Giovanni Mascellani
fd33d51b1b
tests: Mark tessellation.shader_test as todo on MoltenVK.
...
Tessellation shaders are currently not supported there.
2024-10-28 17:35:18 +01:00
Giovanni Mascellani
e83387d8b7
tests: Mark geometry.shader_test as todo on MoltenVK.
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Geometry shaders are currently not supported there.
2024-10-28 17:33:35 +01:00
Giovanni Mascellani
d6efdeea61
tests: Dispatch just four invocations when testing for wave reconvergence.
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I don't know why I put a 4 both in the numthreads() attribute and as
a dispatch parameter, but only care about only one thread group.
2024-10-28 17:31:24 +01:00
Giovanni Mascellani
5667da7b80
tests: Use the appropriate RTV format in bitwise.shader_test.
2024-10-28 17:31:24 +01:00
Elizabeth Figura
212333bfa6
tests: Add a test for sm1 inter-stage interface matching.
2024-10-28 17:29:25 +01:00
Elizabeth Figura
e452519dcb
tests/shader_runner: Build a varying map in the Vulkan runner.
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This adds todos to two tests. The tests in question have mismatching masks
and previously failed Vulkan validation anyway.
2024-10-28 17:29:25 +01:00
Elizabeth Figura
d39e840c14
tests/shader_runner: Store shader caps using an array.
2024-10-28 16:20:27 +01:00
Henri Verbeet
5e9edf25d0
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
2024-10-24 20:52:37 +02:00
Henri Verbeet
d477a00734
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
2024-10-24 20:52:37 +02:00
Henri Verbeet
d58282c6d1
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
2024-10-24 20:52:37 +02:00
Henri Verbeet
85697d76be
vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
2024-10-24 20:52:37 +02:00
Henri Verbeet
6a119b6946
vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
2024-10-24 20:52:37 +02:00
Henri Verbeet
21e9029177
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
2024-10-22 20:39:31 +02:00
Henri Verbeet
19c493722e
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
2024-10-22 20:39:31 +02:00
Henri Verbeet
e408f1d984
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
2024-10-22 20:39:31 +02:00
Henri Verbeet
f76dd80cba
vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED.
2024-10-22 20:39:31 +02:00
Giovanni Mascellani
8d8e0fd55a
tests: Test mismatching RTV and pixel shader output types.
2024-10-22 20:38:18 +02:00
Giovanni Mascellani
dff7c0e7b8
tests: Mark interface packing pipeline creation as todo on MoltenVK.
...
Most Vulkan drivers are happy to compile a pipeline with interstage
interface mismatches, even if the pipeline will be broken. Metal,
and therefore MoltenVK, instead doesn't and errors out immediately.
2024-10-22 20:32:51 +02:00
Giovanni Mascellani
b411086398
tests: Use the appropriate RTV format in minimum-precision.shader_test.
2024-10-22 20:29:25 +02:00
Giovanni Mascellani
987dbe31e3
tests: Use appropriate RTV formats in max-min.shader_test.
2024-10-22 20:29:25 +02:00
Nikolay Sivov
cf3e251a9f
vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 20:28:33 +02:00
Shaun Ren
f54797bae5
vkd3d-shader/hlsl: Support discard for SM1.
2024-10-22 20:27:34 +02:00
Francisco Casas
51d05c1844
vkd3d-shader/hlsl: Optimize interstage signatures.
2024-10-22 20:15:15 +02:00
Francisco Casas
d9b631182e
tests: Add signature reflection test with structs.
2024-10-22 19:15:42 +02:00