Shaun Ren
73183d33c5
tests/hlsl: Test passthrough hull shader control point function.
2025-01-29 17:52:49 +01:00
Shaun Ren
8a5559ab17
tests/hlsl: Test the syntax of InputPatch/OutputPatch variables.
2025-01-29 17:51:18 +01:00
Shaun Ren
f064a4022a
vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types.
2025-01-29 17:45:46 +01:00
Shaun Ren
f4d5e05d96
vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects.
2025-01-29 17:41:51 +01:00
Shaun Ren
32c081ba8c
tests/hlsl: Test invalid const variables with no initializer.
2025-01-29 17:36:58 +01:00
Shaun Ren
a77dca528a
vkd3d-shader/hlsl: Forbid declaring const variables with no initializer.
2025-01-29 17:36:58 +01:00
Elizabeth Figura
25c6d16b45
vkd3d-shader/hlsl: Use the casted value in exp().
2025-01-28 13:14:50 +01:00
Conor McCarthy
033a0d29c5
tests/hlsl: Add some arithmetic uint16 shader tests.
2025-01-28 13:13:44 +01:00
Conor McCarthy
a5d4cbddac
tests/hlsl: Pass a profile string instead of a shader type to dxc_compiler_compile_shader().
2025-01-28 12:07:43 +01:00
Elizabeth Figura
40c225095f
vkd3d-utils: Fix matrix packing precedence in D3DCompile2VKD3D().
...
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR takes precedence over
D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR.
2025-01-27 15:00:26 +01:00
Conor McCarthy
f63254d905
vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.
2025-01-27 14:52:28 +01:00
Conor McCarthy
a557ad0aea
tests/hlsl: Add a test for SV_RenderTargetArrayIndex.
2025-01-27 14:52:28 +01:00
Elizabeth Figura
d049ea640f
vkd3d-shader/hlsl: Implement broadcasts in constant folding.
...
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
2025-01-27 14:48:03 +01:00
Elizabeth Figura
9065a1ee23
tests: Add another unrolling test.
2025-01-27 14:47:12 +01:00
Giovanni Mascellani
5bfcd81182
ci: Explicitly install SPIRV-Tools in the macOS CI environment.
2025-01-22 14:56:43 +01:00
Giovanni Mascellani
d36864500f
vkd3d-common: Write a thread id in the log on macOS too.
2025-01-22 14:54:52 +01:00
Giovanni Mascellani
343022cdc1
vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations.
...
This fixes a failure on a shader in Wild hearts.
2025-01-22 14:51:16 +01:00
Francisco Casas
4d18fb39b6
vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments.
2025-01-22 14:46:02 +01:00
Francisco Casas
0a15ab702f
vkd3d-shader/hlsl: Don't count cast to param type on IN as part of OUT var's lhs.
...
If the parameter is HLSL_STORAGE_IN, we add a cast from the arg to the
param type so that it can enter the function, however this cast should
not be considered part of the lhs on the implicit assignment that happens
if the var is also HLSL_STORAGE_OUT.
2025-01-22 14:39:20 +01:00
Francisco Casas
b55fe1950e
vkd3d-shader/hlsl: Support non-size-changing lhs casts.
2025-01-22 14:38:10 +01:00
Francisco Casas
c2e224c5fb
vkd3d-shader/hlsl: Delay lowering complex casts until after parse time.
...
While so far it has been posible to do this at parse time, this must
happen after knowing if the complex cast is on the lhs or not.
The modified tests show that before this patch we are currently
miscompiling when this happens, because a complex lhs cast is transformed
into a load, and add_assigment() just stores to the generated "cast"
temp.
2025-01-22 14:34:19 +01:00
Francisco Casas
dc37d90190
tests/hlsl: Add more function cast tests.
2025-01-22 14:29:54 +01:00
Francisco Casas
60f75cc542
tests/hlsl: Test partial assignments due to lhs casts.
2025-01-22 14:27:57 +01:00
Francisco Casas
51db232368
tests/hlsl: Add lhs cast tests.
2025-01-22 14:23:29 +01:00
Anna (navi) Figueiredo Gomes
c7b209124b
vkd3d-shader/hlsl: Consider conversions across all parameters in function_compare().
...
For example, given two arguments, half3 and float, and two functions,
func(float, float) and func(float3, float3), fxc/d3dcompiler prefers to
widen both arguments to float3.
2025-01-22 14:18:54 +01:00