Commit Graph

7417 Commits

Author SHA1 Message Date
Giovanni Mascellani
6a85df013b vkd3d-shader/dxil: Pass a reference to the SM6 parser to sm6_register_from_value(). 2025-05-24 20:44:45 +02:00
Giovanni Mascellani
b0940729ff vkd3d-shader/dxil: Pass a reference to the SM6 parser to src_param_init_from_value(). 2025-05-24 20:44:45 +02:00
Giovanni Mascellani
6b9df6b7a5 vkd3d-shader/dxil: Pass a reference to the SM6 parser to src_params_init_from_operands(). 2025-05-24 20:44:45 +02:00
Henri Verbeet
fe747b065f vkd3d-shader: Also output vkd3d_shader_vnote() messages using WARN. 2025-05-24 20:41:39 +02:00
Henri Verbeet
ef3e10a14e vkd3d-shader: Also output vkd3d_shader_vwarning() messages using WARN. 2025-05-24 20:41:39 +02:00
Henri Verbeet
9156de0593 vkd3d-shader: Also output vkd3d_shader_verror() messages using WARN. 2025-05-24 20:41:39 +02:00
Shaun Ren
4eab50755e tests: Test signature reflection for geometry shader outputs. 2025-05-24 20:38:36 +02:00
Shaun Ren
a58b1f7011 vkd3d-shader/hlsl: Implement output semantics for geometry shaders. 2025-05-24 20:38:36 +02:00
Shaun Ren
18ec4caded vkd3d-shader/tpf: Read the DCL_OUTPUT_SGV instruction.
Introduce VSIR op VKD3DSIH_DCL_OUTPUT_SGV.
2025-05-24 20:38:36 +02:00
Henri Verbeet
a93d258a86 Release 1.16. vkd3d-1.16 2025-05-20 11:35:48 +02:00
Henri Verbeet
379b297d2c build: Add the Objective-C API JSON to the distribution. 2025-05-15 14:13:07 +02:00
Henri Verbeet
07d8fe0462 build: Add the SPIR-V grammar JSON to the distribution. 2025-05-15 14:13:07 +02:00
Giovanni Mascellani
129b3a8c4b tests: Check that shader-visible descriptor heaps have a valid GPU descriptor handle start.
We currently check that non-shader-visible heaps have a NULL
handle, but that doesn't seem to be guaranteed: beside WARP, also
NVIDIA drivers still return a valid pointer. And that's a pretty
useless check anyway; rather, check that shader-visible heaps
have a valid pointer, which is more interesting.
2025-05-15 14:11:10 +02:00
Giovanni Mascellani
1aa33ebc80 tests: Allow creating GPU upload heaps.
They are write-combine heaps on L1 memory, and were introduced
recently in Direct3D 12.
2025-05-15 14:10:53 +02:00
Giovanni Mascellani
d5410e3115 tests: Expect success when creating resources in certain cases.
Currently the tests expect that creating buffers in COMMON or
COPY_SOURCE state on UPLOAD heaps or in COMMON state on READBACK
heaps leads to a failure. I tested WARP, AMD and NVIDIA, and in
all cases the operations is successful.

I think the D3D12 runtime used reject resources created in the
configurations detailed above, but it doesn't any more (both
using the latest Agility SDK and the runtime distributed with
an updated Windows 11 system). However the CI still uses an
earlier runtime, so the old behavior is still allowed as
broken.
2025-05-15 14:09:23 +02:00
Henri Verbeet
f5a26fd2b8 vkd3d-shader/dxil: Document the supported dxbc-dxil transformations. 2025-05-14 15:10:44 +02:00
Henri Verbeet
1efbcebed4 build: Sort the $(vkd3d_shader_tests) list. 2025-05-14 15:10:18 +02:00
Elizabeth Figura
c1adf54a44 vkd3d-shader/hlsl: Forbid referring to typedefs with "struct". 2025-05-14 15:09:48 +02:00
Elizabeth Figura
8ca50a2f7e tests/hlsl: Add more tests for struct syntax. 2025-05-14 15:09:42 +02:00
Elizabeth Figura
5ad2e7ee6d vkd3d-shader/hlsl: Fix an incorrect error message for referring to non-struct types with "struct".
We cannot be redefining struct types in this rule, only referring to already
defined types. Struct type definition is handled by named_struct_spec, which
complains if the type was defined at all, regardless of class.
2025-05-14 15:08:13 +02:00
Elizabeth Figura
bfa655a01f vkd3d-shader/ir: Use the .w component of the existing swizzle when lowering texldb. 2025-05-14 15:07:46 +02:00
Elizabeth Figura
e16176672a vkd3d-shader/hlsl: Validate "numthreads" attribute values. 2025-05-14 14:56:42 +02:00
Elizabeth Figura
cfb59828f3 tests/hlsl: Add more tests for the "numthreads" attribute. 2025-05-14 14:56:42 +02:00
Elizabeth Figura
a06b9f6646 vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types. 2025-05-14 14:55:59 +02:00
Elizabeth Figura
cdc74a9377 vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
Fixes: 18ca7affad
2025-05-14 14:12:19 +02:00