5461 Commits

Author SHA1 Message Date
Conor McCarthy
83a67366da vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT. 2024-03-27 22:36:54 +01:00
Conor McCarthy
9da375414e vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT. 2024-03-27 22:36:52 +01:00
Giovanni Mascellani
24460728f2 Add a changelog for all the released versions of vkd3d. 2024-03-27 22:36:47 +01:00
Zebediah Figura
ddfa94fdca tests: Add more tests for resource and struct RDEF contents. 2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78 tests: Test constant and resource reflection via D3DReflect().
Ported from Wine.
2024-03-27 22:36:40 +01:00
Zebediah Figura
2247288003 vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well. 2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289 vkd3d-shader/tpf: Write the component count as the column count for structs. 2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5 vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8 vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF. 2024-03-27 22:36:35 +01:00
Zebediah Figura
0b1f11dd33 vkd3d-shader/hlsl: Allocate register reservations for structs as well. 2024-03-27 22:36:34 +01:00
Zebediah Figura
622fcda9ee vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF. 2024-03-27 22:36:33 +01:00
Zebediah Figura
8ef5ee54c9 vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
dfed19ccf6 vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
24b047f1fe vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
Henri Verbeet
166dc24b2f vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. 2024-03-19 22:58:53 +01:00
Henri Verbeet
2431357fd6 vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of
vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes
vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also
makes it inconvenient to use the debug macros in vkd3d_common.h.
2024-03-19 22:58:51 +01:00
Henri Verbeet
5de5f241a6 vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). 2024-03-19 22:57:56 +01:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Henri Verbeet
164608a007 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param(). 2024-03-18 23:08:03 +01:00
Henri Verbeet
e2d1a878a7 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param(). 2024-03-18 23:08:02 +01:00
Henri Verbeet
939a7fbe88 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning(). 2024-03-18 23:08:01 +01:00
Henri Verbeet
5f5145b8f8 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive(). 2024-03-18 23:08:00 +01:00
Henri Verbeet
f61a92b908 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain(). 2024-03-18 23:07:58 +01:00