4345 Commits

Author SHA1 Message Date
Zebediah Figura
e3123f5bd0 vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Zebediah Figura
991cddd139 vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref(). 2022-09-27 20:14:49 +02:00
Zebediah Figura
32999fc12b vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
vkd3d-shader does not consume only bytecode anymore.
2022-09-27 20:14:42 +02:00
Zebediah Figura
27a6963d6a vkd3d: Avoid an unused variable warning when building for Win32. 2022-09-27 20:14:35 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Francisco Casas
8e07423ba1 vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
609632279f vkd3d-shader/hlsl: Properly check argument count in gather methods. 2022-08-23 15:57:54 -05:00
Francisco Casas
32e6f594f2 vkd3d-shader/hlsl: Properly check argument count in SampleLevel method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated here too.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
15b19b15c0 vkd3d-shader/hlsl: Use proper dimensions on SampleLevel method offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
c4be4a4ebf vkd3d-shader/hlsl: Properly check argument count in Sample method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
562f647c2a vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
652906aea7 vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Zebediah Figura
d6f45b730f vkd3d-shader/hlsl: Parse the SampleLevel method. 2022-08-23 15:57:54 -05:00
Francisco Casas
3d9baef321 vkd3d-shader/hlsl: Support initialization of implicit size arrays.
HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.

In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.

In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.

So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
96a7236700 vkd3d-shader/hlsl: Set objects' register size back to 0.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
6989266e76 vkd3d-shader/hlsl: Check for non-static object references.
It is responsibility of the shader's programmer to ensure that
object references can be solved statically.

Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
1bba18aa75 vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
b5b08bd8a0 vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
10bd0c48f8 vkd3d-shader/hlsl: Print halfs in dump_ir_constant().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
a8b77b85ca vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:

"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
732f1737f4 vkd3d-shader/hlsl: Set component count for objects to 1.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f3432966da vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f843a7babb vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Martin Storsjö
1c61b20616 vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image.
Don't assume that enums and uint32_t parameters are identical. Clang
16 changes the diagonstic for incompatible function pointer types
from a warning into an error by default.

This fixes the following error, when built (for aarch64, but probably
also for other architectures) in MSVC mode:

../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:1083:13: error: incompatible function pointer types passing 'uint32_t (struct vkd3d_spirv_builder *, uint32_t, SpvDim, uint32_t, uint32_t, uint32_t, uint32_t, SpvImageFormat)' (aka 'unsigned int (struct vkd3d_spirv_builder *, unsigned int, enum SpvDim_, unsigned int, unsigned int, unsigned int, unsigned int, enum SpvImageFormat_)') to parameter of type 'vkd3d_spirv_build7_pfn' (aka 'unsigned int (*)(struct vkd3d_spirv_builder *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)') [-Wincompatible-function-pointer-types]
            vkd3d_spirv_build_op_type_image);
            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:612:68: note: passing argument to parameter 'build_pfn' here
        SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
                                                                   ^

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-08-15 21:59:38 +02:00