tests/hlsl: Test using an SRV in combination with a CBV larger than the declared uniforms.

This appears to be valid on native (no validation message is
raised) but is not properly handled by vkd3d.
This commit is contained in:
Giovanni Mascellani
2025-11-12 13:21:41 +01:00
committed by Henri Verbeet
parent 4039168bca
commit 2903831f79
Notes: Henri Verbeet 2025-11-12 15:31:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1826

View File

@@ -1,3 +1,30 @@
[require]
shader model >= 4.0
[srv 0]
format r32-float
size (2d, 1, 1)
1.0
% Test a shader that uses an SRV in combination with a CBV longer than the
% declared uniforms.
[pixel shader]
Texture2D<float> t : register(t0);
uniform float4 x;
uniform float4 y;
float4 main() : SV_Target
{
return t.Load(uint3(0, 0, 0)) + x;
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(d3d12 & !windows & !mvk) draw quad
probe (0, 0) f32(2.0, 3.0, 4.0, 5.0)
[require]
shader model >= 5.0
descriptors