Zebediah Figura 
							
						 
					 
					
						
						
							
						
						63e056512d 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.  
						
						
						
						
					 
					
						2023-08-30 22:48:55 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						cf6bc95a3d 
					 
					
						
						
							
							vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().  
						
						
						
						
					 
					
						2023-08-08 21:15:16 +09:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						4ae00cea43 
					 
					
						
						
							
							vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).  
						
						... 
						
						
						
						This is currently leaked if we fail parsing before reaching codegen. 
						
						
					 
					
						2023-08-08 21:15:13 +09:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						b22e2113a6 
					 
					
						
						
							
							vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list().  
						
						
						
						
					 
					
						2023-08-08 21:15:10 +09:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						0652bb1950 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.  
						
						
						
						
					 
					
						2023-08-08 21:15:08 +09:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						d50b5fe767 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse GetDimensions() method.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2023-07-31 21:07:48 +09:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						bd3d4a6c06 
					 
					
						
						
							
							vkd3d-shader: Add compiler option to specify matrix majority.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2023-07-24 22:41:09 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						44bf5556ae 
					 
					
						
						
							
							vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().  
						
						... 
						
						
						
						Spotted by Francisco Casas. 
						
						
					 
					
						2023-07-17 22:56:19 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						a55973d695 
					 
					
						
						
							
							vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.  
						
						... 
						
						
						
						Co-authored-by: Francisco Casas <fcasas@codeweavers.com > 
						
						
					 
					
						2023-07-17 22:55:51 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						c4f074d25d 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named().  
						
						
						
						
					 
					
						2023-07-17 22:55:46 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						c58d666d1b 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.  
						
						
						
						
					 
					
						2023-07-17 22:55:40 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						ae6bc398d6 
					 
					
						
						
							
							vkd3d-shader/hlsl: Allow derefs to provide the data_type.  
						
						... 
						
						
						
						After lowering the derefs path to a single offset node, there was no way
of knowing the type of the referenced part of the variable. This little
modification allows to avoid having to pass the data type everywhere and
it is required for supporting instructions that reference objects
components within struct types.
Since deref->data_type allows us to retrieve the type of the deref,
deref->offset_regset is no longer necessary. 
						
						
					 
					
						2023-07-17 22:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						e4d94d955c 
					 
					
						
						
							
							vkd3d-shader/hlsl: Support fine derivates.  
						
						
						
						
					 
					
						2023-07-04 22:39:12 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						ff31284f8d 
					 
					
						
						
							
							vkd3d-shader/hlsl: Support coarse derivates.  
						
						
						
						
					 
					
						2023-07-04 22:39:10 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						69f32796b0 
					 
					
						
						
							
							vkd3d-shader: Unify static string arrays initialization pattern.  
						
						
						
						
					 
					
						2023-06-28 21:40:21 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						8d84e206ab 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse clip() function.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2023-06-27 22:33:48 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						b40179da3a 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.  
						
						
						
						
					 
					
						2023-06-27 22:33:47 +02:00 
						 
				 
			
				
					
						
							
							
								Stefan Dösinger 
							
						 
					 
					
						
						
							
						
						5e88ab22aa 
					 
					
						
						
							
							vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().  
						
						... 
						
						
						
						MSVC is too stupid to see it is unused when n_variants=0. 
						
						
					 
					
						2023-06-27 22:33:31 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						99314b6340 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store static initialization instructions in a block.  
						
						
						
						
					 
					
						2023-06-12 22:50:11 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						f34b107faf 
					 
					
						
						
							
							vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().  
						
						
						
						
					 
					
						2023-06-08 18:50:35 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						740b0ad807 
					 
					
						
						
							
							vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().  
						
						
						
						
					 
					
						2023-06-08 18:50:34 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						ebf7573571 
					 
					
						
						
							
							vkd3d-shader/hlsl: Support non-constant vector indexing.  
						
						... 
						
						
						
						Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.
Mathematical operations must be used instead. 
						
						
					 
					
						2023-06-07 20:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						a2e85a8a76 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method.  
						
						
						
						
					 
					
						2023-05-29 20:21:17 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						2fd3550ba6 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse SampleCmp() method.  
						
						
						
						
					 
					
						2023-05-29 20:21:14 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						7c94705c54 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse SamplerComparisonState objects.  
						
						
						
						
					 
					
						2023-05-29 20:21:11 +02:00