vkd3d-shader/fx: Add the "noise" opcode name.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-06-12 00:20:14 +02:00
committed by Henri Verbeet
parent e28af05957
commit 586b2b5a79
Notes: Henri Verbeet 2025-06-16 17:49:09 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1570

View File

@@ -4762,7 +4762,9 @@ fxlc_opcodes[] =
{ 0x236, "ushr" },
{ 0x301, "movc" },
{ 0x500, "dot" },
{ 0x502, "noise" },
{ 0x70e, "d3ds_dotswiz" },
{ 0x711, "d3ds_noiseswiz" },
};
static const char *get_fxlc_opcode_name(uint32_t opcode)