Henri Verbeet
8a9364c124
vkd3d-shader/d3d-asm: Get rid of shader_addline().
2024-04-16 22:18:44 +02:00
Henri Verbeet
b8eadf4bab
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
2024-04-15 21:33:58 +02:00
Henri Verbeet
1ad524072d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
2024-04-15 21:33:57 +02:00
Henri Verbeet
7d72accce2
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
2024-04-15 21:33:56 +02:00
Henri Verbeet
4d8c966ff4
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
2024-04-15 21:33:55 +02:00
Henri Verbeet
37401fa11c
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
2024-04-15 21:33:54 +02:00
Henri Verbeet
7c66c9122d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
2024-04-15 21:33:52 +02:00
Giovanni Mascellani
a2bb4ef301
vkd3d-shader/d3d-asm: Reset indent level on HS phases.
2024-04-10 08:54:29 -05:00
Conor McCarthy
9e0b9c3a7a
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
2024-03-27 22:36:59 +01:00
Henri Verbeet
164608a007
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param().
2024-03-18 23:08:03 +01:00
Henri Verbeet
e2d1a878a7
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param().
2024-03-18 23:08:02 +01:00
Henri Verbeet
939a7fbe88
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning().
2024-03-18 23:08:01 +01:00
Henri Verbeet
5f5145b8f8
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive().
2024-03-18 23:08:00 +01:00
Henri Verbeet
f61a92b908
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain().
2024-03-18 23:07:58 +01:00
Giovanni Mascellani
d418f49888
vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused.
2024-03-18 23:07:44 +01:00
Giovanni Mascellani
22d19aed58
vkd3d-shader/d3d-asm: Indent instructions inside a block.
2024-03-18 23:07:43 +01:00
Henri Verbeet
bdc096d437
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
...
And rename the function to d3d_asm_compile() while we're touching it.
2024-03-12 22:15:34 +01:00
Conor McCarthy
066ea75945
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
...
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
23259263cf
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
2024-03-08 23:36:44 +01:00
Giovanni Mascellani
21f76257b0
vkd3d-shader/d3d-asm: Print labels in red.
...
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00
Conor McCarthy
f212aad0ff
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
2024-03-08 23:36:13 +01:00
Giovanni Mascellani
9aa86901e3
vkd3d-shader/d3d-asm: Support emitting the shader signature.
2024-03-07 23:08:24 +01:00
Giovanni Mascellani
01a687a7fc
vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.
2024-03-07 23:08:23 +01:00
Giovanni Mascellani
9d99389663
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
2024-03-07 23:08:22 +01:00