c1c94e248c
libs/vkd3d-shader: Allow multiple push constant buffers.
2017-08-01 10:51:45 +02:00
3e91bc7c2d
libs/vkd3d: Fix push constant ranges allocation.
...
Any two push constant ranges must not include the same stage.
2017-08-01 10:51:45 +02:00
94b616d670
tests: Add test for multiple root constants.
2017-08-01 10:51:45 +02:00
d75966ab9e
libs/vkd3d: Assign non-overlapping push constant ranges for root constants.
2017-08-01 10:51:45 +02:00
aa5d48eec4
demos: Get rid of handwritten GLSL shaders.
2017-07-28 15:26:09 +02:00
fec337a03c
libs/vkd3d-shader: Fix memory leak in vkd3d_dxbc_compiler_destroy().
2017-07-28 12:56:18 +02:00
85dc44e4ba
libs/vkd3d: Remove double semicolons.
2017-07-28 12:56:18 +02:00
9725eb3763
libs/vkd3d-shader: Remove double semicolons.
2017-07-28 12:56:18 +02:00
6478dea0d1
tests: Add test for GPU virtual addresses.
2017-07-28 12:56:18 +02:00
4d7a86295d
tests: Add basic test for root constants.
2017-07-28 10:19:37 +02:00
e074c30dc7
libs/vkd3d: Pass push constants mapping to shader compiler.
2017-07-28 10:19:37 +02:00
56b68c486c
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRoot32BitConstants().
2017-07-28 10:19:37 +02:00
33eae49eda
libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstants().
2017-07-28 10:19:37 +02:00
21e2633b10
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRoot32BitConstant().
2017-07-28 10:19:37 +02:00
72f723522e
libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstant().
2017-07-28 10:19:37 +02:00
4d8dea80ae
tests: Add test for overlapping root descriptors.
2017-07-27 17:35:24 +02:00
dc598ccbc8
tests: Add test for creating root signatures with root constants.
2017-07-27 17:35:24 +02:00
605a02274e
libs/vkd3d: Allocate GPU virtual addresses for resources.
...
Direct3D 12 resources, buffers in particular, are bound to the pipeline
by their GPU virtual address. In Vulkan, these addresses are not visible
to the application. We previously handled this by returning the VkBuffer
handle as virtual address, but this can't work when the application
binds anything other than the resource's base GPU VA. Instead, we
allocate ranges of GPU address space and associate resources with it.
This uses the (naive) approach of simply allocating subsequent ranges,
and never reclaiming them. Eventually we'll have to revisit that.
2017-07-27 16:28:46 +02:00
1acd3d44b1
Implement d3d12_device_CreateQueryHeap().
2017-07-27 16:28:29 +02:00
e9046a81cc
Implement d3d12_device_CreateCommandSignature().
2017-07-27 16:28:24 +02:00
863a8f3f6f
libs/vkd3d: Add DXGI_FORMAT_BC3_UNORM_SRGB.
2017-07-27 16:27:41 +02:00
2a3d121c74
libs/vkd3d: Add DXGI_FORMAT_R8_SNORM.
2017-07-27 16:26:36 +02:00
abff100287
libs/vkd3d: Add DXGI_FORMAT_R16G16B16A16_UINT.
2017-07-27 16:25:34 +02:00
92fcb9ffa2
libs/vkd3d-shader: Add support for push constants.
2017-07-27 15:24:38 +02:00
7aaa801768
libs/vkd3d: Allow root signatures with no descriptors.
...
A root signature can have no descriptors when it is empty,
or it has only root constants.
2017-07-27 14:19:41 +02:00