Zebediah Figura
8ef5ee54c9
vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
2024-03-27 22:36:33 +01:00
Zebediah Figura
dfed19ccf6
vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
2024-03-27 22:36:33 +01:00
Zebediah Figura
24b047f1fe
vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
2024-03-27 22:36:33 +01:00
Zebediah Figura
2fceebd050
vkd3d-utils: Parse the RD11 section.
2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b
vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
2024-03-27 22:36:31 +01:00
Nikolay Sivov
13227f3852
vkd3d-shader: Add an option to enable child effects compilation.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
Henri Verbeet
f866fb95ad
Release 1.11.
2024-03-05 20:39:45 +01:00
Henri Verbeet
2f9906ee90
vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces.
2024-02-06 23:09:41 +01:00
Henri Verbeet
8c6f5b847b
vkd3d-utils: Implement D3DDisassemble().
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Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Zebediah Figura
579e262d98
vkd3d-utils: Implement input and output signature reflection.
2024-01-24 22:37:53 +01:00
Zebediah Figura
53bd1f5419
vkd3d-utils: Add D3DReflect().
2024-01-24 22:37:53 +01:00
Henri Verbeet
cd77b2a9be
vkd3d-utils: Use debugstr_hresult() in D3DStripShader().
2024-01-17 22:29:39 +01:00
Henri Verbeet
1b3aa005db
vkd3d-utils: Use debugstr_hresult() in get_blob_part().
2024-01-17 22:29:39 +01:00
Henri Verbeet
2476d6bd6c
vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob().
2024-01-17 22:29:39 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Giovanni Mascellani
e3fb4e7eac
vkd3d-utils: Support many different surface types when creating a device.
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This is nice for the application, which can use our implementation of
D3D12CreateDevice() in more environments, and basically free for us,
because surface creation is still the application's business.
2024-01-09 23:00:58 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Nikolay Sivov
e242b46922
vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Henri Verbeet
9ce98f9be5
vkd3d-utils: Implement D3DGetOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede
vkd3d-utils: Implement D3DGetInputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c
vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d
vkd3d-utils: Implement D3DGetDebugInfo().
2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Henri Verbeet
47d4097efa
vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob().
2023-10-16 22:36:58 +02:00