mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
tests: Add test for multiple root constants.
This commit is contained in:
parent
d75966ab9e
commit
94b616d670
147
tests/d3d12.c
147
tests/d3d12.c
@ -6857,19 +6857,20 @@ static void test_immediate_constant_buffer(void)
|
||||
|
||||
static void test_root_constants(void)
|
||||
{
|
||||
static const struct vec4 expected_result = {0.0f, 1.0f, 0.0f, 2.0f};
|
||||
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
static const unsigned int constants[4] = {0, 1, 0, 2};
|
||||
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
D3D12_ROOT_PARAMETER root_parameters[1];
|
||||
D3D12_ROOT_PARAMETER root_parameters[2];
|
||||
ID3D12GraphicsCommandList *command_list;
|
||||
struct vec4 vs_cb_color, ps_cb_color;
|
||||
struct test_context_desc desc;
|
||||
struct test_context context;
|
||||
struct vec4 expected_result;
|
||||
ID3D12CommandQueue *queue;
|
||||
HRESULT hr;
|
||||
|
||||
static const DWORD ps_code[] =
|
||||
static const DWORD ps_uint_constant_code[] =
|
||||
{
|
||||
#if 0
|
||||
uint4 constants;
|
||||
@ -6886,7 +6887,64 @@ static void test_root_constants(void)
|
||||
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
0x06000056, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
||||
static const D3D12_SHADER_BYTECODE ps_uint_constant = {ps_uint_constant_code, sizeof(ps_uint_constant_code)};
|
||||
static const DWORD vs_color_code[] =
|
||||
{
|
||||
#if 0
|
||||
float4 constant_color;
|
||||
|
||||
void main(uint id : SV_VertexID,
|
||||
out float4 position : SV_Position, out float4 color : COLOR)
|
||||
{
|
||||
float2 coords = float2((id << 1) & 2, id & 2);
|
||||
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
||||
color = constant_color;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x7c3173fb, 0xdd990625, 0x290ad676, 0x50b41793, 0x00000001, 0x000001e0, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x000000b4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
||||
0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
|
||||
0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x00000124, 0x00010050,
|
||||
0x00000049, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000060, 0x00101012,
|
||||
0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
|
||||
0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001,
|
||||
0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042,
|
||||
0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000,
|
||||
0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x00004002,
|
||||
0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000,
|
||||
0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x3f800000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE vs_color = {vs_color_code, sizeof(vs_color_code)};
|
||||
static const DWORD ps_color_code[] =
|
||||
{
|
||||
#if 0
|
||||
float4 color;
|
||||
|
||||
float4 main(float4 position : SV_POSITION, float4 in_color : COLOR) : SV_Target
|
||||
{
|
||||
if (any(color != in_color))
|
||||
return float4(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
return in_color;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0xb1e305a3, 0x962c4d64, 0x6b2c5515, 0x4fb4f524, 0x00000001, 0x0000019c, 0x00000003,
|
||||
0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
|
||||
0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000e0, 0x00000050,
|
||||
0x00000038, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03001062, 0x001010f2,
|
||||
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000039, 0x001000f2,
|
||||
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00101e46, 0x00000001, 0x0700003c, 0x00100032,
|
||||
0x00000000, 0x00100ae6, 0x00000000, 0x00100046, 0x00000000, 0x0700003c, 0x00100012, 0x00000000,
|
||||
0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
|
||||
0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x0100003e,
|
||||
0x01000015, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps_color = {ps_color_code, sizeof(ps_color_code)};
|
||||
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
@ -6908,9 +6966,8 @@ static void test_root_constants(void)
|
||||
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
||||
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
||||
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
||||
|
||||
context.pipeline_state = create_pipeline_state(context.device,
|
||||
context.root_signature, desc.rt_format, NULL, &ps, NULL);
|
||||
context.root_signature, desc.rt_format, NULL, &ps_uint_constant, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
||||
|
||||
@ -6926,7 +6983,85 @@ static void test_root_constants(void)
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
||||
expected_result.x = constants[0];
|
||||
expected_result.y = constants[1];
|
||||
expected_result.z = constants[2];
|
||||
expected_result.w = constants[3];
|
||||
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
||||
|
||||
hr = ID3D12CommandAllocator_Reset(context.allocator);
|
||||
ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
|
||||
hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr);
|
||||
|
||||
ID3D12PipelineState_Release(context.pipeline_state);
|
||||
ID3D12RootSignature_Release(context.root_signature);
|
||||
|
||||
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
root_parameters[0].Constants.ShaderRegister = 0;
|
||||
root_parameters[0].Constants.RegisterSpace = 0;
|
||||
root_parameters[0].Constants.Num32BitValues = 4;
|
||||
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
|
||||
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
root_parameters[1].Constants.ShaderRegister = 0;
|
||||
root_parameters[1].Constants.RegisterSpace = 0;
|
||||
root_parameters[1].Constants.Num32BitValues = 4;
|
||||
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
||||
root_signature_desc.NumParameters = 2;
|
||||
root_signature_desc.pParameters = root_parameters;
|
||||
root_signature_desc.NumStaticSamplers = 0;
|
||||
root_signature_desc.pStaticSamplers = NULL;
|
||||
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
||||
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
||||
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
||||
context.pipeline_state = create_pipeline_state(context.device,
|
||||
context.root_signature, desc.rt_format, &vs_color, &ps_color, NULL);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
||||
vs_cb_color = ps_cb_color = expected_result = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
||||
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
||||
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
||||
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
||||
|
||||
hr = ID3D12CommandAllocator_Reset(context.allocator);
|
||||
ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
|
||||
hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
||||
vs_cb_color = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
||||
ps_cb_color = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
|
||||
expected_result = (struct vec4){0.0f, 0.0f, 1.0f, 1.0f};
|
||||
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
||||
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
||||
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
||||
|
||||
destroy_test_context(&context);
|
||||
|
Loading…
x
Reference in New Issue
Block a user