Giovanni Mascellani
b0c8a47f9d
vkd3d-shader/ir: Check that SSA registers are used validly.
...
Specifically, they are assigned only once and only assigned components
are used.
Right now we don't check that the assignment dominates all usages.
2024-01-15 19:57:01 +01:00
Giovanni Mascellani
26bebe8f91
vkd3d-shader/ir: Check that SSA registers have consistent dimensions.
2024-01-15 19:57:00 +01:00
Giovanni Mascellani
7503429555
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
2024-01-15 19:56:59 +01:00
Giovanni Mascellani
fbd77486de
vkd3d-shader/ir: Use vkd3d_free() instead of free().
2024-01-15 19:56:58 +01:00
Giovanni Mascellani
26c6a87268
vkd3d-shader/ir: Simplify control flow in vsir_validate_register().
2024-01-15 19:56:56 +01:00
Conor McCarthy
52902b042f
vkd3d-shader/spirv: Support vector source param for FIRSTBIT_HI and FIRSTBIT_SHI instructions.
2024-01-15 19:56:35 +01:00
Henri Verbeet
3e2ace8d33
vkd3d-shader/dxbc: Use sizeof(uint32_t) instead of sizeof(DWORD) in calls to require_space().
2024-01-11 23:05:56 +01:00
Henri Verbeet
69350e1ff0
vkd3d-shader/dxbc: Pass an unsigned int count to shader_parse_root_parameters1().
2024-01-11 23:05:54 +01:00
Henri Verbeet
04acc52496
vkd3d-shader/dxbc: Pass a size_t offset to shader_get_string().
2024-01-11 23:05:52 +01:00
Conor McCarthy
ac9b14599f
vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55684
2024-01-11 23:05:17 +01:00
Giovanni Mascellani
78d95889bd
vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
...
They were originally made const because no optimization/normalization
pass existed. Now having to cast away const all the time is becoming
more and more burdening.
2024-01-11 23:05:11 +01:00
Henri Verbeet
fd8a0d7fb6
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg().
2024-01-11 23:05:03 +01:00
Henri Verbeet
b4da553d28
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs().
2024-01-11 23:05:02 +01:00
Henri Verbeet
97acca715e
vkd3d-shader/spirv: Pass a uin32_t write mask to spirv_compiler_emit_load_src().
2024-01-11 23:05:01 +01:00
Henri Verbeet
5c2d0f42b5
vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().
2024-01-11 23:05:00 +01:00
Henri Verbeet
9dd5b2840f
vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
2024-01-11 23:04:54 +01:00
Nikolay Sivov
a0207436f2
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
e527d7c1e7
vkd3d-shader/hlsl: Handle effect group statement.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2
vkd3d-shader/hlsl: Add variables for techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
8494342fa0
vkd3d-shader/hlsl: Rename rule for top-level techniques.
...
Only technique10 and technique11 types could be nested in groups.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:43 +01:00
Nikolay Sivov
c3af1f9989
vkd3d-shader/hlsl: Add 'fxgroup' token.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Giovanni Mascellani
017f86aaaf
vkd3d-shader/d3d-asm: Guess a sensible data type for literals.
...
When the typing information is not reliable.
2024-01-11 23:04:34 +01:00
Henri Verbeet
3344c4e93d
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00
Giovanni Mascellani
7f9803620f
vkd3d-shader/spirv: Specify behavior for bit field instructions.
...
Bit field instructions in SPIR-V do not specify what happens when
offset + count exceeds the type bit width. After this commit we
refine the emitted code's behavior to match TPF.
This fixes a few failures on MoltenVK.
2024-01-08 21:44:52 +01:00
Henri Verbeet
5b9a0dfaea
vkd3d-shader/ir: Store destination parameter shifts as an unsigned int.
2024-01-04 22:23:54 +01:00
Henri Verbeet
4b5d3a078b
vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
2024-01-04 22:23:52 +01:00
Henri Verbeet
60842b7181
vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
2024-01-04 22:23:51 +01:00
Henri Verbeet
9f4ca3bc9c
vkd3d-shader/ir: Store instruction flags as a uint32_t.
2024-01-04 22:23:49 +01:00
Giovanni Mascellani
bd9118cac4
vkd3d-shader/ir: Validate destination write masks depending on the dimension.
2024-01-04 22:23:25 +01:00
Giovanni Mascellani
15e7711786
vkd3d-shader/ir: Validate source swizzles depending on the dimension.
2024-01-04 22:23:24 +01:00
Giovanni Mascellani
e91da41dea
vkd3d-shader/ir: Validate SSA registers.
2024-01-04 22:23:23 +01:00
Giovanni Mascellani
e29ae1550c
vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
2024-01-04 22:23:21 +01:00
Giovanni Mascellani
df2ae56de8
vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.
2024-01-04 22:23:20 +01:00
Zebediah Figura
1ce7e3d8b1
vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
2024-01-04 22:23:09 +01:00
Zebediah Figura
3f52fda8ad
vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
...
An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
2024-01-04 22:23:07 +01:00
Giovanni Mascellani
3bafee344d
vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
2024-01-03 22:38:26 +01:00
Giovanni Mascellani
a02cd1cf64
vkd3d-shader/dxil: Do not use the parser before it is initialized.
2024-01-03 22:38:24 +01:00
Conor McCarthy
111818eabb
vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
...
For simplicity, declaration handlers assume instruction allocation will
not fail.
2024-01-03 22:38:21 +01:00
Conor McCarthy
8aa6e2228e
vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().
2024-01-03 22:38:19 +01:00
Henri Verbeet
ed4f3f3272
vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c
vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00
vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954
vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
...
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
78343dcf87
vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
...
As per VUID-StandaloneSpirv-Flat-04744. Not strictly a regression, but
revealed by 66cb2815f
because it declares unused inputs.
2024-01-02 23:03:59 +01:00
Conor McCarthy
812f01c2e2
vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
...
These instructions perform integer casts to/from 64 bits.
2024-01-02 23:03:07 +01:00
Conor McCarthy
1eaa7d1dbe
vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast().
2024-01-02 23:03:06 +01:00
Conor McCarthy
99924d913b
vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div().
2024-01-02 23:03:05 +01:00
Conor McCarthy
13459a55f1
vkd3d-shader/spirv: Introduce a UINT64 component type.
2024-01-02 23:03:04 +01:00
Conor McCarthy
fe44873979
vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.
2024-01-02 23:03:03 +01:00
Conor McCarthy
511c66d595
vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg().
2024-01-02 23:03:02 +01:00
Henri Verbeet
f96a791807
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
2023-12-14 23:19:51 +01:00
Henri Verbeet
8a1de71fb1
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
2023-12-14 23:19:49 +01:00
Zebediah Figura
4ff389854c
vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.
2023-12-14 23:19:31 +01:00
Zebediah Figura
2bc40385d9
vkd3d-shader: Do not scan DCL instructions which do not declare resources.
2023-12-14 23:19:28 +01:00
Zebediah Figura
8af47a96ea
vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.
2023-12-14 23:19:28 +01:00
Henri Verbeet
21491d1bbb
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
2023-12-13 22:33:07 +01:00
Henri Verbeet
3759186193
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
2023-12-13 22:33:04 +01:00
Henri Verbeet
e1aa12f94b
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
2023-12-13 22:33:03 +01:00
Giovanni Mascellani
ec4986e9e2
vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code.
2023-12-13 22:32:25 +01:00
Giovanni Mascellani
1015cc952e
vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
...
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
Giovanni Mascellani
e7fdf2e97f
vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
...
In analogy with "<continued>" and "<unused>".
2023-12-12 23:16:24 +01:00
Giovanni Mascellani
1caaf90ee2
vkd3d-shader/d3d-asm: Dump recently added types.
2023-12-12 23:16:23 +01:00
Giovanni Mascellani
4b6e596740
vkd3d-shader/d3d-asm: Write a single type in shader_dump_data_type().
2023-12-12 23:16:22 +01:00
Giovanni Mascellani
bd50f15d31
vkd3d-shader/d3d-asm: Indent on IFC.
2023-12-12 23:16:21 +01:00
Conor McCarthy
cdb9eecfd1
vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
2023-12-12 22:50:53 +01:00
Conor McCarthy
0610867334
vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
2023-12-12 22:50:48 +01:00
Conor McCarthy
1929432559
vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
...
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Fabian Maurer
9cb4372378
vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity).
2023-12-11 23:18:58 +01:00
Conor McCarthy
2037daae32
vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
...
In SM 6, this is needed when storing an asfloat() or asuint() result in
an indexable temp, because dxc performs the bitcast by casting the
destination pointer.
2023-12-11 23:18:52 +01:00
Conor McCarthy
3db7c2a62d
vkd3d-shader/dxil: Implement the DXIL STORE instruction.
2023-12-11 23:18:51 +01:00
Conor McCarthy
2d5f2bf7a4
vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction.
2023-12-11 23:18:50 +01:00
Zebediah Figura
d49bccea9a
vkd3d-shader/dxil: No longer synthesize DCL instructions.
2023-12-11 23:18:45 +01:00
Zebediah Figura
66cb2815f0
vkd3d-shader/spirv: Declare I/O registers from the signature.
...
Instead of parsing DCL instructions.
This allows sm1 to work without further effort, and simplifies sm6 code.
2023-12-11 23:18:44 +01:00
Zebediah Figura
75348dff12
vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET.
2023-12-11 23:18:43 +01:00
Zebediah Figura
cabf9996f9
vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
2023-12-11 23:18:42 +01:00
Zebediah Figura
8876030590
vkd3d-shader/spirv: Do not use the output_info array for patch constants.
2023-12-11 23:18:40 +01:00
Conor McCarthy
45679a966c
vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input().
2023-12-07 21:57:49 +01:00
Zebediah Figura
28f32349f4
vkd3d-shader: Add a helper to search the scan descriptor info.
...
Avoid shadowing "info" in vkd3d_shader_scan_combined_sampler_declaration().
2023-12-07 21:57:34 +01:00
Zebediah Figura
dfea1abbd8
vkd3d-shader/hlsl: Avoid shadowing "jump" in normalize_switch_cases().
2023-12-07 21:57:33 +01:00
Zebediah Figura
98a02ceffb
vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
2023-12-07 21:57:31 +01:00
Zebediah Figura
a102e99897
vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue().
2023-12-07 21:57:30 +01:00
Zebediah Figura
ca8492c855
vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump().
2023-12-07 21:57:28 +01:00
Zebediah Figura
46e135f6a7
vkd3d-shader/hlsl: Avoid shadowing "load" in lower_index_loads().
...
Found with -Wshadow.
2023-12-07 21:57:16 +01:00
Conor McCarthy
a4a1b4c557
vkd3d-shader/dxil: Set the result register data type for nop casts.
...
Casts from minimum precision types are emitted as nop, but the result
value type must be set to the cast result type.
2023-12-07 21:57:08 +01:00
Conor McCarthy
1630fd9a3c
vkd3d-shader/dxil: Apply metadata attachments to instructions.
...
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
2023-12-07 21:57:00 +01:00
Conor McCarthy
a33a9127ca
vkd3d-shader/dxil: Implement DX intrinsic Unary.
2023-12-07 21:56:53 +01:00
Conor McCarthy
cc5e703802
vkd3d-shader/dxil: Emit constant global arrays as immediate constant buffers.
2023-12-07 21:56:47 +01:00
Conor McCarthy
cb88844a3d
vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
2023-12-07 21:56:47 +01:00
Conor McCarthy
ef940cb778
vkd3d-shader/spirv: Support declared component type and count in immediate constant buffers.
2023-12-07 21:56:45 +01:00
Conor McCarthy
16cb6fdbad
vkd3d-shader/spirv: Support constant initialisers in indexable temps.
2023-12-07 21:56:44 +01:00
Conor McCarthy
ffae57eb8d
vkd3d-shader/dxil: Support null constant arrays.
2023-12-07 21:56:43 +01:00
Conor McCarthy
69c3946c85
vkd3d-shader/spirv: Support declared component type and count in indexable temps.
2023-12-07 21:56:41 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Conor McCarthy
9fcc904834
vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
...
Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero.
2023-12-06 15:31:20 +01:00
Conor McCarthy
b5c067b41a
vkd3d-shader/ir: Do not merge signature elements which have different interpolation modes.
...
Regression in signature normalisation, however the old code was not
correct either because it would apply the interpolation mode to all
components. Found in an Assassin's Creed: Valhalla shader.
2023-12-06 15:31:18 +01:00
Conor McCarthy
b4d03c0221
vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in vkd3d_get_spirv_builtin().
2023-12-04 22:22:55 +01:00
Conor McCarthy
f11e1461aa
vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in get_spirv_builtin_for_sysval().
2023-12-04 22:22:54 +01:00
Francisco Casas
736f3ae2df
vkd3d-shader/hlsl: Use values at the time of the swizzle's load in copy-propagation.
...
This preempts us from replacing a swizzle incorrectly, as in the
following example:
1: A.x = 1.0
2: A
3: A.x = 2.0
4: @2.x
were @4 ends up being 2.0 instead of 1.0, because that's the value stored in
A.x at time 4, and we should be querying it at time 2.
This also helps us to avoid replacing a swizzle with itself in copy-prop
which can result in infinite loops, as with the included tests this commit.
Consider the following sequence of instructions:
1 : A
2 : B = @1
3 : B
4 : A = @3
5 : @1.x
Current copy-prop would replace 5 so it points to @3 now:
1 : A
2 : B = @1
3 : B
4 : A = @3
5 : @3.x
But in the next iteration it would make it point back to @1, keeping it
spinning infinitively.
The solution is to index the instructions and don't replace the swizzle
if the new load happens after the current load.
2023-11-29 22:53:24 +01:00
Francisco Casas
d877b877b3
vkd3d-shader/hlsl: Record trace of stored values in copy-propagation.
...
Instead of only storing the value that each variable's component has at
the moment of the instruction currently handled by copy-prop, we store
the trace of all the historic values with their timestamps, i.e. the
instruction index on which the value was stored.
This would allow us to query the value that the variable had at the time
of execution of previous instructions.
2023-11-29 22:53:21 +01:00
Francisco Casas
539294daea
vkd3d-shader/hlsl: Move index_instructions() up.
2023-11-29 22:53:19 +01:00
Giovanni Mascellani
a52604da8c
vkd3d-shader/dxil: Declare IO registers as VEC4.
...
Otherwise, for instance, their write masks and swizzles are not written
in the D3D ASM dump.
2023-11-28 21:49:18 +01:00
Nikolay Sivov
6a4a9a4518
vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
2023-11-28 00:10:12 +01:00
Zebediah Figura
10957bebbf
vkd3d-shader/tpf: Remove an unnecessary local variable declaration.
...
Found with -Wshadow.
2023-11-28 00:09:56 +01:00
Zebediah Figura
2d1825bb89
vkd3d-shader/hlsl: Remove an unnecessary local variable in copy_propagation_get_value().
...
Found with -Wshadow.
2023-11-28 00:09:53 +01:00
Jacek Caban
85f21f197c
vkd3d-shader: Avoid implicit enum pointer casts in allocate_semantic_register.
2023-11-28 00:09:29 +01:00
Jacek Caban
1edbc05745
vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value.
2023-11-28 00:09:29 +01:00
Francisco Casas
4e1bf5e163
vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.
2023-11-22 22:08:05 +01:00
Francisco Casas
9a8f6e0edb
vkd3d-shader/hlsl: Parse integers with the 'u' postfix.
2023-11-22 22:08:04 +01:00
Conor McCarthy
eb05e434ff
vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8
vkd3d-shader/dxil: Implement the DXIL GEP instruction.
2023-11-22 22:07:58 +01:00
Conor McCarthy
a0f5d70792
vkd3d-shader/dxil: Support global variable initialisers.
2023-11-22 22:07:57 +01:00
Conor McCarthy
f2a656b876
vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
2023-11-22 22:07:56 +01:00
Conor McCarthy
85d5f83fb7
vkd3d-shader/dxil: Implement default address space global variables.
2023-11-22 22:07:54 +01:00
Conor McCarthy
920657e7ee
vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp.
2023-11-22 22:07:52 +01:00
Henri Verbeet
ae4341b565
vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction().
2023-11-21 22:41:58 +01:00
Henri Verbeet
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
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And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
5b82afb83f
vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC.
2023-11-21 22:41:55 +01:00
Jacek Caban
078cf6a240
vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
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Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
Giovanni Mascellani
b1123ed35f
vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
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The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c
vkd3d-shader/ir: Validate IFC instructions.
2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add
vkd3d-shader/ir: Expect two sources for LOOP in SM1-3.
2023-11-20 22:07:35 +01:00
Henri Verbeet
73c563ffb7
vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
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This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
Nikolay Sivov
e55b6a7fa1
vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf
vkd3d-shader/hlsl: Add degrees() function.
2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130
vkd3d-shader/hlsl: Add radians() function.
2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
2023-11-15 21:48:49 +01:00
Conor McCarthy
fb588b8d1a
vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
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Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
3c4631a4d4
vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
2023-11-15 21:48:35 +01:00
Conor McCarthy
08b8730866
vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
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Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00
Conor McCarthy
408f67c69c
vkd3d-shader/dxil: Handle missing flags as zero for CMP2.
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The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:43 +01:00
Conor McCarthy
f1e9f40061
vkd3d-shader/dxil: Handle missing flags as zero for BINOP.
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The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:41 +01:00
Henri Verbeet
9de793f180
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00
Nikolay Sivov
d190fdf8c5
vkd3d-shader/dxil: Fully initialize instruction data in sm6_parser_emit_extractval().
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Noticed after test runner started crashing when tracing is enabled.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-13 23:19:18 +01:00
Nikolay Sivov
3203485a7c
vkd3d-shader: Fix some spelling mistakes.
2023-11-13 23:19:15 +01:00
Henri Verbeet
215a2c4ede
vkd3d-shader/ir: Introduce vsir_register_is_descriptor().
2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9
vkd3d-shader/spirv: Introduce orderedness to comparison instructions.
2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877
vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
2023-11-10 20:23:50 +01:00
Conor McCarthy
1dd141535c
vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction().
2023-11-10 20:23:48 +01:00
Nikolay Sivov
418c177a1b
vkd3d-shader/hlsl: Implement texCUBEproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c
vkd3d-shader/hlsl: Implement tex3Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00
Nikolay Sivov
dd6a9135f4
vkd3d-shader/hlsl: Implement tex2Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Giovanni Mascellani
0c5c18bdce
vkd3d-shader/ir: Validate index count for IMMCONST64 registers.
2023-11-09 21:15:51 +01:00
Giovanni Mascellani
b74470b9d2
vkd3d-shader/ir: Validate index count for IMMCONST registers.
2023-11-09 21:15:49 +01:00
Giovanni Mascellani
c867682982
vkd3d-shader/ir: Validate index count for NULL registers.
2023-11-09 21:15:47 +01:00
Giovanni Mascellani
12fcb8dcc6
vkd3d-shader/ir: Validate register indices.
2023-11-09 21:15:44 +01:00
Giovanni Mascellani
b7aeb5dd70
vkd3d-shader/ir: Use vsir_register_init() to initialize a register.
2023-11-09 21:15:42 +01:00
Giovanni Mascellani
a869069a48
vkd3d-shader/ir: Validate the TEMP register indices in each HS phase.
2023-11-09 21:15:40 +01:00