Commit Graph

13 Commits

Author SHA1 Message Date
Feifan He
b0646cb427 tests/shader_runner: Introduce a Metal shader runner. 2024-10-31 16:47:26 +01:00
Shaun Ren
f54797bae5 vkd3d-shader/hlsl: Support discard for SM1. 2024-10-22 20:27:34 +02:00
Francisco Casas
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Francisco Casas
19c23ca6f2 tests/shader_runner: Replace spaces with dashes in format names.
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.

While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Giovanni Mascellani
7196484e59 tests: Check that derivatives are still computed after discarding. 2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f tests: Avoid using a different UAV for SM<6 and SM>=6. 2024-04-19 22:23:35 +02:00
Giovanni Mascellani
e29706d366 tests: Check that side effects do not happen after discard. 2024-04-10 08:55:33 -05:00
Conor McCarthy
11ee92ed7e vkd3d-shader/dxil: Implement DX intrinsic Discard. 2024-03-27 22:37:42 +01:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Francisco Casas
1c73513425 tests: Use the vulkan runner to run SM1 compilation tests.
At the current moment this is a little odd because for SM1 [test]
directives are skipped, and the [shader] directives are not executed by
the shader_runner_vulkan.c:compile_shader() but by the general
shader_runner.c:compile_shader(). So in principle it is a little weird
that we go through the vulkan runner.

But fret not, because in the future we plan to make the parser agnostic
to the language of the tests, so we will get rid of the general
shader_runner.c:compile_shader() function and instead call a
runner->compile_shader() function, defined for each runner. Granted,
most of these may call a generic implementation that uses native
compiler in Windows, and vkd3d-shader on Linux, but it would be more
conceptually correct.
2024-01-24 22:37:44 +01:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Zebediah Figura
0d2f2e1860 tests: Move HLSL tests to a subdirectory. 2023-06-28 21:40:32 +02:00