Nikolay Sivov
ea177a7750
vkd3d-shader/hlsl: Handle "unsigned int" type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Henri Verbeet
36c123c005
Release 1.12.
2024-05-29 22:05:28 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
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For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Giovanni Mascellani
9a3fa67c1f
tests: Skip a test that freezes the GPU on NVIDIA.
2024-05-27 21:07:43 +02:00
Victor Chiletto
105ef28273
vkd3d-shader/preproc: Treat CR as whitespace.
2024-05-23 23:11:58 +02:00
Giovanni Mascellani
a64426edf9
tests: Check device support for all the 16 bit image formats.
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Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Victor Chiletto
fa5708d3b5
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132
tests/hlsl: Add a test for the XOR assign operator.
2024-05-22 22:15:19 +02:00
Conor McCarthy
7d3c286e9b
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1
tests/d3d12: Do not clear UAVs via a structured view.
2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec
tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb
tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
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A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Francisco Casas
061dc39036
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc
tests: Test complex array size expression.
2024-05-15 21:17:51 +02:00
Francisco Casas
58a6db5589
tests: Test default values for constant buffer variables.
2024-05-15 21:17:49 +02:00
Francisco Casas
499b44a193
tests: Test default values for uniform variables.
2024-05-15 21:17:47 +02:00
Conor McCarthy
9e57039fce
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
2024-05-14 20:44:22 +02:00
Conor McCarthy
01af0f94bb
tests/hlsl: Add a test for SV_ClipDistance.
2024-05-14 20:44:20 +02:00
Conor McCarthy
4f50af4c83
vkd3d-shader/dxil: Handle SV_Coverage out.
2024-05-14 20:44:18 +02:00