Józef Kucia
d9da1c904e
vkd3d: Store vkd3d_format in {dsv,rtv}_desc.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:50 +02:00
Józef Kucia
dc2ae75461
vkd3d: Return more information from device memory allocation functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:18 +02:00
Józef Kucia
110830aca0
vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
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The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:16 +02:00
Józef Kucia
ed8bd8cd59
vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:11 +02:00
Józef Kucia
16c62ded81
vkd3d: End conditional rendering before ending command buffer.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:07 +02:00
Józef Kucia
9939712560
vkd3d: Begin and end conditional rendering outside render passes.
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The Vulkan spec says:
"Conditional rendering must also either begin and end inside the same
subpass of a render pass instance, or must both begin and end outside
of a render pass instance (i.e. contain entire render pass instances)."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:04 +02:00
Józef Kucia
1a42564eb9
vkd3d: Use vkd3d_waiting_fence structure in more places.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:43 +02:00
Józef Kucia
e912a2c329
vkd3d: Validate resource pointer for transition barriers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:33 +02:00
Conor McCarthy
901fb7e798
vkd3d: Implement d3d12_command_list_SetPredication().
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Predicate arguments which are only non-zero in bit 32 or higher are not
supported. Predicates will not be applied to clear and copy commands because
Vulkan does not support predication of these command classes.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-17 20:53:39 +02:00
Józef Kucia
206fd23afe
vkd3d: Avoid busy-waiting in fence worker thread.
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This might delay updating a d3d12_fence when a fence enqueued later than
other fences is signaled before them. On the other hand, it
significantly reduces CPU usage. I haven't found a program negatively
impacted by this change so far.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:38 +02:00
Józef Kucia
0baf0302d1
vkd3d: Avoid holding mutex while waiting for fences.
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We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:35 +02:00
Józef Kucia
285a19408f
vkd3d: Introduce FIXME_ONCE().
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The debug log level is demoted to WARN after the FIXME is printed once.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:44 +02:00
Józef Kucia
895aaa461b
vkd3d: Clarify DSV attachment mask handling.
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It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:37 +02:00
Józef Kucia
7ecd67aaa0
vkd3d: Factor out vkd3d_join_thread().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:51 +02:00
Józef Kucia
bc5e8a9cc2
vkd3d: Factor out vkd3d_create_thread().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:49 +02:00
Józef Kucia
826190fc0e
vkd3d: Prefer uint64_t to UINT64.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:44 +02:00
Józef Kucia
28f99600a5
vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descriptors().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:42 +02:00
Józef Kucia
6862f34004
vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:39 +02:00
Józef Kucia
812878fa87
vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
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We use transfer operations instead of unordered access.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:30 +02:00
Józef Kucia
3abfb840fd
vkd3d: Invalidate current pipeline when DSV format is changed.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:26 +02:00
Józef Kucia
bc8c07ffcc
vkd3d: Fix unbinding depth-stencil views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:19 +02:00
Józef Kucia
afe7259242
vkd3d: Introduce helper functions to call ID3D12Device methods.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:40 +02:00
Józef Kucia
3e99853297
vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-21 16:25:09 +02:00
Philip Rebohle
f1076bb153
vkd3d: Support count buffer for indirect draws.
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Used by Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-20 20:33:34 +02:00
Józef Kucia
e7e0f4180d
vkd3d: Simplify checking for render pass compatibility.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:15 +02:00