795 Commits

Author SHA1 Message Date
Conor McCarthy
575135a9ce vkd3d-shader/spirv: Build undefined values once. 2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972 vkd3d-shader/spirv: Introduce a Static Single Assignment register type. 2023-09-25 22:07:04 +02:00
Zebediah Figura
257a351f37 vkd3d-shader/spirv: Flush NaN to zero in ftoi. 2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25 vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX. 2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN. 2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368 vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX. 2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94 vkd3d-shader/spirv: Clamp ftou lower bound to zero. 2023-09-25 22:06:39 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Conor McCarthy
3badab2086 vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
61a550017f vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795 vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Zebediah Figura
9624e2f904 vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info. 2023-08-28 20:40:02 +02:00
Zebediah Figura
e8b3561252 vkd3d-shader/spirv: Declare constant buffers from the descriptor info. 2023-08-28 20:40:01 +02:00
Zebediah Figura
547768bcdd vkd3d-shader/spirv: Declare samplers from the descriptor info. 2023-08-28 20:39:59 +02:00
Zebediah Figura
a1e10e5c90 vkd3d-shader/spirv: Split spirv_compiler_has_combined_sampler() into two functions.
These functions do not really share any code in common.
2023-08-28 20:39:57 +02:00
Conor McCarthy
92021b7a3c vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask. 2023-08-28 20:39:46 +02:00
Conor McCarthy
7e5d9e3b6f vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens. 2023-08-28 20:39:45 +02:00
Zebediah Figura
4e9798f6f7 vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1. 2023-08-14 18:38:11 +02:00
Zebediah Figura
d932fba7c3 vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables. 2023-08-03 21:20:42 +09:00
Zebediah Figura
11475ef62a vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics. 2023-08-03 21:20:42 +09:00
Zebediah Figura
cb96482500 vkd3d-shader: Add a separate field for the target location of a signature element.
We want to be able to remap input signatures based on the signature index, but
signature normalization both reorders the signature, and requires the old
register index, so add a new field for this.
2023-08-03 21:20:39 +09:00
Conor McCarthy
402c93fa68 vkd3d-shader/spirv: Introduce an undefined register type. 2023-07-20 22:32:52 +02:00
Zebediah Figura
e0e261eac3 vkd3d-shader/spirv: Emit variables for flat constant buffers. 2023-07-17 22:56:47 +02:00
Zebediah Figura
e9fb067d4c vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
It is not spirv-specific and will (presumably) be used for GLSL as well.
2023-07-17 22:56:43 +02:00
Andrey Gusev
d4d960cb8b vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
Used by F1 2018.
2023-07-10 23:17:59 +02:00