When the client acquires the Vulkan queue it has to ensure that
it is not submitting work before other work it depends on already
submitted through the Direct3D 12 API but currently in the internal
vkd3d queue. Currently we suggest to enqueue signalling a fence and
than wait for it before acquiring the Vulkan queue, which is
correct but excessive: it will wait not just for the work currently
in the queue to be submitted, but for it to be executed too,
introducing useless dependencies.
By adding a way to enqueue signalling a fence on the CPU side we
allow the client to wait for the currently outstanding work to
be submitted to Vulkan, but nothing more.
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For backwards compatibility. Newer vkd3d versions may report more
capabilities, but some of those may also require newer vkd3d APIs in order to
use them. That's an issue for a vkd3d user like Wine, where reporting more
capabilities may cause the application to try to use APIs that are not
implemented in that version of Wine.
Note that using ELF symbol versioning would have solved the issue for existing
binaries compiled against older versions of vkd3d, but not for older source
compiled against newer versions of vkd3d.
Users of vkd3d-utils should define VKD3D_UTILS_API_VERSION to the vkd3d
API version they wish to target.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Use true and false instead.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For consistency.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Adds flexibility for future API extensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
A more common convention, e.g. Vulkan uses it.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In order to hold a reference to IDXGIAdapter.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For swapchain back buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>