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tests/hlsl: Test using an SRV in combination with a CBV larger than the declared uniforms.
This appears to be valid on native (no validation message is raised) but is not properly handled by vkd3d.
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committed by
Henri Verbeet
parent
4039168bca
commit
2903831f79
Notes:
Henri Verbeet
2025-11-12 15:31:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1826
@@ -1,3 +1,30 @@
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[require]
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shader model >= 4.0
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[srv 0]
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format r32-float
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size (2d, 1, 1)
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1.0
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% Test a shader that uses an SRV in combination with a CBV longer than the
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% declared uniforms.
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[pixel shader]
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Texture2D<float> t : register(t0);
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uniform float4 x;
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uniform float4 y;
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float4 main() : SV_Target
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{
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return t.Load(uint3(0, 0, 0)) + x;
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(d3d12 & !windows & !mvk) draw quad
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probe (0, 0) f32(2.0, 3.0, 4.0, 5.0)
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[require]
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shader model >= 5.0
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descriptors
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