Henri Verbeet 
							
						 
					 
					
						
						
							
						
						f732fb7889 
					 
					
						
						
							
							Release 1.17.  
						
						
						
						
					 
					
						2025-08-21 12:52:13 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						2c49f04411 
					 
					
						
						
							
							vkd3d-shader/fx: Do not attempt to parse expressions without code section.  
						
						
						
						
					 
					
						2025-07-28 16:22:13 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						dcd1747f12 
					 
					
						
						
							
							vkd3d-shader/fx: Handle regular shader blobs when parsing the state data.  
						
						... 
						
						
						
						For the pass shader states this blob will contain compiled shaders, for other
state types it will contain expression code. Complex state data is stored separately,
tracing it back to actual state type will require keeping track of already parsed states. 
						
						
					 
					
						2025-07-28 16:21:32 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						3163e589bc 
					 
					
						
						
							
							vkd3d-shader/fx: Explicitly handle bool state values when parsing.  
						
						... 
						
						
						
						For bools 0/1 values are treated as named values, outside of this
range it's zero/non-zero.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-07-14 18:38:21 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						46c75137c7 
					 
					
						
						
							
							vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.  
						
						... 
						
						
						
						The earlier fix a06ecb6867nsivov@codeweavers.com > 
						
						
					 
					
						2025-07-14 18:38:21 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						fc77bddb9c 
					 
					
						
						
							
							vkd3d-shader/fx: Improve register naming in the disassembly output.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-07-14 18:29:10 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						ba5d5a8091 
					 
					
						
						
							
							vkd3d-shader/fx: Fix the order of the "MaterialDiffuse" and "MaterialAmbient" state entries.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:28:41 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						92c711a7d5 
					 
					
						
						
							
							vkd3d-shader/fx: Add a format-specific callback to write state assignments.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:27:11 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						3537feb45c 
					 
					
						
						
							
							vkd3d-shader/fx: Move entry count updates out of the state block writing helper.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:17:48 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						43a29044d6 
					 
					
						
						
							
							vkd3d-shader/fx: Move state decomposition to the fx_4_0-specific writing path.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:16:17 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						9f9cf59b6e 
					 
					
						
						
							
							vkd3d-shader/fx: Use the same state data helpers for both fx_2_0 and fx_4+.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:12:27 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						99d61aeb89 
					 
					
						
						
							
							vkd3d-shader/fx: Use a version-independent structure for states.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-23 18:12:27 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						7281f4ed39 
					 
					
						
						
							
							vkd3d-shader/fx: Add support for tx -> text output.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:19:47 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						586b2b5a79 
					 
					
						
						
							
							vkd3d-shader/fx: Add the "noise" opcode name.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:07:35 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						e28af05957 
					 
					
						
						
							
							vkd3d-shader/fx: Output indirect register access in arguments.  
						
						... 
						
						
						
						This uses the notation from Wine's d3dx9 effects runtime implementation.
Indirect addressing in fx_4_0 looks pretty much broken - it compiles
to something that produces non-sensical text disassembly and fails
runtime effect creation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:06:41 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						3f6013ea27 
					 
					
						
						
							
							vkd3d-shader/fx: Output value expressions for fx_2_0.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:04:52 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						ddb433d552 
					 
					
						
						
							
							vkd3d-shader/fx: Explicitly check all known state assignment types for fx_2_0.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:04:52 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						590ea03255 
					 
					
						
						
							
							vkd3d-shader/fx: Remove the unused fx_4_fxlc_argument type.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-16 16:04:34 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						1913f5e6f9 
					 
					
						
						
							
							vkd3d-shader/fx: Parse array selector expressions for fx_2_0.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 20:09:05 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						90032acbcf 
					 
					
						
						
							
							vkd3d-shader/fx: Rename the constant argument helper to be version-neutral.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 20:08:59 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						d403705de9 
					 
					
						
						
							
							vkd3d-shader/fx: Add a helper to print literals.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 20:07:38 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						b098af3ef8 
					 
					
						
						
							
							vkd3d-shader/fx: Use more generic names for the literal constant array.  
						
						... 
						
						
						
						It's going to be reused for 64-bit floats too.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 20:07:25 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						f525399545 
					 
					
						
						
							
							vkd3d-shader/fx: Read instruction arguments in full before printing them.  
						
						... 
						
						
						
						The binary format stores destination argument after sources. Each
argument takes either 3 tokens or 5 tokens, when indexed. For simplicity
read them all first, and print destination first.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 20:04:27 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						d6a4084321 
					 
					
						
						
							
							vkd3d-shader/fx: Use a version-neutral name for the opcode table.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 18:25:42 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						47b9316a86 
					 
					
						
						
							
							vkd3d-shader/fx: Give fxlvm-specific constants a version-neutral name.  
						
						... 
						
						
						
						Those are reusable for fx_2_0 preshaders.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2025-06-11 18:21:30 +02:00