Commit Graph

691 Commits

Author SHA1 Message Date
Martin Storsjö
8e3f863341 include: Add the ID3D12StateObject interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
02fc1ba9c3 include: Add the ID3D12LifetimeTracker interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8076c9a591 include: Add the ID3D12SwapChainAssistant interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
06388a2c9b include: Add the ID3D12LifetimeOwner interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
b005390a36 include: Add the ID3D12Device4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
fffdb76b33 include: Add the ID3D12PipelineLibrary{,1} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
2fb0c2d187 include: Fill in missing enum values in vkd3d_d3d12.idl.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:21 +02:00
Martin Storsjö
8e6b08d685 include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:19 +02:00
Martin Storsjö
1b45052c92 include: Add missing miscellaneous D3D12 constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
61c402405a include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
44a669a644 include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
7efba29853 include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
b32b060518 include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
ef8dd51c7a include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
f8c848f563 include: Add missing D3D12 hull shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
1d74dc7903 include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
af4403147a include: Add missing D3D12 domain shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
cf61d217a9 include: Add missing D3D12 compute shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
71dd917091 include: Add missing D3D12 common shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
8febea5a9c include: Sort vkd3d_d3d12.idl constants alphabetically.
This makes it easier to consistently add more constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:13 +02:00
Martin Storsjö
dff79973e0 include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
As this is a negative constant, it shouldn't have an unsigned type.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:10 +02:00
Martin Storsjö
fdaacb158e include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-04 20:25:47 +02:00
Conor McCarthy
bf49a1a95b vkd3d-shader/dxil: Declare shader outputs. 2023-08-30 22:48:50 +02:00
Zebediah Figura
622311da8e vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info. 2023-08-23 22:45:04 +02:00
Conor McCarthy
f3baf55d97 vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
Zebediah Figura
f649db23a5 vkd3d-shader: Introduce a function to build a varying map between sm1 stages. 2023-08-03 21:20:44 +09:00
Zebediah Figura
11475ef62a vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics. 2023-08-03 21:20:42 +09:00
Conor McCarthy
c2e09e4c4f vkd3d: Implement ID3D12Fence1. 2023-08-02 20:18:37 +09:00
Conor McCarthy
0d1bc77b2a vkd3d: Implement ID3D12GraphicsCommandList3 with a stub. 2023-07-31 21:08:02 +09:00
Conor McCarthy
4433dacb4f vkd3d: Implement ID3D12Device::GetResourceTiling() for textures. 2023-07-31 21:07:58 +09:00
Conor McCarthy
71a9feac8e vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers. 2023-07-31 21:07:57 +09:00
Nikolay Sivov
bd3d4a6c06 vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Zebediah Figura
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
Zebediah Figura
55c5129ad9 include: Define an API for d3dbc constants. 2023-07-17 22:56:39 +02:00
Conor McCarthy
571d807dd8 vkd3d-shader/dxil: Read the type table. 2023-07-11 22:43:48 +02:00
Giovanni Mascellani
b2a1f6b5e4 include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue(). 2023-07-06 20:09:53 +02:00
Alistair Leslie-Hughes
d5a0b3afc4 include: Avoid including unnecessary Windows headers.
We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
d3e6a3a78f include: Introduce a function to detect the DXBC source type. 2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
Conor McCarthy
e98e6c9b53 vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters. 2023-06-27 22:33:58 +02:00
Zebediah Figura
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189 vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Henri Verbeet
771e442af1 Release 1.8. 2023-06-22 22:00:20 +02:00
Conor McCarthy
e63201a7a3 vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
6783524613 vkd3d-common: Make some global string variables const. 2023-04-06 17:52:08 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d tests: Factor out vkd3d_test_printf(). 2023-04-04 21:59:58 +02:00
Henri Verbeet
57d92a15cf Release 1.7. 2023-03-24 11:22:28 +01:00
Henri Verbeet
54b0165e32 vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7. 2023-03-20 21:28:13 +01:00
Zebediah Figura
98624f2e8f include: Document that vkd3d_shader_signature may contain pointers into the input shader blob. 2023-03-08 20:14:49 +01:00
Giovanni Mascellani
6ccde9e82c vkd3d-shader: Make documentation for "messages" parameters self contained.
Otherwise it's not clear which clauses in vkd3d_shader_compile() really
apply to other functions. For example, many of the functions currently
refering to vkd3d_shader_compile() don't even take a vkd3d_shader_compile_info
parameter.
2023-02-28 22:07:12 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Giovanni Mascellani
5f904e5022 vkd3d-utils: Generate Doxygen documentation for vkd3d_utils.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
e5bbd05c98 vkd3d: Generate Doxygen documentation for vkd3d.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
6bdb0abf68 vkd3d-shader: Fix the Doxygen documentation for vkd3d_shader.h.
The \since field was too early, and prevented Doxygen from really
parsing the synopsis for vkd3d_shader.h.
2023-02-22 21:38:43 +01:00
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Philip Rebohle
f9e7cb6345 include: Fix incorrect UpdateTileMappings declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2023-01-26 21:52:39 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Biswapriyo Nath
6f1f14d97a include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef. 2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef. 2022-10-19 21:59:22 +02:00
Zebediah Figura
303ce66cef include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Giovanni Mascellani
73cf9dee8a include: Add missing vkd3d_shader_compile() transformations and chained structures. 2022-09-28 19:11:13 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Henri Verbeet
d484a08d10 vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav. 2022-09-21 16:47:49 +02:00
Henri Verbeet
6381bc4857 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version. 2022-09-21 16:47:49 +02:00
Henri Verbeet
1e559cd51d vkd3d: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_api_version. 2022-09-21 16:47:47 +02:00
Zebediah Figura
a2996c2d59 include: Add list_move_after() and list_move_before().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:33 +02:00
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00
Biswapriyo Nath
a021b0a7d3 include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-21 20:16:35 +02:00
Biswapriyo Nath
f9921fc691 include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-21 20:16:30 +02:00
Biswapriyo Nath
b7fbac1c09 include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:57 +02:00
Biswapriyo Nath
694e5c865b include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:52 +02:00
Biswapriyo Nath
abd82c9e6d include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-10 11:59:47 +02:00
Biswapriyo Nath
4647209f27 include: Add ID3D12Debug interface declarations in vkd3d_d3d12sdklayers.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:50:40 +02:00
Zebediah Figura
64b784dbb9 vkd3d-utils: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:01 +02:00
Zebediah Figura
46b1266809 vkd3d: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:57 +02:00
Zebediah Figura
174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00
Andrey Gusev
a9dc39dd92 include: Add more D3D12_ROOT_SIGNATURE_FLAGS enums.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:33:01 +02:00
Zebediah Figura
d087b9ea5b include: Implement vkd3d_dl*() wrappers for Win32 platforms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:39 +02:00
Zebediah Figura
a58e713314 include: Move vkd3d_dl*() helpers to vkd3d_common.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:37 +02:00
Conor McCarthy
2b71ea406f vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
The existing implementation using virtual descriptor heaps, where Vk
descriptor sets are created for the bindings in the root descriptor tables,
is inefficient when multiple command lists are used with large descriptor
heaps. It also cannot support updating a descriptor set after it is bound.

This patch creates Vk sets for each D3D12 heap. Because D3D12 heaps
can contain CBV, SRV and UAV descriptors in the same heap, multiple Vk sets
are needed for each heap, however the total number of populated descriptors
is never more than (heap size + UAV counter count).

A new 'virtual_heaps' config option is introduced to make the old
implementation available when needed. It's not always possible to determine
if this is necessary when the device is created.

Up to nine Vk descriptor sets may be used. It's theoretically possible to
reduce this to eight by placing immutable samplers in the push descriptor
set layout, but contradictions in earlier versions of the Vulkan spec made
driver support inconsistent. The documentation was corrected in version
1.2.203.

This patch also adds support for UAV counter descriptor arrays. It's not
practical to add this in a separate patch due to complications with
combining the old UAV counter implementation with the new descriptor heap
implementation.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47713
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47154
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:38:53 +01:00
Henri Verbeet
d1d9e713f2 Release 1.3.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 21:32:57 +01:00
Henri Verbeet
969dc1e899 vkd3d-shader: Add missing version information for some enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 19:53:57 +01:00
Henri Verbeet
fcf36f56c5 vkd3d-shader: Add a description for VKD3D_SHADER_TARGET_D3D_ASM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 19:53:55 +01:00
Henri Verbeet
f276cbd821 vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 19:53:53 +01:00
Henri Verbeet
4728cf1286 include: Introduce a common macro for defining tags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
9a2d9d4f5c include: Reintroduce hidden visibility for GUID definitions.
This was dropped by d27fee64ab, presumably
because the default visibility was switched to "hidden". However, this is part
of a public header, and external users may not share our symbol visibility
defaults.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
790ab754d5 vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
As pointed out by Giovanni Mascellani, modular subtraction doesn't produce a
total order; in particular, it's not transitive. The nature of the types being
compared here makes it unlikely this will be an issue in practice, but it's
both fragile and setting a poor example.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:24 +01:00
Henri Verbeet
850badd38c vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:22 +01:00
Henri Verbeet
2a14718fe5 vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:20 +01:00
Henri Verbeet
22b02ed59f vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Analogous to vkd3d_api_version for libvkd3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:15 +01:00
Henri Verbeet
f5c4c06090 vkd3d-shader/hlsl: Respect the requested target type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:13 +01:00
Henri Verbeet
c07e6536a9 vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
ID3DBlob is a typedef for ID3D10Blob, so this isn't all that consequential,
but we're using ID3DBlob for the other vkd3d-utils exports.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:37 +01:00
Henri Verbeet
c97d7f5bff vkd3d-shader: Callers of vkd3d_shader_get_supported_target_types() should ignore unrecognised target types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:34 +01:00
Henri Verbeet
63098ba8fa vkd3d-shader: Callers of vkd3d_shader_get_supported_source_types() should ignore unrecognised source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:30 +01:00
Henri Verbeet
3a97193246 vkd3d-shader: Add a function pointer type for vkd3d_shader_preprocess().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:24 +01:00
Giovanni Mascellani
2a92fc1676 include: Clarify docs for PFN_vkd3d_shader_close_include.
Clarify the contract about memory management of the code parameter
and reference callbacks by their name as fields of struct
vkd3d_shader_preprocess_info rather than by their type (like it
is already done above).

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-24 18:37:46 +01:00
Alexandre Julliard
beafa0914e vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
By analogy with InterlockedIncrement. It avoids the need for a
configure check on Windows platforms.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:32 +01:00
Alexandre Julliard
ab3aa96e1f vkd3d: Always use _BitScanReverse on Windows.
Use ULONG instead of unsigned long for non-Mingw msvcrt builds.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:30 +01:00
Zebediah Figura
85d61f0c64 tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 18:00:34 +01:00
Conor McCarthy
66bc2672a1 vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
Extends vkd3d_instance_create_info with struct vkd3d_host_time_domain_info
to allow host ticks per second to be changed from the default 10000000.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-18 09:22:56 +01:00
Conor McCarthy
758b984c41 vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:06 +01:00
Zebediah Figura
d0e539aec9 include: Avoid using a field reference as a truth value.
Ported from 5d01ebab89cee8a3499ee00729c048068d5b719d from Wine.

Despite the commit message there, even GCC 11.1 chokes on this.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:32:22 +01:00
Conor McCarthy
3816fa403f vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:25:38 +01:00
Zebediah Figura
7c534f4a77 tests: Return a failure code if unable to parse a shader_test file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 19:56:28 +01:00
Conor McCarthy
4a2fbe54c0 vkd3d-shader/spirv: Implement support for stencil export.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:37:00 +02:00
Conor McCarthy
90d564f798 tests: Add tests for output merger logic ops.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:36:55 +02:00
Conor McCarthy
e328d0b178 vkd3d-shader/spirv: Implement support for descriptor array offsets.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Zebediah Figura
4678f2f156 vkd3d-shader/hlsl: Write bound resources into the RDEF table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:14:03 +02:00
Henri Verbeet
f7662f9878 vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:44 +02:00
Conor McCarthy
2ed344a5f0 vkd3d: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
ClearState() does not return a value.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:41:07 +02:00
Matteo Bruni
54bef05070 include: Print failed allocation size.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:28 +02:00
Zebediah Figura
464dae2c46 vkd3d-shader/hlsl: Write SM4 signatures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:55 +02:00
Zebediah Figura
486c525dc1 include: Update the D3D_SHADER_VARIABLE_TYPE enumeration.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:53 +02:00
Zebediah Figura
b89b02d21f vkd3d-shader/hlsl: Write data types into the RDEF section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:14 +02:00
Zebediah Figura
f402f7042e vkd3d-shader/hlsl: Write the RDEF section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:10 +02:00
Atharva Nimbalkar
0376a8b4ee vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-18 23:16:52 +02:00
Zebediah Figura
ed7cdb3940 vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Zebediah Figura
cdb9c5808e build: Use dllimport/dllexport on Win32 targets.
Tested with x86_64-w64-mingw32-gcc.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:25 +02:00
Zebediah Figura
d27fee64ab build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:22 +02:00
Conor McCarthy
be8f51666e vkd3d-shader: Handle descriptor array dynamic indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Zebediah Figura
bcf272aa0b vkd3d: Introduce a vkd3d_bound_range() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:40 +02:00
Conor McCarthy
a97d090010 vkd3d-shader: Get descriptor info for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
4b919a10ad vkd3d-shader: Add shader component type double.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:20 +02:00
Zebediah Figura
e237803011 vkd3d-shader: Write SM1 store instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:15 +02:00
Zebediah Figura
db849f2b45 vkd3d-shader: Write SM1 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-14 21:02:13 +02:00
Zebediah Figura
7da320e522 vkd3d-shader: Allocate semantic registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:28 +02:00
Zebediah Figura
16e549e579 vkd3d-shader: Write SM1 constant definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:09:18 +02:00
Zebediah Figura
b87e9b0652 vkd3d-shader: Write the SM1 constant table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:09 +02:00
Zebediah Figura
44816403f1 vkd3d-shader: Write empty SM1 shaders.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 18:27:00 +02:00
Zebediah Figura
86cb863bc2 vkd3d-shader: Implement basic support for #if and #endif.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:04 +01:00
Zebediah Figura
ffa7bd39f3 tests: Add some C HLSL preprocessor tests.
That is, tests in C, for features of the HLSL preprocessor which are difficult
to test using the shader_runner framework.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-24 22:28:11 +01:00
Vinson Lee
4f5ec93661 include: Add more D3D12_RESOURCE_STATES enum elements.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-12 20:22:17 +01:00
Biswapriyo Nath
f84c09cc66 include: Add DEFINE_ENUM_FLAG_OPERATORS macro for enumerations.
This prevents g++ error: invalid conversion from 'int' to 'XYZ' [-fpermissive]

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-12 20:22:07 +01:00
Zebediah Figura
1c2344818d vkd3d-shader: Adjust the API for struct vkd3d_shader_macro.
To more closely match the behaviour of D3D_SHADER_MACRO.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:18 +02:00
Zebediah Figura
5d9398e10c include: Clarify that struct vkd3d_shader_code is not null-terminated.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:16 +02:00
Biswapriyo Nath
55feaae815 include: Add the D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE enumeration.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:41:33 +02:00
Biswapriyo Nath
1210dac8e1 include: Add the ID3D12InfoQueue interface.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:41:31 +02:00
Biswapriyo Nath
97af69bebd include: Add more D3D12_FEATURE enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-02 19:03:58 +02:00
Biswapriyo Nath
a547196d30 include: Add enum flag operators for D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-02 19:03:56 +02:00
Józef Kucia
abc4aa09ba include: Add the D3D12EnableExperimentalFeatures() prototype.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-02 19:03:54 +02:00
Stefan Dösinger
615b182846 include: Remove backslashes from D3D12_COLOR_WRITE_ENABLE_ALL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-02 19:03:51 +02:00
Zebediah Figura
0cd7f47263 vkd3d-utils: Introduce D3DPreprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 17:10:33 +02:00
Zebediah Figura
0df589369e vkd3d-utils: Introduce D3DCompile() and D3DCompile2().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 17:10:31 +02:00
Zebediah Figura
ce58af9df8 vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:34:06 +02:00
Zebediah Figura
cbe4a3adff vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:20 +02:00
Zebediah Figura
f1cc186f18 vkd3d-shader: Introduce vkd3d_shader_preprocess().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:17 +02:00
Zebediah Figura
be0864f949 vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:14 +02:00
Isabella Bosia
f494abde89 vkd3d-shader: Implement target type d3d asm.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:12:04 +02:00
Zebediah Figura
b72a2893c2 vkd3d-utils: Introduce D3DCreateBlob().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 19:11:41 +02:00
Zebediah Figura
e5fea6ade0 vkd3d: Move the ID3DBlob implementation to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 19:11:39 +02:00
Henri Verbeet
4fda96190b vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:15 +02:00
Henri Verbeet
7c64e827ca vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:05 +02:00
Henri Verbeet
8cc0abfca0 vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:02 +02:00
Henri Verbeet
bc5be191d9 include: The vkd3d_shader_log_level enumeration describes the *minimum* severity.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:15:56 +02:00
Zebediah Figura
82c42588e7 vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 22:08:22 +02:00
Isabella Bosia
75f239dcbe vkd3d-shader: Add formatting compiler options.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:07 +02:00
Isabella Bosia
f222f99011 vkd3d-shader: Implement VKD3D_SHADER_TARGET_SPIRV_TEXT.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:06 +02:00
Zebediah Figura
d8bea777a1 vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:00:57 +02:00
Zebediah Figura
41c6cb59d9 include: Document vkd3d_shader_signature.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-04 21:07:52 +02:00
Zebediah Figura
b68247132e include: Document vkd3d-shader function pointer types.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-04 21:07:18 +02:00
Zebediah Figura
cc0670e0be include: Document vkd3d-shader shader signature functions.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-04 21:07:16 +02:00
Zebediah Figura
c3816fc4e9 include: Document struct vkd3d_shader_scan_descriptor_info.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-04 21:07:14 +02:00
Zebediah Figura
277e70d035 include: Document vkd3d-shader swizzles.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-04 21:07:13 +02:00
Zebediah Figura
67065e4366 include: Document vkd3d-shader root signature functions.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-03 18:24:38 +02:00
Zebediah Figura
fcee3bfa9a include: Document vkd3d_shader_get_version().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-03 18:24:37 +02:00
Zebediah Figura
72984bddcd include: Document struct vkd3d_shader_interface_info.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 16:22:58 +02:00
Zebediah Figura
e61242b626 include: Document vkd3d-shader compilation and scanning functions.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 16:22:56 +02:00
Zebediah Figura
139d979733 include: Document struct vkd3d_shader_compile_info and members.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 16:22:55 +02:00
Zebediah Figura
73f1adfd22 include: Add documentation for enum vkd3d_shader_structure_type.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 16:22:53 +02:00
Zebediah Figura
83c67e76ff include: Add basic documentation for vkd3d_types.h.
This is built on Doxygen. I'm not personally attached to Doxygen, but it was
easy enough to set up and write for, and I've found its compiled HTML to be
reasonably legible.

Note that Doxygen does allow for specifying documentation in external files,
if keeping the documentation out of the header is desired.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 16:22:47 +02:00
Henri Verbeet
d2ffae5900 vkd3d-shader: Introduce API for descriptor array bindings.
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:38 +02:00
Henri Verbeet
9efcf45d7a vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and
VKD3D_SHADER_SWIZZLE_ZERO in the future.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:35 +02:00
Henri Verbeet
2dd0d207d5 vkd3d-shader: Introduce an enumeration for swizzle components.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-13 21:46:17 +02:00
Henri Verbeet
7bae1a606a vkd3d-shader: Support register spaces for combined samplers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:50 +02:00
Zebediah Figura
04605a341b vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:05 +02:00
Henri Verbeet
c326d75c1d vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
5f4bd618ed vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
7dda2339a2 vkd3d-shader: Introduce vkd3d_shader_get_version().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
dae87cc1c0 vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:27 +02:00
Henri Verbeet
ffe0dca779 vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:23 +02:00
Zebediah Figura
04598b1316 include: Correct the case of rbtree macros.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-01 11:31:57 +02:00
Henri Verbeet
1279d5df9e vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:33:00 +02:00
Henri Verbeet
33eb944bf4 vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:59 +02:00
Henri Verbeet
d135b4687b vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:57 +02:00
Henri Verbeet
11f82d985c vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
In order to allow it to handle different source types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:56 +02:00
Henri Verbeet
3b2fb3aba1 vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:52 +02:00
Henri Verbeet
4906bd40c6 vkd3d-shader: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:07 +02:00
Henri Verbeet
a196555513 vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:05 +02:00
Henri Verbeet
23416913f4 vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure.
To vkd3d_shader_versioned_root_signature_desc.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:03 +02:00
Henri Verbeet
823e356460 vkd3d-shader: Rename the vkd3d_root_signature_desc1 structure to vkd3d_shader_root_signature_desc1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:01 +02:00
Henri Verbeet
0f0f2b331e vkd3d-shader: Rename the vkd3d_root_signature_desc structure to vkd3d_shader_root_signature_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:09 +02:00
Henri Verbeet
0056fc7046 vkd3d-shader: Rename the vkd3d_root_signature_version enumeration to vkd3d_shader_root_signature_version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:07 +02:00