Commit Graph

494 Commits

Author SHA1 Message Date
Józef Kucia
d8847aa462 libs/vkd3d: Fix texture region copying for miplevels other than 0. 2017-08-31 09:42:50 +02:00
Józef Kucia
0dca9909d9 libs/vkd3d: Copy single layer for array textures in d3d12_command_list_CopyTextureRegion(). 2017-08-31 09:42:50 +02:00
Józef Kucia
d42f46cab6 libs/vkd3d: Use d3d12_resource_is_buffer() in d3d12_command_list_ResolveQueryData(). 2017-08-31 09:29:02 +02:00
Józef Kucia
904858f4a9 libs/vkd3d: Introduce d3d12_resource_is_texture() helper function.
Makes some code easier to read.
2017-08-30 18:31:52 +02:00
Sven Hesse
4aa534914b libs/vkd3d: Implement CopyTextureRegion() for texture to texture. 2017-08-30 16:53:29 +02:00
Henri Verbeet
3019a3e8f1 libs/vkd3d: Support both native and Win32 wchar_t. 2017-08-29 16:36:05 +02:00
Sven Hesse
1f51eebe12 libs/vkd3d: Fail in GetTimestampFrequency() for queues without timestamp support. 2017-08-29 15:17:39 +02:00
Sven Hesse
5b6bd40464 libs/vkd3d: Cache the number of valid bits in queue timestamp queries. 2017-08-29 15:16:41 +02:00
Sven Hesse
4bfa651561 libs/vkd3d: Reset the queries before use. 2017-08-29 14:05:49 +02:00
Sven Hesse
531875d924 libs/vkd3d: Add a FIXME for binary occlusion queries. 2017-08-29 13:38:39 +02:00
Sven Hesse
027cc05209 libs/vkd3d: Set VK_QUERY_CONTROL_PRECISE_BIT for occlusion queries. 2017-08-29 13:38:39 +02:00
Józef Kucia
6800dc8e40 libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc(). 2017-08-29 12:43:04 +02:00
Józef Kucia
7864ac4d67 libs/vkd3d: Merge if statements in vk_write_descriptor_set_from_d3d12_desc(). 2017-08-29 12:43:04 +02:00
Józef Kucia
61044c462b libs/vkd3d: Add FIXME() for ignored max command count. 2017-08-29 10:32:24 +02:00
Henri Verbeet
a624787479 libs/vkd3d: Simplify d3d12_command_list_ResolveQueryData(). 2017-08-28 20:38:17 +02:00
Henri Verbeet
040082d965 libs/vkd3d: Simplify d3d12_command_list_EndQuery(). 2017-08-28 20:38:05 +02:00
Henri Verbeet
9af2876958 libs/vkd3d: Simplify d3d12_command_list_BeginQuery(). 2017-08-28 20:37:51 +02:00
Henri Verbeet
7e5af314f1 libs/vkd3d: Validation should happen in the d3d12/Vulkan validation layers.
Unless we have tests that say otherwise.
2017-08-28 20:37:17 +02:00
Henri Verbeet
da54bd0278 libs/vkd3d: Implement indirect dispatches. 2017-08-28 19:29:35 +02:00
Henri Verbeet
b000952e4f libs/vkd3d: Implement indirect draws. 2017-08-28 19:26:31 +02:00
Sven Hesse
3001ad5a4f libs/vkd3d: Implement ResolveQueryData() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:15:26 +02:00
Sven Hesse
08c5b5ec2e libs/vkd3d: Implement EndQuery() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:13:41 +02:00
Sven Hesse
5d5587b917 libs/vkd3d: Implement BeginQuery() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:13:01 +02:00
Józef Kucia
8f8eb71ff8 libs/vkd3d: Avoid calling vkGetPhysicalDeviceProperties() in d3d12_command_queue_GetTimestampFrequency(). 2017-08-28 13:03:37 +02:00
Józef Kucia
b8c31b771d libs/vkd3d: Add missing return statement in d3d12_command_list_ResolveQueryData(). 2017-08-28 13:03:37 +02:00