tests: Add test for custom PRESENT state transitions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-03-29 18:21:48 +02:00 committed by Alexandre Julliard
parent aafbaddb2c
commit c7d7c58451

View File

@ -24,6 +24,23 @@
#include "vkd3d_test.h"
#include <vkd3d.h>
#include "vkd3d_d3d12_test.h"
HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
{
return vkd3d_serialize_root_signature(root_signature_desc, version, blob, error_blob);
}
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{
VkQueue vk_queue;
vk_queue = vkd3d_acquire_vk_queue(queue);
vkQueueWaitIdle(vk_queue);
vkd3d_release_vk_queue(queue);
}
static ULONG get_refcount(void *iface)
{
IUnknown *unk = iface;
@ -82,36 +99,6 @@ static ID3D12CommandQueue *create_command_queue(ID3D12Device *device,
return queue;
}
static ID3D12Resource *create_buffer(ID3D12Device *device, D3D12_HEAP_TYPE heap_type,
size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Resource *buffer;
HRESULT hr;
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = heap_type;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = size;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = resource_flags;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state,
NULL, &IID_ID3D12Resource, (void **)&buffer);
ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
return buffer;
}
static void test_create_instance(void)
{
struct vkd3d_instance_create_info create_info;
@ -730,6 +717,186 @@ static void test_resource_internal_refcount(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static VkImage create_vulkan_image(ID3D12Device *device,
unsigned int width, unsigned int height, VkFormat vk_format, VkImageUsageFlags usage)
{
VkImageCreateInfo image_info;
VkDevice vk_device;
VkImage vk_image;
VkResult vr;
vk_device = vkd3d_get_vk_device(device);
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = vk_format;
image_info.extent.width = width;
image_info.extent.height = height;
image_info.extent.depth = 1;
image_info.arrayLayers = 1;
image_info.mipLevels = 1;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_info.usage |= usage;
image_info.flags = 0;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = NULL;
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vr = vkCreateImage(vk_device, &image_info, NULL, &vk_image);
ok(vr == VK_SUCCESS, "Failed to create image, vr %d.\n", vr);
return vk_image;
}
static unsigned int select_vulkan_memory_type(ID3D12Device *device,
uint32_t memory_type_mask, VkMemoryPropertyFlags required_flags)
{
VkPhysicalDeviceMemoryProperties memory_info;
VkPhysicalDevice vk_physical_device;
unsigned int i;
vk_physical_device = vkd3d_get_vk_physical_device(device);
vkGetPhysicalDeviceMemoryProperties(vk_physical_device, &memory_info);
for (i = 0; i < memory_info.memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info.memoryTypes[i].propertyFlags & required_flags) == required_flags)
return i;
}
return ~0u;
}
static VkDeviceMemory allocate_vulkan_device_memory(ID3D12Device *device,
VkMemoryPropertyFlags required_flags, const VkMemoryRequirements *memory_requirements)
{
VkMemoryAllocateInfo allocate_info;
VkDeviceMemory vk_memory;
VkDevice vk_device;
VkResult vr;
vk_device = vkd3d_get_vk_device(device);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = memory_requirements->size;
allocate_info.memoryTypeIndex = select_vulkan_memory_type(device,
memory_requirements->memoryTypeBits, required_flags);
ok(allocate_info.memoryTypeIndex != ~0u, "Failed to find memory type.\n");
vr = vkAllocateMemory(vk_device, &allocate_info, NULL, &vk_memory);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
return vk_memory;
}
static VkDeviceMemory allocate_vulkan_image_memory(ID3D12Device *device,
VkMemoryPropertyFlags required_flags, VkImage vk_image)
{
VkMemoryRequirements memory_requirements;
VkDeviceMemory vk_memory;
VkDevice vk_device;
VkResult vr;
vk_device = vkd3d_get_vk_device(device);
vkGetImageMemoryRequirements(vk_device, vk_image, &memory_requirements);
vk_memory = allocate_vulkan_device_memory(device, required_flags, &memory_requirements);
vr = vkBindImageMemory(vk_device, vk_image, vk_memory, 0);
ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
return vk_memory;
}
static void test_vulkan_resource_present_state(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
struct vkd3d_image_resource_create_info resource_create_info;
ID3D12GraphicsCommandList *command_list;
ID3D12Resource *vk_resource, *resource;
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
VkDeviceMemory vk_memory;
ID3D12Device *device;
VkDevice vk_device;
VkImage vk_image;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 32;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
resource = create_default_texture(device, 32, 32, DXGI_FORMAT_R8G8B8A8_UNORM,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
vk_image = create_vulkan_image(device, 32, 32,
VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
vk_memory = allocate_vulkan_image_memory(device,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vk_image);
resource_create_info.vk_image = vk_image;
resource_create_info.desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_create_info.desc.Alignment = 0;
resource_create_info.desc.Width = 32;
resource_create_info.desc.Height = 32;
resource_create_info.desc.DepthOrArraySize = 1;
resource_create_info.desc.MipLevels = 1;
resource_create_info.desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_create_info.desc.SampleDesc.Count = 1;
resource_create_info.desc.SampleDesc.Quality = 0;
resource_create_info.desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_create_info.desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
resource_create_info.flags = VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION;
resource_create_info.present_state = D3D12_RESOURCE_STATE_COPY_SOURCE;
hr = vkd3d_create_image_resource(device, &resource_create_info, &vk_resource);
ok(hr == S_OK, "Failed to create D3D12 resource for Vulkan image, hr %#x.\n", hr);
rtv = get_cpu_descriptor_handle(&context, context.rtv_heap, 0);
ID3D12Device_CreateRenderTargetView(device, vk_resource, NULL, rtv);
transition_resource_state(command_list, vk_resource,
D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, vk_resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
ID3D12GraphicsCommandList_CopyResource(command_list, resource, vk_resource);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(vk_resource);
vk_device = vkd3d_get_vk_device(device);
vkDestroyImage(vk_device, vk_image, NULL);
vkFreeMemory(vk_device, vk_memory, NULL);
ID3D12Resource_Release(resource);
destroy_test_context(&context);
}
static bool have_d3d12_device(void)
{
ID3D12Device *device;
@ -757,4 +924,5 @@ START_TEST(vkd3d_api)
run_test(test_device_parent);
run_test(test_vkd3d_queue);
run_test(test_resource_internal_refcount);
run_test(test_vulkan_resource_present_state);
}