vkd3d/tests/vkd3d_api.c
Józef Kucia ebca1d3396 libs/vkd3d: Validate signal_event_pfn.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 18:49:58 +01:00

263 lines
9.7 KiB
C

/*
* Copyright 2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#define INITGUID
#define WIDL_C_INLINE_WRAPPERS
#include "vkd3d_test.h"
#include <vkd3d.h>
static bool signal_event(HANDLE event)
{
trace("Signal event %p.\n", event);
return true;
}
static const struct vkd3d_instance_create_info instance_default_create_info =
{
.wchar_size = sizeof(WCHAR),
.signal_event_pfn = signal_event,
};
static const struct vkd3d_device_create_info device_default_create_info =
{
.minimum_feature_level = D3D_FEATURE_LEVEL_11_0,
.instance_create_info = &instance_default_create_info,
};
static ID3D12Device *create_device(void)
{
ID3D12Device *device;
HRESULT hr;
hr = vkd3d_create_device(&device_default_create_info,
&IID_ID3D12Device, (void **)&device);
return SUCCEEDED(hr) ? device : NULL;
}
static ID3D12CommandQueue *create_command_queue(ID3D12Device *device,
D3D12_COMMAND_LIST_TYPE type)
{
D3D12_COMMAND_QUEUE_DESC desc;
ID3D12CommandQueue *queue;
HRESULT hr;
desc.Type = type;
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &desc,
&IID_ID3D12CommandQueue, (void **)&queue);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
return queue;
}
static void test_create_instance(void)
{
struct vkd3d_instance_create_info create_info;
struct vkd3d_instance *instance;
ULONG refcount;
HRESULT hr;
create_info = instance_default_create_info;
hr = vkd3d_create_instance(&create_info, &instance);
ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
refcount = vkd3d_instance_incref(instance);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
vkd3d_instance_decref(instance);
refcount = vkd3d_instance_decref(instance);
ok(!refcount, "Instance has %u references left.\n", refcount);
create_info = instance_default_create_info;
create_info.wchar_size = 1;
hr = vkd3d_create_instance(&create_info, &instance);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
create_info = instance_default_create_info;
create_info.signal_event_pfn = NULL;
hr = vkd3d_create_instance(&create_info, &instance);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
}
static void test_create_device(void)
{
struct vkd3d_instance *instance, *tmp_instance;
struct vkd3d_device_create_info create_info;
ID3D12Device *device;
ULONG refcount;
HRESULT hr;
hr = vkd3d_create_device(NULL, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
create_info = device_default_create_info;
create_info.instance = NULL;
create_info.instance_create_info = NULL;
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
create_info.instance_create_info = &instance_default_create_info;
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
hr = vkd3d_create_instance(&instance_default_create_info, &instance);
ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
create_info.instance = instance;
create_info.instance_create_info = NULL;
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
refcount = vkd3d_instance_incref(instance);
ok(refcount >= 3, "Got unexpected refcount %u.\n", refcount);
vkd3d_instance_decref(instance);
tmp_instance = vkd3d_instance_from_device(device);
ok(tmp_instance == instance, "Got instance %p, expected %p.\n", tmp_instance, instance);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
create_info.instance = instance;
create_info.instance_create_info = &instance_default_create_info;
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
refcount = vkd3d_instance_decref(instance);
ok(!refcount, "Instance has %u references left.\n", refcount);
}
static void test_physical_device(void)
{
struct vkd3d_device_create_info create_info;
VkPhysicalDevice *vk_physical_devices;
VkPhysicalDevice vk_physical_device;
struct vkd3d_instance *instance;
VkInstance vk_instance;
ID3D12Device *device;
uint32_t i, count;
ULONG refcount;
VkResult vr;
HRESULT hr;
hr = vkd3d_create_instance(&instance_default_create_info, &instance);
ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
vk_instance = vkd3d_instance_get_vk_instance(instance);
ok(vk_instance != VK_NULL_HANDLE, "Failed to get Vulkan instance.\n");
create_info = device_default_create_info;
create_info.instance = instance;
create_info.instance_create_info = NULL;
create_info.vk_physical_device = VK_NULL_HANDLE;
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
vk_physical_device = vkd3d_get_vk_physical_device(device);
trace("Default Vulkan physical device %p.\n", vk_physical_device);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
vr = vkEnumeratePhysicalDevices(vk_instance, &count, NULL);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
vk_physical_devices = calloc(count, sizeof(*vk_physical_devices));
ok(vk_physical_devices, "Failed to allocate memory.\n");
vr = vkEnumeratePhysicalDevices(vk_instance, &count, vk_physical_devices);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
for (i = 0; i < count; ++i)
{
trace("Creating device for Vulkan physical device %p.\n", vk_physical_devices[i]);
create_info.vk_physical_device = vk_physical_devices[i];
hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
vk_physical_device = vkd3d_get_vk_physical_device(device);
ok(vk_physical_device == vk_physical_devices[i],
"Got unexpected Vulkan physical device %p.\n", vk_physical_device);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
free(vk_physical_devices);
refcount = vkd3d_instance_decref(instance);
ok(!refcount, "Instance has %u references left.\n", refcount);
}
static void test_vkd3d_queue(void)
{
ID3D12CommandQueue *direct_queue, *compute_queue, *copy_queue;
uint32_t vk_queue_family;
ID3D12Device *device;
VkQueue vk_queue;
ULONG refcount;
device = create_device();
ok(device, "Failed to create device.\n");
direct_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT);
ok(direct_queue, "Failed to create direct command queue.\n");
compute_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_COMPUTE);
ok(compute_queue, "Failed to create compute command queue.\n");
copy_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_COPY);
ok(copy_queue, "Failed to create copy command queue.\n");
vk_queue_family = vkd3d_get_vk_queue_family_index(direct_queue);
trace("Direct queue family index %u.\n", vk_queue_family);
vk_queue_family = vkd3d_get_vk_queue_family_index(compute_queue);
trace("Compute queue family index %u.\n", vk_queue_family);
vk_queue_family = vkd3d_get_vk_queue_family_index(copy_queue);
trace("Copy queue family index %u.\n", vk_queue_family);
vk_queue = vkd3d_acquire_vk_queue(direct_queue);
ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
vkd3d_release_vk_queue(direct_queue);
vk_queue = vkd3d_acquire_vk_queue(compute_queue);
ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
vkd3d_release_vk_queue(compute_queue);
vk_queue = vkd3d_acquire_vk_queue(copy_queue);
ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
vkd3d_release_vk_queue(copy_queue);
ID3D12CommandQueue_Release(direct_queue);
ID3D12CommandQueue_Release(compute_queue);
ID3D12CommandQueue_Release(copy_queue);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static bool have_d3d12_device(void)
{
ID3D12Device *device;
if ((device = create_device()))
ID3D12Device_Release(device);
return device;
}
START_TEST(vkd3d_api)
{
if (!have_d3d12_device())
{
skip("D3D12 device cannot be created.\n");
return;
}
run_test(test_create_instance);
run_test(test_create_device);
run_test(test_physical_device);
run_test(test_vkd3d_queue);
}