:30 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
...
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc
tests: Test depth bounds.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1
tests/shader_runner: Introduce a "d3d12" tag.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4
tests/shader_runner: Introduce a 'depth-bounds' test option.
2024-09-11 14:53:21 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
2024-09-11 14:13:59 +02:00
Anna (navi) Figueiredo Gomes
04d7ad90e5
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
2024-09-11 14:08:37 +02:00
Nikolay Sivov
3b4e0ce8e9
vkd3d-shader/fx: Check modifiers when reusing types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Giovanni Mascellani
d71966c77e
vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
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Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
Giovanni Mascellani
05a5bd620d
vkd3d: Directly call the function to update descriptors.
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For better code clarity.
2024-09-10 21:46:46 +02:00
Conor McCarthy
e550901efa
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
2024-09-10 21:45:22 +02:00