744 Commits

Author SHA1 Message Date
Giovanni Mascellani
4f67675a51 tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
Giovanni Mascellani
3ff8130566 tests: Check that depth/stencil formats are supported before using them.
This fixes a crash with the Qualcomm proprietary driver on an Adreno 540
GPU on my OnePlus 5 phone.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
9f056f3989 tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz(). 2024-07-08 18:49:28 +02:00
Giovanni Mascellani
fe787cf77f tests: Skip sampling cube textures on Qualcomm.
They seem to always crash on the Adreno 540 on my OnePlus 5 phone with the
Qualcomm proprietary driver.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
3ad4d984ad tests: Mark some root signature unbounded range failures as todo on MoltenVK. 2024-06-13 23:24:22 +02:00
Conor McCarthy
47d077e5ce vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer. 2024-06-11 15:52:28 +02:00
Conor McCarthy
c3ea43b619 tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots. 2024-06-11 15:52:28 +02:00
Conor McCarthy
589ed1e358 vkd3d: Allow block compressed textures to have unaligned width and height. 2024-06-11 15:51:34 +02:00
Conor McCarthy
9244f2b536 tests/d3d12: Check for unaligned block texture support in test_create_committed_resource(). 2024-06-11 15:51:33 +02:00
Giovanni Mascellani
9a3fa67c1f tests: Skip a test that freezes the GPU on NVIDIA. 2024-05-27 21:07:43 +02:00
Giovanni Mascellani
a64426edf9 tests: Check device support for all the 16 bit image formats.
Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Conor McCarthy
7d3c286e9b tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv(). 2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers(). 2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid. 2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595 tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints(). 2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025 tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints(). 2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8 tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints(). 2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters(). 2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1 tests/d3d12: Do not clear UAVs via a structured view. 2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints(). 2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Conor McCarthy
fb20639eb4 vkd3d: Return E_INVALIDARG if the requested shader model is unknown. 2024-05-13 11:50:33 +02:00
Conor McCarthy
d17956ced8 vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL. 2024-05-13 11:50:32 +02:00
Conor McCarthy
677c23f1fe tests: Add tests for D3D12_FEATURE_SHADER_MODEL. 2024-05-13 11:50:32 +02:00
Stefan Dösinger
13e1491941 tests/d3d12: Add tests for storing and retrieving cache values. 2024-04-24 23:49:23 +02:00