vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.

This commit is contained in:
Francisco Casas 2024-06-04 12:30:13 -04:00 committed by Henri Verbeet
parent 08fb683784
commit 0c621f9e4e
Notes: Henri Verbeet 2024-09-12 18:57:08 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1062
2 changed files with 41 additions and 33 deletions

View File

@ -2204,6 +2204,7 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
case VKD3DSIH_SINCOS:
case VKD3DSIH_SLT:
case VKD3DSIH_TEX:
case VKD3DSIH_TEXKILL:
case VKD3DSIH_TEXLDD:
d3dbc_write_vsir_simple_instruction(d3dbc, ins);
break;
@ -2340,35 +2341,6 @@ static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_no
d3dbc_write_instruction(d3dbc, &sm1_endif);
}
static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
switch (jump->type)
{
case HLSL_IR_JUMP_DISCARD_NEG:
{
struct hlsl_reg *reg = &jump->condition.node->reg;
struct sm1_instruction sm1_instr =
{
.opcode = VKD3D_SM1_OP_TEXKILL,
.dst.type = VKD3DSPR_TEMP,
.dst.reg = reg->id,
.dst.writemask = reg->writemask,
.has_dst = 1,
};
d3dbc_write_instruction(d3dbc, &sm1_instr);
break;
}
default:
hlsl_fixme(d3dbc->ctx, &jump->node.loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
}
}
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct vkd3d_shader_instruction *vsir_instr;
@ -2399,10 +2371,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
break;
case HLSL_IR_JUMP:
d3dbc_write_jump(d3dbc, instr);
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];

View File

@ -7203,6 +7203,42 @@ static void sm1_generate_vsir_instr_store(struct hlsl_ctx *ctx, struct vsir_prog
hlsl_replace_node(instr, vsir_instr);
}
static void sm1_generate_vsir_instr_jump(struct hlsl_ctx *ctx,
struct vsir_program *program, struct hlsl_ir_jump *jump)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *condition = jump->condition.node;
struct hlsl_ir_node *instr = &jump->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
if (jump->type == HLSL_IR_JUMP_DISCARD_NEG)
{
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_TEXKILL, 1, 0)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = condition->reg.id;
dst_param->write_mask = condition->reg.writemask;
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx,
instructions->count - 1, instr->data_type, NULL, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
else
{
hlsl_fixme(ctx, &instr->loc, "Jump type %s.", hlsl_jump_type_to_string(jump->type));
}
}
static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct vsir_program *program = context;
@ -7216,6 +7252,10 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
case HLSL_IR_EXPR:
return sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr));
case HLSL_IR_JUMP:
sm1_generate_vsir_instr_jump(ctx, program, hlsl_ir_jump(instr));
return true;
case HLSL_IR_LOAD:
sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
return true;