Commit Graph

2635 Commits

Author SHA1 Message Date
Francisco Casas
41c593ef46 tests/hlsl: Test clip/cull distance semantics as arrays.
Arrays are allowed for clip/cull distance semantics. Their maximum size
is 2 since that's the maximum amount of registers allowed for clip/cull
distances.

Indirect addressing of these arrays is allowed on shader model 6.

These tests are introduced after the transformation of clip/cull
input/outputs into arrays in vsir since otherwise they segfault.
2025-11-25 19:58:24 +01:00
Francisco Casas
0dabfdee63 vkd3d-shader/ir: Transform clip/cull inputs/outputs into arrays.
Takes care of transforming clip/cull system values from the Direct3D
convention of 2 4-component registers, into the SPIR-V/GLSL convention
of 8-element scalar float arrays.

This fixes SPIR-V validation errors in clip-cull-distance.shader_test,
as well as segfaults on Mesa 25.1.1-arch1.2 if those shaders are
executed regardless.

We create indexable temporaries of the appropriate size, and replace
accesses to clip/cull I/O signature elements with accesses to those
temporaries. The existing clip/cull signature elements are then replaced
with new scalar signature element arrays, and we copy the contents of
those I/O signature elements to/from the corresponding temporaries at
the start/end of the vsir program.

It is worth pointing out that the current implementation assumes that
every instance of the control point phase of a hull shader only writes
to the output registers of its control point, given by
vOutputControlPointID, and not to other control points. Shader
compilation will fail if that constraint is violated.
2025-11-25 19:49:11 +01:00
Francisco Casas
e23b3c84f6 tests/hlsl: Test clip distance semantic indexes above the 0-1 range. 2025-11-25 15:54:40 +01:00
Francisco Casas
583016e550 tests/hlsl: Test clip/cull distance inputs. 2025-11-25 15:50:51 +01:00
Henri Verbeet
3431c006ae tests/hlsl: Avoid sampling on texel edges in ps1-projection.shader_test.
In the projected case, (1.2, 0.5) divided by 2.0 results in (0.6, 0.25) as
effective coordinates. The 0.25 y-coordinate is well within the second row of
texels; that's fine. On the other hand, the 0.6 x-coordinate falls right
between the third and fourth column of texels. The test expects the fourth
column to be selected, but that's very fragile: neither 1.2 nor 0.6 can be
exactly represented as a 32-bit floating-point value, and it only takes a
single ulp to push things to the other side of the edge.
2025-11-24 18:54:54 +01:00
Giovanni Mascellani
f47f712164 tests/hlsl: Test SM6.6 dynamic resources. 2025-11-24 17:38:14 +01:00
Giovanni Mascellani
d380bc196f tests/shader_runner: Use SHADER_MODEL_MAX to represent the maxium supported shader model. 2025-11-24 17:14:24 +01:00
Giovanni Mascellani
b93fceb6a5 tests/shader_runner: Keep a single array of shader model strings.
That is, one with dots and one with underscores.
2025-11-24 17:13:00 +01:00
Anna (navi) Figueiredo Gomes
13ee6d74ad vkd3d-shader/hlsl: Store statically initialized constant scalars/vectors in ctx->static_initializers.
Constant numeric local variables can be used in places were literals are
expected if they're initialized with a static expression.

Storing such constant in ctx->static_initializers allows copy-prop to
handle such cases properly.
2025-11-24 17:09:15 +01:00
Anna (navi) Figueiredo Gomes
4a8eabf517 tests/hlsl: Add const scalar array dimension tests. 2025-11-24 17:05:45 +01:00
Giovanni Mascellani
e4cbbe3172 tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings. 2025-11-20 18:29:28 +01:00
Giovanni Mascellani
9b7ff3dcf6 tests/shader_runner_d3d12: Do not keep a free list for pipeline states.
It's not very useful, since we're synchronizing with the GPU
anyway.
2025-11-20 18:27:04 +01:00
Giovanni Mascellani
544a0d1631 tests/shader_runner_d3d12: Do not leave a root signature around between draw calls.
Since it's always recreated anyway.
2025-11-20 18:27:04 +01:00
Elizabeth Figura
c50210f230 vkd3d-shader: Implement shader model 1.0-1.3 texture projection. 2025-11-20 18:15:15 +01:00
Giovanni Mascellani
654c96fc94 tests/d3d12: Mark a texture aliasing test as todo on Intel. 2025-11-17 15:21:08 +01:00
Giovanni Mascellani
ffbf0320ba tests/hlsl: Mark a denormalization mode test as todo on Intel.
It behaves the same as llvmpipe.
2025-11-17 15:20:47 +01:00
Anna (navi) Figueiredo Gomes
990be02cca vkd3d-shader/hlsl: Add a default value fail test with all allowed instructions.
Co-Authored-By: Francisco Casas <fcasas@codeweavers.com>
2025-11-17 15:15:47 +01:00
Giovanni Mascellani
7f377879fc vkd3d-shader/spirv: Clamp push constant CBV sizes to those of the push constant ranges backing them.
Otherwise invalid SPIR-V may be generated, because the CBV field in
"push_cb_struct" may end up overlapping with a subsequent one.
2025-11-12 15:24:30 +01:00
Giovanni Mascellani
2903831f79 tests/hlsl: Test using an SRV in combination with a CBV larger than the declared uniforms.
This appears to be valid on native (no validation message is
raised) but is not properly handled by vkd3d.
2025-11-12 15:19:33 +01:00
Henri Verbeet
4039168bca vkd3d-shader/hlsl: Consider scalars to be equivalent to 1-component vectors in hlsl_add_conditional(). 2025-11-12 15:12:30 +01:00
Giovanni Mascellani
7022bb57fc tests/shader_runner_metal: Implement explicit descriptor mapping. 2025-11-12 15:02:58 +01:00
Giovanni Mascellani
653de0c076 tests/shader_runner: Generate a default descriptor mapping when none is provided. 2025-11-12 15:02:18 +01:00
Giovanni Mascellani
a30c07f510 tests/shader_runner_d3d12: Always create a descriptor heap.
So it's also available when resources are not used, which
simplifies later commits.
2025-11-12 14:58:15 +01:00
Giovanni Mascellani
fb985f496d tests/shader_runner_d3d12: Appropriately set the root descriptor table for dispatching. 2025-11-12 14:57:24 +01:00
Francisco Casas
5dc96ab8d6 tests/hlsl: Test which shader models allow FOG and PSIZE. 2025-11-10 15:54:18 +01:00