696 Commits

Author SHA1 Message Date
Conor McCarthy
eb05e434ff vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
Conor McCarthy
a0f5d70792 vkd3d-shader/dxil: Support global variable initialisers. 2023-11-22 22:07:57 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Conor McCarthy
fb588b8d1a vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
08b8730866 vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Conor McCarthy
1dd141535c vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction(). 2023-11-10 20:23:48 +01:00
Zebediah Figura
011e31f624 vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array. 2023-11-09 21:15:01 +01:00
Zebediah Figura
8513f567fa vkd3d-shader/spirv: Look up builtins by vkd3d_shader_sysval_semantic.
Instead of by vkd3d_shader_input_sysval_semantic.
2023-11-09 21:14:57 +01:00
Zebediah Figura
87cb66dd43 vkd3d-shader/spirv: Simplify spirv_compiler_emit_dcl_input(). 2023-11-09 21:14:55 +01:00
Zebediah Figura
c7a7d9a18c vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.

Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Conor McCarthy
bd77cbb33f vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftou(). 2023-11-09 21:14:40 +01:00
Conor McCarthy
92d546f3a2 vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:37 +01:00
Conor McCarthy
169210558d vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:35 +01:00
Conor McCarthy
58ffb5d181 vkd3d-shader/spirv: Introduce integer width cast instructions.
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
2023-11-09 21:14:32 +01:00
Conor McCarthy
7de4ac2e48 vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:30 +01:00
Conor McCarthy
5b87d6419a vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:27 +01:00
Conor McCarthy
b43dab50c1 vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg(). 2023-11-09 21:14:25 +01:00
Henri Verbeet
e7eec3e023 vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Zebediah Figura
12240efa79 vkd3d-shader/spirv: Use register counts from the signature and shader desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
0058764f01 vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
3ff22ac5af vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well. 2023-11-07 22:26:47 +01:00
Conor McCarthy
3e0638148a vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
The DXIL parser uses unsigned types even if the source code uses signed,
so unsigned values may be negated.
2023-11-06 23:09:02 +01:00
Conor McCarthy
4905d047bd vkd3d-shader/spirv: Handle the UMUL instruction. 2023-11-06 23:09:01 +01:00