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vkd3d-shader/fx: Fix the order of the "MaterialDiffuse" and "MaterialAmbient" state entries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
92c711a7d5
commit
ba5d5a8091
Notes:
Henri Verbeet
2025-06-23 20:19:30 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1585
@@ -938,8 +938,8 @@ static const struct fx_state fx_2_pass_states[] =
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{ "WorldTransform", HLSL_CLASS_PASS, HLSL_CLASS_MATRIX, FX_FLOAT, 4, 256, 125 },
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{ "TextureTransform", HLSL_CLASS_PASS, HLSL_CLASS_MATRIX, FX_FLOAT, 4, 8, 126 },
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{ "MaterialAmbient", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 127 },
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{ "MaterialDiffuse", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 128 },
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{ "MaterialDiffuse", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 127 },
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{ "MaterialAmbient", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 128 },
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{ "MaterialSpecular", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 129 },
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{ "MaterialEmissive", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 130 },
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{ "MaterialPower", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 131 },
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