tests/hlsl: Pass a profile string instead of a shader type to dxc_compiler_compile_shader().

This commit is contained in:
Conor McCarthy 2025-01-18 00:25:42 +10:00 committed by Henri Verbeet
parent 40c225095f
commit a5d4cbddac
Notes: Henri Verbeet 2025-01-28 13:19:48 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1344

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@ -1612,25 +1612,17 @@ static HRESULT d3d10_blob_from_vkd3d_shader_code(const struct vkd3d_shader_code
return S_OK;
}
static HRESULT dxc_compiler_compile_shader(void *dxc_compiler, enum shader_type type,
static HRESULT dxc_compiler_compile_shader(void *dxc_compiler, const char *profile,
unsigned int compile_options, const char *hlsl, ID3D10Blob **blob_out)
{
struct vkd3d_shader_code blob;
WCHAR wprofile[7];
HRESULT hr;
static const WCHAR *const shader_profiles[] =
{
[SHADER_TYPE_CS] = L"cs_6_0",
[SHADER_TYPE_PS] = L"ps_6_0",
[SHADER_TYPE_VS] = L"vs_6_0",
[SHADER_TYPE_HS] = L"hs_6_0",
[SHADER_TYPE_DS] = L"ds_6_0",
[SHADER_TYPE_GS] = L"gs_6_0",
};
*blob_out = NULL;
if (FAILED(hr = dxc_compile(dxc_compiler, shader_profiles[type], compile_options, hlsl, &blob)))
swprintf(wprofile, sizeof(wprofile), L"%hs", profile);
if (FAILED(hr = dxc_compile(dxc_compiler, wprofile, compile_options, hlsl, &blob)))
return hr;
hr = d3d10_blob_from_vkd3d_shader_code(&blob, blob_out);
@ -1665,14 +1657,15 @@ ID3D10Blob *compile_hlsl(const struct shader_runner *runner, enum shader_type ty
if (runner->minimum_shader_model >= SHADER_MODEL_5_1)
options &= ~D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
if (runner->minimum_shader_model >= SHADER_MODEL_6_0)
{
assert(runner->dxc_compiler);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, type, options, source, &blob);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, profile, options, source, &blob);
}
else
{
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, options, 0, &blob, &errors);
}
if (hr != S_OK)
@ -1731,17 +1724,18 @@ static void compile_shader(struct shader_runner *runner, const char *source,
if (model >= SHADER_MODEL_5_1)
options &= ~D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
if (type == SHADER_TYPE_FX)
sprintf(profile, "%s_%s", shader_type_string(type), effect_models[model]);
else
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[model]);
if (use_dxcompiler)
{
assert(runner->dxc_compiler);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, type, options, source, &blob);
hr = dxc_compiler_compile_shader(runner->dxc_compiler, profile, options, source, &blob);
}
else
{
if (type == SHADER_TYPE_FX)
sprintf(profile, "%s_%s", shader_type_string(type), effect_models[model]);
else
sprintf(profile, "%s_%s", shader_type_string(type), shader_models[model]);
hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, options, 0, &blob, &errors);
}
hr = map_special_hrs(hr);