Nikolay Sivov
59c63ec584
vkd3d-shader/hlsl: Handle discard statement.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:50 +02:00
Nikolay Sivov
6da7d16d4c
vkd3d-shader/trace: Add separate id for discard.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-26 22:46:49 +02:00
Conor McCarthy
06cc2e1aee
vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
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Reduces the cost of calling vkUpdateDescriptorSets() via winevulkan
and its thunks. The performance gain can be as high as 20%.
2023-04-25 22:20:17 +02:00
Conor McCarthy
f50e53e7c9
vkd3d: Use atomic exchange for descriptor writes.
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The descriptor component of struct d3d12_desc is replaced with a union
containing a pointer which can be swapped out using
InterlockedExchangePointer(). To make it safe to increment the refcount
of such an object it is necessary to cache freed objects. Elimination
of the descriptor mutexes on games which use multithreaded descriptor
writes nearly doubles framerate on recent hardware.
2023-04-25 22:20:15 +02:00
Conor McCarthy
e63201a7a3
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
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Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Conor McCarthy
505c8c5a2f
vkd3d: Ensure descriptors are pointer aligned.
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The descriptor structure contains pointer and size types.
2023-04-25 22:20:06 +02:00
Zebediah Figura
b46df551eb
vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
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Fix a compile warning:
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c: In function 'allocate_semantic_register':
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:2947:85: error: passing argument 4 of 'hlsl_sm4_register_from_semantic' from incompatible pointer type [-Werror=incompatible-pointer-types]
2947 | if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
| ^~~~~
| |
| unsigned int *
In file included from ../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:21:
../vkd3d/libs/vkd3d-shader/hlsl.h:1171:52: note: expected 'enum vkd3d_sm4_register_type *' but argument is of type 'unsigned int *'
1171 | bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~
2023-04-21 20:55:56 +02:00
Nikolay Sivov
317b8aa039
vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
2023-04-21 20:55:48 +02:00
Henri Verbeet
8e0df3f720
vkd3d-shader/sm1: Merge hlsl_sm1.c into d3dbc.c.
2023-04-20 22:54:32 +02:00
Henri Verbeet
99bc07ccf5
vkd3d-shader/sm4: Merge sm4.h into tpf.c.
2023-04-20 22:54:31 +02:00
Henri Verbeet
7800c7b40f
vkd3d-shader/sm4: Rename hlsl_sm4.c to tpf.c.
2023-04-20 22:54:30 +02:00
Henri Verbeet
804e315b68
vkd3d-shader/sm4: Move the TPF parser from dxbc.c to hlsl_sm4.c.
2023-04-20 22:54:28 +02:00
Zebediah Figura
e34bdcab3a
tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
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We already popped the context here.
Move the break inside the previous if to make control flow a little clearer.
2023-04-20 22:54:23 +02:00
Zebediah Figura
0959c6663f
vkd3d-shader/hlsl: Remove an unused local variable from create_loop().
2023-04-20 22:54:13 +02:00
Zebediah Figura
39a03cfd22
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().
2023-04-20 22:54:12 +02:00
Zebediah Figura
a98686ed78
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_load_component().
2023-04-20 22:54:11 +02:00
Zebediah Figura
e5ec431784
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump().
2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().
2023-04-20 22:54:09 +02:00
Conor McCarthy
a4a95aa950
vkd3d: Treat negative viewport widths as invalid.
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Negative widths are not supported in Vulkan.
2023-04-20 22:53:48 +02:00
Conor McCarthy
5d724abc96
vkd3d: Do not skip all viewports if one is invalid.
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Fixes blank screen in Assassin's Creed: Valhalla.
2023-04-20 22:53:46 +02:00
Ethan Lee
81cc077b53
tests: Add tests for any() intrinsic.
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Currently only tests float and bool, scalar and vector.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Ethan Lee
0668d32631
vkd3d-shader/hlsl: Add support for any() intrinsic.
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For now, this is limited to float and bool, scalar and vector. All other types are unsupported.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Francisco Casas
3f9cd58f5b
vkd3d-shader/hlsl: Fix missing extern resource names.
2023-04-19 20:46:53 +02:00
Giovanni Mascellani
625155bd3c
tests: Pop the shader runner context after processing the current section.
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This way failures produced while compiling or preprocessing a shader
are shown with the appropriate context.
2023-04-19 20:46:53 +02:00
Conor McCarthy
db7359f36a
tests: Test index buffer location zero in test_draw_indexed_instanced().
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Only verify it doesn't crash.
2023-04-19 20:46:53 +02:00
Conor McCarthy
333fdf7c74
vkd3d: Check for index buffer location zero.
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VK_EXT_robustness2 does not support null index buffers so we only
warn and return immediately.
2023-04-19 20:46:53 +02:00
Conor McCarthy
5244fa572f
tests: Test null addresses in test_update_root_descriptors().
2023-04-19 20:46:00 +02:00
Conor McCarthy
0526f232cd
vkd3d: Support null address for SRV/UAV root descriptors.
2023-04-19 20:46:00 +02:00
Conor McCarthy
963e5e26dc
vkd3d: Support null address for CBV root descriptors.
2023-04-19 20:46:00 +02:00
Nikolay Sivov
827a359b45
vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-19 20:45:50 +02:00
Nikolay Sivov
0cea4d352e
vkd3d-shader/hlsl: Handle uppercase regset names in register().
2023-04-19 20:45:48 +02:00
Zebediah Figura
d8ef0c69a8
vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1.
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It is illegal to match a SPIR-V multisampled resource to a Vulkan resource which
is not multisampled. Vulkan considers a resource to be multisampled if its
sample count is greater than 1 (and SPIR-V does not care about the sample count).
This fixes validation errors in the case where the sample count does actually
match the resource. In order to provide correct behaviour when there is a
mismatch, or when the sample count is missing, we will need yet another
additional interface. In the absence of that it seems best to provide a best
guess.
This fixes a validation error with the not-yet-committed merge request 135, when
the d3d11 runner is run through Wine with the Vulkan backend.
2023-04-19 20:45:39 +02:00
Nikolay Sivov
dfe923ea1d
vkd3d-shader: Consistently pass location structure by pointer.
2023-04-19 20:45:31 +02:00
Conor McCarthy
0ce55e8b8e
vkd3d: Support 1D SRV.
2023-04-18 22:00:17 +02:00
Conor McCarthy
6db9ed14dc
vkd3d: Support 1D UAV.
2023-04-18 22:00:17 +02:00
Conor McCarthy
7d0aaea4f8
tests: Test 1D UAV clear.
2023-04-18 22:00:01 +02:00
Zebediah Figura
7ee66351c8
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21
vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
2023-04-18 21:59:45 +02:00
Zebediah Figura
5a3fe1609b
vkd3d-shader/hlsl: Initialize the block in clone_block().
2023-04-18 21:59:44 +02:00
Zebediah Figura
733141720a
vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper.
2023-04-18 21:59:42 +02:00
Zebediah Figura
dc7514afc9
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
2023-04-18 21:59:39 +02:00
Zebediah Figura
b23ef3ca3b
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
2023-04-18 21:59:37 +02:00
Zebediah Figura
1bf3aa9275
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
2023-04-18 21:59:34 +02:00
Zebediah Figura
0654d88edd
vkd3d-shader/hlsl: Allow VPOS and VFACE to be specified in sm3 pixel shaders.
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We were previously (accidentally) rejecting them because they didn't have a
usage.
2023-04-18 21:59:22 +02:00
Zebediah Figura
b19105eaeb
vkd3d-shader/hlsl: Do not write DCL instructions for ps_1_* shaders.
2023-04-18 21:59:17 +02:00
Zebediah Figura
99d413206b
vkd3d-shader/hlsl: Map ps_1_* color and texcoord semantics to registers.
2023-04-18 21:59:15 +02:00
Zebediah Figura
98e2461392
vkd3d-shader/hlsl: Sort only uniforms by name in the sm1 backend.
2023-04-18 21:59:13 +02:00
Zebediah Figura
8ed7437708
vkd3d-shader/hlsl: Evaluate index before array.
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Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:43 +02:00
Francisco Casas
af1aa63ace
vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
2023-04-13 23:05:41 +02:00
Francisco Casas
dc2a34824d
vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().
2023-04-13 23:05:39 +02:00