205 Commits

Author SHA1 Message Date
Giovanni Mascellani
8a17a5a08b vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
It is meant as generic pass to host all program changes to single
instructions that do not require keeping a global state, intstead
of having to loop through the whole program many times.
2024-04-15 21:33:32 +02:00
Giovanni Mascellani
a7dc6dcce2 vkd3d-shader/ir: Split handling jumps when emitting a structured program. 2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787 vkd3d-shader/ir: Split handling selections when emitting a structured program. 2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693 vkd3d-shader/ir: Split handling loops when emitting a structured program. 2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a vkd3d-shader/ir: Split handling blocks when emitting a structured program. 2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67 vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612 vkd3d-shader/ir: Split undominated SSA materialization. 2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017 vkd3d-shader/ir: Split program structurization. 2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083 vkd3d-shader/ir: Move breaks out of selections again after having optimized loops. 2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one. 2024-04-15 21:33:07 +02:00
Giovanni Mascellani
a2c6b5450b vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse(). 2024-04-15 21:33:05 +02:00
Giovanni Mascellani
aad040af05 vkd3d-shader/ir: Remove loops that terminate with a `break'. 2024-04-11 09:22:14 -05:00
Giovanni Mascellani
105ccc4769 vkd3d-shader/ir: Count how many jumps target each loop. 2024-04-11 09:22:13 -05:00
Giovanni Mascellani
f5d1b5d263 vkd3d-shader/ir: Move `break's out of selection constructs when possible. 2024-04-11 09:22:11 -05:00
Conor McCarthy
7d5e3713f9 vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions. 2024-04-09 12:27:20 -05:00
Conor McCarthy
cfcd57209b vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses. 2024-04-09 12:27:19 -05:00
Conor McCarthy
7bfc7410f2 vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
RADV converts temps to phi instructions, so converting phis to MOVC in
VSIR just translates back to phis feeding into a MOVC. This commit
eliminates the MOVC.
2024-04-09 12:27:15 -05:00
Francisco Casas
2621fc9572 vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills(). 2024-04-09 12:27:06 -05:00
Giovanni Mascellani
a278f32d3f vkd3d-shader/ir: Synthesize selection constructs from conditional jumps. 2024-04-04 22:19:19 +02:00
Giovanni Mascellani
0d13b6afe9 vkd3d-shader/ir: Remove trailing `continue's. 2024-04-04 22:19:18 +02:00
Giovanni Mascellani
d8414302e8 vkd3d-shader/ir: Move `continue's to the false branch when possible. 2024-04-04 22:19:16 +02:00
Giovanni Mascellani
e6c20361ea vkd3d-shader/ir: Drop a useless helper. 2024-04-03 22:23:08 +02:00
Giovanni Mascellani
9aff65c6d2 vkd3d-shader/ir: Open a loop when visiting the loop header.
Not when making the loop header available, which is too early and
might lead to open too many loops at once.
2024-04-03 22:23:06 +02:00
Giovanni Mascellani
d10031911d vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
vsir_program_normalise() has function calls to basically everything in
ir.c, so it's useful to have it in an easily reachable place to
quickly jump to wherever you need using your favorite code editor's
features.
2024-04-02 23:10:07 +02:00
Henri Verbeet
5de5f241a6 vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). 2024-03-19 22:57:56 +01:00