Henri Verbeet
713adaa56a
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
2023-12-13 22:33:04 +01:00
Henri Verbeet
e1aa12f94b
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
2023-12-13 22:33:03 +01:00
Giovanni Mascellani
ec4986e9e2
vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code.
2023-12-13 22:32:25 +01:00
Giovanni Mascellani
a6317e5f3b
vkd3d: Pad push constant ranges to 16 bytes.
...
Because that's the granularity of Constant Buffer accesses in SM4.
This commit requires using more push constants, but without it the
generated SPIR-V can be invalid.
2023-12-13 22:32:23 +01:00
Giovanni Mascellani
1015cc952e
vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
...
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
Giovanni Mascellani
e7fdf2e97f
vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
...
In analogy with "<continued>" and "<unused>".
2023-12-12 23:16:24 +01:00
Giovanni Mascellani
1caaf90ee2
vkd3d-shader/d3d-asm: Dump recently added types.
2023-12-12 23:16:23 +01:00
Giovanni Mascellani
4b6e596740
vkd3d-shader/d3d-asm: Write a single type in shader_dump_data_type().
2023-12-12 23:16:22 +01:00
Giovanni Mascellani
bd50f15d31
vkd3d-shader/d3d-asm: Indent on IFC.
2023-12-12 23:16:21 +01:00
Conor McCarthy
cdb9eecfd1
vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
2023-12-12 22:50:53 +01:00
Conor McCarthy
0610867334
vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
2023-12-12 22:50:48 +01:00
Conor McCarthy
1929432559
vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
...
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Fabian Maurer
9cb4372378
vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity).
2023-12-11 23:18:58 +01:00
Conor McCarthy
2037daae32
vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
...
In SM 6, this is needed when storing an asfloat() or asuint() result in
an indexable temp, because dxc performs the bitcast by casting the
destination pointer.
2023-12-11 23:18:52 +01:00
Conor McCarthy
3db7c2a62d
vkd3d-shader/dxil: Implement the DXIL STORE instruction.
2023-12-11 23:18:51 +01:00
Conor McCarthy
2d5f2bf7a4
vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction.
2023-12-11 23:18:50 +01:00
Zebediah Figura
d49bccea9a
vkd3d-shader/dxil: No longer synthesize DCL instructions.
2023-12-11 23:18:45 +01:00
Zebediah Figura
66cb2815f0
vkd3d-shader/spirv: Declare I/O registers from the signature.
...
Instead of parsing DCL instructions.
This allows sm1 to work without further effort, and simplifies sm6 code.
2023-12-11 23:18:44 +01:00
Zebediah Figura
75348dff12
vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET.
2023-12-11 23:18:43 +01:00
Zebediah Figura
cabf9996f9
vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
2023-12-11 23:18:42 +01:00
Zebediah Figura
8876030590
vkd3d-shader/spirv: Do not use the output_info array for patch constants.
2023-12-11 23:18:40 +01:00
Conor McCarthy
45679a966c
vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input().
2023-12-07 21:57:49 +01:00
Zebediah Figura
28f32349f4
vkd3d-shader: Add a helper to search the scan descriptor info.
...
Avoid shadowing "info" in vkd3d_shader_scan_combined_sampler_declaration().
2023-12-07 21:57:34 +01:00
Zebediah Figura
dfea1abbd8
vkd3d-shader/hlsl: Avoid shadowing "jump" in normalize_switch_cases().
2023-12-07 21:57:33 +01:00
Zebediah Figura
98a02ceffb
vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
2023-12-07 21:57:31 +01:00