657 Commits

Author SHA1 Message Date
Conor McCarthy
75c2af3640 vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252 it was always zero, and since commit 67f0196c33 it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
Zebediah Figura
a4c5f3a798 vkd3d-shader/spirv: Add a debug name for the push constant buffer. 2023-10-09 21:57:53 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Francisco Casas
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
Francisco Casas
6f5cb219f4 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase(). 2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration(). 2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration(). 2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer(). 2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration(). 2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp(). 2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins(). 2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id(). 2023-09-26 22:06:52 +02:00
Conor McCarthy
575135a9ce vkd3d-shader/spirv: Build undefined values once. 2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972 vkd3d-shader/spirv: Introduce a Static Single Assignment register type. 2023-09-25 22:07:04 +02:00
Zebediah Figura
257a351f37 vkd3d-shader/spirv: Flush NaN to zero in ftoi. 2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25 vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX. 2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN. 2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368 vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX. 2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94 vkd3d-shader/spirv: Clamp ftou lower bound to zero. 2023-09-25 22:06:39 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Conor McCarthy
3badab2086 vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
61a550017f vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795 vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Zebediah Figura
9624e2f904 vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info. 2023-08-28 20:40:02 +02:00
Zebediah Figura
e8b3561252 vkd3d-shader/spirv: Declare constant buffers from the descriptor info. 2023-08-28 20:40:01 +02:00