Commit Graph

7003 Commits

Author SHA1 Message Date
Elizabeth Figura
efe686105d vkd3d-shader/spirv: Correctly implement DTOU. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
4130ce5bb9 vkd3d-shader/spirv: Correctly implement DTOI. 2024-12-18 17:30:16 +01:00
Elizabeth Figura
f416713608 vkd3d-shader/spirv: Correctly implement DTOF. 2024-12-18 17:30:16 +01:00
Francisco Casas
825784322d vkd3d-shader/ir: Properly lower texldp. 2024-12-18 17:30:15 +01:00
Francisco Casas
02fc26507b tests/hlsl: Test tex2Dproj(). 2024-12-18 17:29:10 +01:00
Francisco Casas
7cc802afd7 vkd3d-shader/ir: Properly lower texldb. 2024-12-18 17:27:43 +01:00
Francisco Casas
59df26af79 vkd3d-shader/hlsl: Lower sample lods for SM1.
For SM1 the lod bias should be in src0.w.
2024-12-18 17:27:43 +01:00
Anna (navi) Figueiredo Gomes
f09ac4959e vkd3d-shader/hlsl: Implement the GatherCmp() methods. 2024-12-18 17:27:43 +01:00
Anna (navi) Figueiredo Gomes
fd8bcc188f tests/hlsl: Add GatherCmp() tests. 2024-12-18 17:27:43 +01:00
Conor McCarthy
8d479d2ea6 vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid. 2024-12-18 17:27:43 +01:00
Conor McCarthy
1bb3b13c0a vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex. 2024-12-18 17:27:43 +01:00
Giovanni Mascellani
ed552e4519 tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
Giovanni Mascellani
a68fd1b0de vkd3d-shader/ir: Simplify shader_register_normalise_arrayed_addressing().
The two branches do essentially the same thing, but in different
ways and each one omitting different details. In particular there
is no need to discriminate on whether the register is a relative
address, we can just copy the NULL pointer.
2024-12-17 16:44:00 +01:00
Giovanni Mascellani
3db458697e vkd3d-shader/ir: Remove a redundant assignment.
The hull shader control point normalisation pass already ensures
that output registers in the control point phase have two
indices (the control point index and the register index).
2024-12-17 16:44:00 +01:00
Henri Verbeet
e8cc288426 vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c. 2024-12-17 16:42:53 +01:00
Henri Verbeet
c681673993 vkd3d-shader/d3dbc: Separate writing the comment bytecode from write_sm1_uniforms().
Consistent with how D3DXFindShaderComment() allows looking up comments
by tag. This also makes it a little easier to move CTAB generation out
of d3dbc.c.
2024-12-17 16:42:53 +01:00
Giovanni Mascellani
00538c377e vkd3d-shader/ir: Validate OUTCONTROLPOINT destination parameters. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
3dc7f322cc vkd3d-shader/ir: Validate INCONTROLPOINT destination parameters. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
7d87b4e869 vkd3d-shader/ir: Validate OUTPUT destination parameters. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
b194e5dc4e vkd3d-shader/ir: Validate PATCHCONST destination parameters using a uniform helper. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
38a5c905db vkd3d-shader/ir: Validate INPUT destination parameters using a uniform helper. 2024-12-17 16:39:32 +01:00
Giovanni Mascellani
8d4b790eb2 vkd3d-shader/ir: Represent information about I/O registers with a table.
It makes the code quite longer, but also easier to read and extend
with further properties.

A (desirable) side effect of this commit is that it is checked
whether I/O register types are legal depending on the shader type
and phase, while before that was assumed.

This commit introduces enum vsir_io_reg_type and enum vsir_phase
which shadow enum vkd3d_shader_register_type and enum
vkd3d_shader_opcode, with the goal of making the data tables
smaller.
2024-12-17 16:39:32 +01:00
Elizabeth Figura
27c7776947 tests: Use fail(sm<5) instead of [require] for uav-atomics. 2024-12-17 16:37:41 +01:00
Elizabeth Figura
8fcbbfb8b1 tests/shader_runner: Test versions where the compilation result changes.
Adjust the algorithm for deciding for which profiles to test compilation.

We first ensure that if the compilation result changes (most often as the result
of a feature introduced in a specific version), we test the versions immediately
on either side of the change, to validate that vkd3d-shader is emulating the
same version behaviour.

We then ensure that we are testing at least one version from each set of sm1,
sm4, and sm6.
2024-12-17 16:35:09 +01:00
Elizabeth Figura
067e6deee4 tests/shader_runner: Test HLSL compilation in a separate pass.
Mainly in order to not waste time compile-testing the same version
more than once [as we do with e.g. the d3d11 and d3d12 runners, or
d3d12, GL, and Vulkan].
2024-12-17 16:24:00 +01:00