mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
demos: Get rid of handwritten GLSL shaders.
This commit is contained in:
parent
fec337a03c
commit
aa5d48eec4
37
Makefile.am
37
Makefile.am
@ -23,21 +23,14 @@ vkd3d_public_headers = \
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include/vkd3d_utils.h \
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include/vkd3d_windows.h
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spv_gears_shaders = \
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demos/gears.vert.spv \
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demos/gears_flat.frag.spv \
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demos/gears_smooth.frag.spv
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spv_triangle_shaders = \
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demos/triangle.vert.spv \
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demos/triangle.frag.spv
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spv_shaders = \
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$(spv_gears_shaders) \
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$(spv_triangle_shaders)
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hlsl_shaders = \
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vkd3d_demos_shaders = \
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demos/gears.hlsl \
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demos/triangle.hlsl
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demos/gears_ps_flat.h \
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demos/gears_ps_smooth.h \
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demos/gears_vs.h \
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demos/triangle.hlsl \
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demos/triangle_ps.h \
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demos/triangle_vs.h
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vkd3d_tests = \
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tests/d3d12
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@ -52,7 +45,6 @@ vkd3d_demos_headers = \
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demos/demo_xcb.h
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BUILT_SOURCES = $(widl_headers)
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CLEANFILES = $(spv_shaders)
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noinst_LTLIBRARIES = libvkd3d-common.la
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libvkd3d_common_la_SOURCES = \
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@ -101,7 +93,7 @@ EXTRA_DIST = LICENSE
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pkgconfigdir = $(libdir)/pkgconfig
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pkginclude_HEADERS = $(vkd3d_public_headers)
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nodist_pkgconfig_DATA = libvkd3d.pc libvkd3d-utils.pc
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CLEANFILES += libvkd3d.pc libvkd3d-utils.pc
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CLEANFILES = libvkd3d.pc libvkd3d-utils.pc
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EXTRA_DIST += libs/vkd3d/libvkd3d.pc.in libs/vkd3d-utils/libvkd3d-utils.pc.in
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bin_PROGRAMS = vkd3d-compiler
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@ -119,11 +111,9 @@ DEMOS_CFLAGS = @XCB_CFLAGS@
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noinst_PROGRAMS = $(vkd3d_demos)
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EXTRA_DIST += $(vkd3d_demos_headers)
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EXTRA_demos_gears_DEPENDENCIES = $(spv_gears_shaders)
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demos_gears_CFLAGS = $(DEMOS_CFLAGS)
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demos_gears_LDADD = $(DEMOS_LDADD) -lm
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EXTRA_demos_triangle_DEPENDENCIES = $(spv_triangle_shaders)
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demos_triangle_CFLAGS = $(DEMOS_CFLAGS)
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demos_triangle_LDADD = $(DEMOS_LDADD)
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@ -136,16 +126,7 @@ EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl)
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$(widl_headers): %.h: %.idl
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$(VKD3D_V_WIDL)$(WIDL) -o $@ $<
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VKD3D_V_GLSLANG = $(vkd3d_v_glslang_@AM_V@)
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vkd3d_v_glslang_ = $(vkd3d_v_glslang_@AM_DEFAULT_V@)
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vkd3d_v_glslang_0 = @echo " GLSLANG " $@;
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vkd3d_v_glslang_1 =
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EXTRA_DIST += $(spv_shaders:.spv=)
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$(spv_shaders): %.spv: %
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$(VKD3D_V_GLSLANG)$(GLSLANG) -V -o $@ $<
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EXTRA_DIST += $(hlsl_shaders)
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EXTRA_DIST += $(vkd3d_demos_shaders)
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libvkd3d-utils.pc: $(srcdir)/libs/vkd3d-utils/libvkd3d-utils.pc.in
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sed -e 's![@]prefix[@]!$(prefix)!g' \
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@ -7,7 +7,6 @@ AC_CONFIG_LIBOBJ_DIR([portable])
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AC_CONFIG_HEADERS(include/config.h)
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AC_ARG_VAR([WIDL], [widl IDL compiler])
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AC_ARG_VAR([GLSLANG], [glslangValidator GLSL compiler])
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AC_ARG_VAR([CROSSCC32], [32-bit Windows cross compiler])
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AC_ARG_VAR([CROSSCC64], [64-bit Windows cross compiler])
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AC_ARG_WITH([spirv-tools], AS_HELP_STRING([--with-spirv-tools],
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@ -21,8 +20,6 @@ AC_PROG_SED
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AC_PROG_MKDIR_P
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AC_CHECK_PROG([WIDL], [widl], [widl], [no])
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AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
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AC_CHECK_PROG([GLSLANG], [glslangValidator], [glslangValidator], [no])
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AS_IF([test "x$GLSLANG" = "xno"], [AC_MSG_ERROR([glslangValidator is required to compile shaders.])])
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AM_INIT_AUTOMAKE([1.11 foreign silent-rules subdir-objects no-dist-gzip dist-xz -Wall -Werror])
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AM_MAINTAINER_MODE([enable])
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@ -340,31 +340,3 @@ static inline HRESULT demo_create_root_signature(ID3D12Device *device,
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return hr;
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}
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static inline bool demo_load_shader(struct demo *demo, const wchar_t *hlsl_name, const char *entry_point,
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const char *profile, const char *spv_name, D3D12_SHADER_BYTECODE *shader)
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{
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ID3D10Blob *blob, *errors;
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HRESULT hr;
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hr = demo->compile_from_file(hlsl_name, NULL, NULL, entry_point, profile, 0, 0, &blob, &errors);
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if (errors)
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{
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fprintf(stderr, "%.*s\n", (int)ID3D10Blob_GetBufferSize(errors), (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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if (FAILED(hr))
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return false;
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shader->BytecodeLength = ID3D10Blob_GetBufferSize(blob);
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if (!(shader->pShaderBytecode = malloc(shader->BytecodeLength)))
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{
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ID3D10Blob_Release(blob);
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return false;
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}
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memcpy((void *)shader->pShaderBytecode, ID3D10Blob_GetBufferPointer(blob), shader->BytecodeLength);
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ID3D10Blob_Release(blob);
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return true;
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}
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@ -554,40 +554,3 @@ static inline HRESULT demo_create_root_signature(ID3D12Device *device,
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return ID3D12Device_CreateRootSignature(device, 0, desc, ~(SIZE_T)0,
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&IID_ID3D12RootSignature, (void **)signature);
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}
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static inline bool demo_load_shader(struct demo *demo, const wchar_t *hlsl_name, const char *entry_point,
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const char *profile, const char *spv_name, D3D12_SHADER_BYTECODE *shader)
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{
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size_t data_size;
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struct stat st;
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ssize_t res;
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void *data;
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int fd;
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if ((fd = open(spv_name, O_RDONLY)) == -1)
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return false;
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if (fstat(fd, &st) == -1)
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goto fail;
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data_size = st.st_size;
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if (!(data = malloc(data_size)))
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goto fail;
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res = read(fd, data, data_size);
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close(fd);
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if (res != data_size)
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{
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free(data);
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return false;
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}
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shader->pShaderBytecode = data;
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shader->BytecodeLength = data_size;
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return true;
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fail:
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close(fd);
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return false;
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}
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@ -48,6 +48,10 @@
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#include <math.h>
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#include "demo.h"
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#include "gears_vs.h"
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#include "gears_ps_flat.h"
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#include "gears_ps_smooth.h"
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struct cxg_fence
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{
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ID3D12Fence *fence;
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@ -655,7 +659,6 @@ static void cxg_load_assets(struct cx_gears *cxg)
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D3D12_RANGE read_range = {0, 0};
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D3D12_CLEAR_VALUE clear_value;
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HRESULT hr;
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bool ret;
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root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
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root_parameter.Descriptor.ShaderRegister = 0;
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@ -677,11 +680,10 @@ static void cxg_load_assets(struct cx_gears *cxg)
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pso_desc.InputLayout.pInputElementDescs = il_desc;
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pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
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pso_desc.pRootSignature = cxg->root_signature;
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ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "vs_main", "vs_5_0", "gears.vert.spv", &pso_desc.VS);
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assert(ret);
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ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "ps_main_flat",
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"ps_5_0", "gears_flat.frag.spv", &pso_desc.PS);
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assert(ret);
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pso_desc.VS.pShaderBytecode = g_vs_main;
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pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
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pso_desc.PS.pShaderBytecode = g_ps_main_flat;
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pso_desc.PS.BytecodeLength = sizeof(g_ps_main_flat);
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demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
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pso_desc.RasterizerState.FrontCounterClockwise = TRUE;
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@ -700,17 +702,12 @@ static void cxg_load_assets(struct cx_gears *cxg)
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&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_flat);
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assert(SUCCEEDED(hr));
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free((void *)pso_desc.PS.pShaderBytecode);
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ret = demo_load_shader(&cxg->demo, L"gears.hlsl", "ps_main_smooth",
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"ps_5_0", "gears_smooth.frag.spv", &pso_desc.PS);
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assert(ret);
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pso_desc.PS.pShaderBytecode = g_ps_main_smooth;
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pso_desc.PS.BytecodeLength = sizeof(g_ps_main_smooth);
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hr = ID3D12Device_CreateGraphicsPipelineState(cxg->device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
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assert(SUCCEEDED(hr));
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free((void *)pso_desc.PS.pShaderBytecode);
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free((void *)pso_desc.VS.pShaderBytecode);
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hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[0],
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cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[0]);
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assert(SUCCEEDED(hr));
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@ -1,38 +0,0 @@
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#version 150
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec4 position_in;
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layout(location = 1) in vec3 normal_in;
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layout(location = 2) in vec3 diffuse_in;
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layout(location = 3) in vec4 transform_in;
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layout(location = 0) out vec4 colour_out;
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uniform gear_block
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{
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uniform mat4 mvp_matrix;
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uniform mat3 normal_matrix;
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} gear;
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void main()
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{
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const vec3 l_pos = vec3(5.0, 5.0, 10.0);
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vec3 dir, normal;
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vec4 position;
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float att;
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position.x = transform_in.x * position_in.x - transform_in.y * position_in.y + transform_in.z;
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position.y = transform_in.x * position_in.y + transform_in.y * position_in.x + transform_in.w;
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position.zw = position_in.zw;
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gl_Position = gear.mvp_matrix * position;
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dir = normalize(l_pos - gl_Position.xyz / gl_Position.w);
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normal.x = transform_in.x * normal_in.x - transform_in.y * normal_in.y;
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normal.y = transform_in.x * normal_in.y + transform_in.y * normal_in.x;
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normal.z = normal_in.z;
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att = 0.2 + dot(dir, normalize(gear.normal_matrix * normal));
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colour_out.xyz = diffuse_in.xyz * att;
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colour_out.w = 1.0;
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}
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@ -1,10 +0,0 @@
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#version 150
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) flat in vec4 colour_in;
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layout(location = 0) out vec4 colour_out;
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void main(void)
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{
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colour_out = colour_in;
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}
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73
demos/gears_ps_flat.h
Normal file
73
demos/gears_ps_flat.h
Normal file
@ -0,0 +1,73 @@
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_TARGET 0 xyzw 0 TARGET float xyzw
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//
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ps_5_0
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dcl_globalFlags refactoringAllowed
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dcl_input_ps constant v1.xyzw
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dcl_output o0.xyzw
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mov o0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE g_ps_main_flat[] =
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{
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68, 88, 66, 67, 254, 211,
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50, 72, 228, 208, 73, 13,
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143, 221, 134, 105, 6, 165,
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26, 140, 1, 0, 0, 0,
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248, 0, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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128, 0, 0, 0, 180, 0,
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0, 0, 73, 83, 71, 78,
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76, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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||||
0, 0, 0, 0, 0, 0,
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||||
3, 0, 0, 0, 1, 0,
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||||
0, 0, 15, 15, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
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73, 84, 73, 79, 78, 0,
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||||
67, 79, 76, 79, 82, 0,
|
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171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 65, 82,
|
||||
71, 69, 84, 0, 171, 171,
|
||||
83, 72, 69, 88, 60, 0,
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||||
0, 0, 80, 0, 0, 0,
|
||||
15, 0, 0, 0, 106, 8,
|
||||
0, 1, 98, 8, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
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||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1
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||||
};
|
73
demos/gears_ps_smooth.h
Normal file
73
demos/gears_ps_smooth.h
Normal file
@ -0,0 +1,73 @@
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
|
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// Input signature:
|
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//
|
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// Name Index Mask Register SysValue Format Used
|
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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//
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//
|
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// Output signature:
|
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//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
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// SV_TARGET 0 xyzw 0 TARGET float xyzw
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//
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ps_5_0
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dcl_globalFlags refactoringAllowed
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dcl_input_ps linear v1.xyzw
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dcl_output o0.xyzw
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mov o0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
|
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#endif
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|
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const BYTE g_ps_main_smooth[] =
|
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{
|
||||
68, 88, 66, 67, 80, 239,
|
||||
109, 26, 0, 147, 6, 156,
|
||||
240, 104, 206, 124, 185, 57,
|
||||
18, 98, 1, 0, 0, 0,
|
||||
248, 0, 0, 0, 3, 0,
|
||||
0, 0, 44, 0, 0, 0,
|
||||
128, 0, 0, 0, 180, 0,
|
||||
0, 0, 73, 83, 71, 78,
|
||||
76, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
67, 79, 76, 79, 82, 0,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 65, 82,
|
||||
71, 69, 84, 0, 171, 171,
|
||||
83, 72, 69, 88, 60, 0,
|
||||
0, 0, 80, 0, 0, 0,
|
||||
15, 0, 0, 0, 106, 8,
|
||||
0, 1, 98, 16, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1
|
||||
};
|
@ -1,10 +0,0 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 colour_in;
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
colour_out = colour_in;
|
||||
}
|
272
demos/gears_vs.h
Normal file
272
demos/gears_vs.h
Normal file
@ -0,0 +1,272 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) D3D Shader Disassembler
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// POSITION 0 xyzw 0 NONE float xyzw
|
||||
// NORMAL 0 xyz 1 NONE float xyz
|
||||
// DIFFUSE 0 xyz 2 NONE float xyz
|
||||
// TRANSFORM 0 xyzw 3 NONE float xyzw
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
vs_5_0
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer CB0[7], immediateIndexed
|
||||
dcl_input v0.xyzw
|
||||
dcl_input v1.xyz
|
||||
dcl_input v2.xyz
|
||||
dcl_input v3.xyzw
|
||||
dcl_output_siv o0.xyzw, position
|
||||
dcl_output o1.xyzw
|
||||
dcl_temps 2
|
||||
mul r0.x, v0.y, v3.y
|
||||
mad r0.x, v3.x, v0.x, -r0.x
|
||||
dp2 r0.y, v3.yxyy, v0.xyxx
|
||||
add r0.xy, r0.xyxx, v3.zwzz
|
||||
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
|
||||
mad r0.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
|
||||
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
|
||||
mad r0.xyzw, cb0[3].xyzw, v0.wwww, r0.xyzw
|
||||
mov o0.xyzw, r0.xyzw
|
||||
div r0.xyz, r0.xyzx, r0.wwww
|
||||
add r0.xyz, -r0.xyzx, l(5.000000, 5.000000, 10.000000, 0.000000)
|
||||
dp3 r0.w, r0.xyzx, r0.xyzx
|
||||
rsq r0.w, r0.w
|
||||
mul r0.xyz, r0.wwww, r0.xyzx
|
||||
mul r0.w, v1.y, v3.y
|
||||
mad r0.w, v3.x, v1.x, -r0.w
|
||||
dp2 r1.x, v3.yxyy, v1.xyxx
|
||||
mul r1.xyz, r1.xxxx, cb0[5].xyzx
|
||||
mad r1.xyz, cb0[4].xyzx, r0.wwww, r1.xyzx
|
||||
mad r1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
|
||||
dp3 r0.w, r1.xyzx, r1.xyzx
|
||||
rsq r0.w, r0.w
|
||||
mul r1.xyz, r0.wwww, r1.xyzx
|
||||
dp3 r0.x, r0.xyzx, r1.xyzx
|
||||
add r0.x, r0.x, l(0.200000)
|
||||
mul o1.xyz, r0.xxxx, v2.xyzx
|
||||
mov o1.w, l(1.000000)
|
||||
ret
|
||||
// Approximately 0 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_vs_main[] =
|
||||
{
|
||||
68, 88, 66, 67, 82, 90,
|
||||
22, 185, 41, 66, 113, 173,
|
||||
43, 53, 199, 35, 30, 50,
|
||||
78, 7, 1, 0, 0, 0,
|
||||
208, 4, 0, 0, 3, 0,
|
||||
0, 0, 44, 0, 0, 0,
|
||||
192, 0, 0, 0, 20, 1,
|
||||
0, 0, 73, 83, 71, 78,
|
||||
140, 0, 0, 0, 4, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
104, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
113, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 7, 7, 0, 0,
|
||||
120, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 2, 0,
|
||||
0, 0, 7, 7, 0, 0,
|
||||
128, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 3, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 78, 79, 82,
|
||||
77, 65, 76, 0, 68, 73,
|
||||
70, 70, 85, 83, 69, 0,
|
||||
84, 82, 65, 78, 83, 70,
|
||||
79, 82, 77, 0, 171, 171,
|
||||
79, 83, 71, 78, 76, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
8, 0, 0, 0, 56, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 68, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 67, 79,
|
||||
76, 79, 82, 0, 171, 171,
|
||||
83, 72, 69, 88, 180, 3,
|
||||
0, 0, 80, 0, 1, 0,
|
||||
237, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 7, 0, 0, 0,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
95, 0, 0, 3, 114, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
95, 0, 0, 3, 114, 16,
|
||||
16, 0, 2, 0, 0, 0,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
103, 0, 0, 4, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
1, 0, 0, 0, 104, 0,
|
||||
0, 2, 2, 0, 0, 0,
|
||||
56, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 16, 16, 0, 0, 0,
|
||||
0, 0, 26, 16, 16, 0,
|
||||
3, 0, 0, 0, 50, 0,
|
||||
0, 10, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
10, 16, 16, 0, 0, 0,
|
||||
0, 0, 10, 0, 16, 128,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 7,
|
||||
34, 0, 16, 0, 0, 0,
|
||||
0, 0, 22, 21, 16, 0,
|
||||
3, 0, 0, 0, 70, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 7, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 230, 26, 16, 0,
|
||||
3, 0, 0, 0, 56, 0,
|
||||
0, 8, 242, 0, 16, 0,
|
||||
1, 0, 0, 0, 86, 5,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
50, 0, 0, 10, 242, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
6, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 14, 16, 0,
|
||||
1, 0, 0, 0, 50, 0,
|
||||
0, 10, 242, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 166, 26,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 14, 16, 0, 0, 0,
|
||||
0, 0, 50, 0, 0, 10,
|
||||
242, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 142, 32, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 246, 31, 16, 0,
|
||||
0, 0, 0, 0, 70, 14,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 14, 16, 0, 0, 0,
|
||||
0, 0, 14, 0, 0, 7,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 246, 15,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 11, 114, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 128, 65, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 64, 0, 0, 0, 0,
|
||||
160, 64, 0, 0, 160, 64,
|
||||
0, 0, 32, 65, 0, 0,
|
||||
0, 0, 16, 0, 0, 7,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
68, 0, 0, 5, 130, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
58, 0, 16, 0, 0, 0,
|
||||
0, 0, 56, 0, 0, 7,
|
||||
114, 0, 16, 0, 0, 0,
|
||||
0, 0, 246, 15, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
56, 0, 0, 7, 130, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
26, 16, 16, 0, 1, 0,
|
||||
0, 0, 26, 16, 16, 0,
|
||||
3, 0, 0, 0, 50, 0,
|
||||
0, 10, 130, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 3, 0, 0, 0,
|
||||
10, 16, 16, 0, 1, 0,
|
||||
0, 0, 58, 0, 16, 128,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 7,
|
||||
18, 0, 16, 0, 1, 0,
|
||||
0, 0, 22, 21, 16, 0,
|
||||
3, 0, 0, 0, 70, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
56, 0, 0, 8, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
6, 0, 16, 0, 1, 0,
|
||||
0, 0, 70, 130, 32, 0,
|
||||
0, 0, 0, 0, 5, 0,
|
||||
0, 0, 50, 0, 0, 10,
|
||||
114, 0, 16, 0, 1, 0,
|
||||
0, 0, 70, 130, 32, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 246, 15, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
50, 0, 0, 10, 114, 0,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 130, 32, 0, 0, 0,
|
||||
0, 0, 6, 0, 0, 0,
|
||||
166, 26, 16, 0, 1, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
1, 0, 0, 0, 16, 0,
|
||||
0, 7, 130, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 2, 16, 0, 1, 0,
|
||||
0, 0, 68, 0, 0, 5,
|
||||
130, 0, 16, 0, 0, 0,
|
||||
0, 0, 58, 0, 16, 0,
|
||||
0, 0, 0, 0, 56, 0,
|
||||
0, 7, 114, 0, 16, 0,
|
||||
1, 0, 0, 0, 246, 15,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 0, 1, 0,
|
||||
0, 0, 16, 0, 0, 7,
|
||||
18, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 0, 16, 0, 0, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
205, 204, 76, 62, 56, 0,
|
||||
0, 7, 114, 32, 16, 0,
|
||||
1, 0, 0, 0, 6, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 18, 16, 0, 2, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
130, 32, 16, 0, 1, 0,
|
||||
0, 0, 1, 64, 0, 0,
|
||||
0, 0, 128, 63, 62, 0,
|
||||
0, 1
|
||||
};
|
@ -45,6 +45,9 @@
|
||||
#include <assert.h>
|
||||
#include "demo.h"
|
||||
|
||||
#include "triangle_vs.h"
|
||||
#include "triangle_ps.h"
|
||||
|
||||
struct cxt_fence
|
||||
{
|
||||
ID3D12Fence *fence;
|
||||
@ -236,16 +239,6 @@ static void cxt_destroy_assets(struct cx_triangle *cxt)
|
||||
ID3D12RootSignature_Release(cxt->root_signature);
|
||||
}
|
||||
|
||||
static void cxt_load_shaders(struct cx_triangle *cxt, D3D12_SHADER_BYTECODE *vs, D3D12_SHADER_BYTECODE *ps)
|
||||
{
|
||||
bool ret;
|
||||
|
||||
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "vs_main", "vs_5_0", "triangle.vert.spv", vs);
|
||||
assert(ret);
|
||||
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "ps_main", "ps_5_0", "triangle.frag.spv", ps);
|
||||
assert(ret);
|
||||
}
|
||||
|
||||
static void cxt_fence_create(struct cxt_fence *fence, ID3D12Device *device)
|
||||
{
|
||||
HRESULT hr;
|
||||
@ -295,7 +288,10 @@ static void cxt_load_assets(struct cx_triangle *cxt)
|
||||
pso_desc.InputLayout.pInputElementDescs = il_desc;
|
||||
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
|
||||
pso_desc.pRootSignature = cxt->root_signature;
|
||||
cxt_load_shaders(cxt, &pso_desc.VS, &pso_desc.PS);
|
||||
pso_desc.VS.pShaderBytecode = g_vs_main;
|
||||
pso_desc.VS.BytecodeLength = sizeof(g_vs_main);
|
||||
pso_desc.PS.pShaderBytecode = g_ps_main;
|
||||
pso_desc.PS.BytecodeLength = sizeof(g_ps_main);
|
||||
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
|
||||
demo_blend_desc_init_default(&pso_desc.BlendState);
|
||||
pso_desc.DepthStencilState.DepthEnable = FALSE;
|
||||
@ -309,9 +305,6 @@ static void cxt_load_assets(struct cx_triangle *cxt)
|
||||
&IID_ID3D12PipelineState, (void **)&cxt->pipeline_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
free((void *)pso_desc.PS.pShaderBytecode);
|
||||
free((void *)pso_desc.VS.pShaderBytecode);
|
||||
|
||||
hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator,
|
||||
cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
@ -1,10 +0,0 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 colour_in;
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
colour_out = colour_in;
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 position_in;
|
||||
layout(location = 1) in vec4 colour_in;
|
||||
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = position_in;
|
||||
colour_out = colour_in;
|
||||
}
|
73
demos/triangle_ps.h
Normal file
73
demos/triangle_ps.h
Normal file
@ -0,0 +1,73 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) D3D Shader Disassembler
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_TARGET 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_5_0
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_input_ps linear v1.xyzw
|
||||
dcl_output o0.xyzw
|
||||
mov o0.xyzw, v1.xyzw
|
||||
ret
|
||||
// Approximately 0 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_ps_main[] =
|
||||
{
|
||||
68, 88, 66, 67, 80, 239,
|
||||
109, 26, 0, 147, 6, 156,
|
||||
240, 104, 206, 124, 185, 57,
|
||||
18, 98, 1, 0, 0, 0,
|
||||
248, 0, 0, 0, 3, 0,
|
||||
0, 0, 44, 0, 0, 0,
|
||||
128, 0, 0, 0, 180, 0,
|
||||
0, 0, 73, 83, 71, 78,
|
||||
76, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
67, 79, 76, 79, 82, 0,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 65, 82,
|
||||
71, 69, 84, 0, 171, 171,
|
||||
83, 72, 69, 88, 60, 0,
|
||||
0, 0, 80, 0, 0, 0,
|
||||
15, 0, 0, 0, 106, 8,
|
||||
0, 1, 98, 16, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1
|
||||
};
|
89
demos/triangle_vs.h
Normal file
89
demos/triangle_vs.h
Normal file
@ -0,0 +1,89 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) D3D Shader Disassembler
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// POSITION 0 xyzw 0 NONE float xyzw
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------- ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// COLOR 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
vs_5_0
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_input v0.xyzw
|
||||
dcl_input v1.xyzw
|
||||
dcl_output_siv o0.xyzw, position
|
||||
dcl_output o1.xyzw
|
||||
mov o0.xyzw, v0.xyzw
|
||||
mov o1.xyzw, v1.xyzw
|
||||
ret
|
||||
// Approximately 0 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_vs_main[] =
|
||||
{
|
||||
68, 88, 66, 67, 17, 201,
|
||||
143, 165, 233, 56, 0, 40,
|
||||
84, 255, 207, 20, 40, 195,
|
||||
63, 228, 1, 0, 0, 0,
|
||||
68, 1, 0, 0, 3, 0,
|
||||
0, 0, 44, 0, 0, 0,
|
||||
124, 0, 0, 0, 208, 0,
|
||||
0, 0, 73, 83, 71, 78,
|
||||
72, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 67, 79, 76,
|
||||
79, 82, 0, 171, 79, 83,
|
||||
71, 78, 76, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 68, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 15, 0,
|
||||
0, 0, 83, 86, 95, 80,
|
||||
79, 83, 73, 84, 73, 79,
|
||||
78, 0, 67, 79, 76, 79,
|
||||
82, 0, 171, 171, 83, 72,
|
||||
69, 88, 108, 0, 0, 0,
|
||||
80, 0, 1, 0, 27, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
95, 0, 0, 3, 242, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
103, 0, 0, 4, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 70, 30,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 30, 16, 0, 1, 0,
|
||||
0, 0, 62, 0, 0, 1
|
||||
};
|
Loading…
Reference in New Issue
Block a user