94900131a8
tests: Mark a couple of tests in register-reservations-numeric.shader_test as todo with MSL.
2024-11-11 15:25:02 +01:00
756b98f093
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
2024-11-06 22:57:12 +01:00
ca42adbf6b
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
2024-11-06 22:56:02 +01:00
3dbaf11f8c
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
2024-11-06 22:55:36 +01:00
6ae4da02c9
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
2024-11-06 22:53:55 +01:00
466d849c72
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
2024-11-06 22:53:31 +01:00
026624a266
tests: Work around a Metal bug in switch.shader_test.
...
The Metal bug was reported to Apple as FB15617433. Since we don't
care specifically about that bug, I'm just tweaking the test so that
it doesn't hit that bad path any more.
2024-11-06 22:15:09 +01:00
7450c4a368
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
2024-11-06 22:15:09 +01:00
ba5c3b576e
tests: Use the appropriate RTV format in f32tof16.shader_test.
2024-11-06 22:15:09 +01:00
5639b54c1b
tests: Mark fog.shader_test as todo with MSL.
2024-11-06 22:15:09 +01:00
e5ba79b4f1
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-06 22:09:23 +01:00
5a513ffcec
vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
2024-11-05 19:53:24 +01:00
f50b20ddd6
vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
2024-11-05 19:53:24 +01:00
aa1ce9e295
tests: Add some tests for FOG and PSIZE writemask restrictions.
2024-11-05 19:53:24 +01:00
5ea946aa90
vkd3d-shader/hlsl: Accept multiple colon-separated attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-05 18:23:31 +01:00
7e4ab9c7c0
vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature().
2024-11-04 15:26:55 +01:00
e781abc3fb
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
2024-11-04 15:21:09 +01:00
cc9fcee676
vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature().
2024-11-04 15:11:54 +01:00
568776bbf6
tests: Add a test for uninitialized varyings.
2024-11-04 15:06:02 +01:00
b0646cb427
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
aeae8322da
tests: Add a test for actual multisample loads.
...
The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
89e5912fd2
vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-28 17:51:04 +01:00
6637948ae1
tests: Add some more tests for RWByteAddressBuffer store methods.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-28 17:46:17 +01:00
f7bc30bad2
tests: Mark tessellation-patch-vars.shader_test as todo on MoltenVK.
2024-10-28 17:39:23 +01:00
624eccbab1
ci: Update the DXC version used on the CI to 1.8.2407.
...
Unfortuantely different versions of DXC accept or fail differently
in some cases. We don't care too much about validating the DXC
behavior itself, but it's useful that all the CI jobs use the
same version so that we don't have to complicate the shader runner
language.
The macOS version is currently bound to be pretty recent because
otherwise libdxil.dylib is not provided. So I'm updating the
Linux and Windows version as well.
I don't expect it should be particularly hard for other maintainers
to keep up with the DXC updates, since it just amounts to
downloading a ZIP file and extracting two libraries.
2024-10-28 17:36:17 +01:00