Józef Kucia
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d8847aa462
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libs/vkd3d: Fix texture region copying for miplevels other than 0.
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2017-08-31 09:42:50 +02:00 |
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Józef Kucia
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0dca9909d9
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libs/vkd3d: Copy single layer for array textures in d3d12_command_list_CopyTextureRegion().
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2017-08-31 09:42:50 +02:00 |
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Józef Kucia
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d42f46cab6
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libs/vkd3d: Use d3d12_resource_is_buffer() in d3d12_command_list_ResolveQueryData().
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2017-08-31 09:29:02 +02:00 |
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Józef Kucia
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904858f4a9
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libs/vkd3d: Introduce d3d12_resource_is_texture() helper function.
Makes some code easier to read.
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2017-08-30 18:31:52 +02:00 |
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Sven Hesse
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4aa534914b
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libs/vkd3d: Implement CopyTextureRegion() for texture to texture.
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2017-08-30 16:53:29 +02:00 |
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Henri Verbeet
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3019a3e8f1
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libs/vkd3d: Support both native and Win32 wchar_t.
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2017-08-29 16:36:05 +02:00 |
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Sven Hesse
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1f51eebe12
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libs/vkd3d: Fail in GetTimestampFrequency() for queues without timestamp support.
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2017-08-29 15:17:39 +02:00 |
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Sven Hesse
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5b6bd40464
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libs/vkd3d: Cache the number of valid bits in queue timestamp queries.
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2017-08-29 15:16:41 +02:00 |
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Sven Hesse
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4bfa651561
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libs/vkd3d: Reset the queries before use.
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2017-08-29 14:05:49 +02:00 |
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Sven Hesse
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531875d924
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libs/vkd3d: Add a FIXME for binary occlusion queries.
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2017-08-29 13:38:39 +02:00 |
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Sven Hesse
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027cc05209
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libs/vkd3d: Set VK_QUERY_CONTROL_PRECISE_BIT for occlusion queries.
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2017-08-29 13:38:39 +02:00 |
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Józef Kucia
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6800dc8e40
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libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc().
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2017-08-29 12:43:04 +02:00 |
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Józef Kucia
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7864ac4d67
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libs/vkd3d: Merge if statements in vk_write_descriptor_set_from_d3d12_desc().
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2017-08-29 12:43:04 +02:00 |
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Józef Kucia
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61044c462b
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libs/vkd3d: Add FIXME() for ignored max command count.
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2017-08-29 10:32:24 +02:00 |
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Henri Verbeet
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a624787479
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libs/vkd3d: Simplify d3d12_command_list_ResolveQueryData().
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2017-08-28 20:38:17 +02:00 |
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Henri Verbeet
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040082d965
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libs/vkd3d: Simplify d3d12_command_list_EndQuery().
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2017-08-28 20:38:05 +02:00 |
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Henri Verbeet
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9af2876958
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libs/vkd3d: Simplify d3d12_command_list_BeginQuery().
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2017-08-28 20:37:51 +02:00 |
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Henri Verbeet
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7e5af314f1
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libs/vkd3d: Validation should happen in the d3d12/Vulkan validation layers.
Unless we have tests that say otherwise.
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2017-08-28 20:37:17 +02:00 |
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Henri Verbeet
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da54bd0278
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libs/vkd3d: Implement indirect dispatches.
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2017-08-28 19:29:35 +02:00 |
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Henri Verbeet
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b000952e4f
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libs/vkd3d: Implement indirect draws.
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2017-08-28 19:26:31 +02:00 |
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Sven Hesse
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3001ad5a4f
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libs/vkd3d: Implement ResolveQueryData() for QUERY_TYPE_PIPELINE_STATISTICS.
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2017-08-28 15:15:26 +02:00 |
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Sven Hesse
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08c5b5ec2e
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libs/vkd3d: Implement EndQuery() for QUERY_TYPE_PIPELINE_STATISTICS.
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2017-08-28 15:13:41 +02:00 |
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Sven Hesse
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5d5587b917
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libs/vkd3d: Implement BeginQuery() for QUERY_TYPE_PIPELINE_STATISTICS.
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2017-08-28 15:13:01 +02:00 |
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Józef Kucia
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8f8eb71ff8
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libs/vkd3d: Avoid calling vkGetPhysicalDeviceProperties() in d3d12_command_queue_GetTimestampFrequency().
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2017-08-28 13:03:37 +02:00 |
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Józef Kucia
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b8c31b771d
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libs/vkd3d: Add missing return statement in d3d12_command_list_ResolveQueryData().
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2017-08-28 13:03:37 +02:00 |
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