187 Commits

Author SHA1 Message Date
Henri Verbeet
1d6c3eae78 vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions. 2024-04-16 22:18:52 +02:00
Giovanni Mascellani
a359c42795 vkd3d-shader/ir: Only emit launchers when needed. 2024-04-16 22:18:33 +02:00
Giovanni Mascellani
df4731dc17 vkd3d-shader/ir: Only emit trampolines when needed. 2024-04-16 22:18:26 +02:00
Giovanni Mascellani
d6ba8b88fa vkd3d-shader/ir: Swap selection branches if the if branch is empty. 2024-04-16 22:18:25 +02:00
Conor McCarthy
0515482e82 vkd3d-shader/ir: Validate tessellation declarations. 2024-04-16 22:18:18 +02:00
Conor McCarthy
23db066922 vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Giovanni Mascellani
9112a5be58 vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass. 2024-04-15 21:33:34 +02:00
Giovanni Mascellani
8a17a5a08b vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
It is meant as generic pass to host all program changes to single
instructions that do not require keeping a global state, intstead
of having to loop through the whole program many times.
2024-04-15 21:33:32 +02:00
Giovanni Mascellani
a7dc6dcce2 vkd3d-shader/ir: Split handling jumps when emitting a structured program. 2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787 vkd3d-shader/ir: Split handling selections when emitting a structured program. 2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693 vkd3d-shader/ir: Split handling loops when emitting a structured program. 2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a vkd3d-shader/ir: Split handling blocks when emitting a structured program. 2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67 vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612 vkd3d-shader/ir: Split undominated SSA materialization. 2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017 vkd3d-shader/ir: Split program structurization. 2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083 vkd3d-shader/ir: Move breaks out of selections again after having optimized loops. 2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one. 2024-04-15 21:33:07 +02:00
Giovanni Mascellani
a2c6b5450b vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse(). 2024-04-15 21:33:05 +02:00
Giovanni Mascellani
aad040af05 vkd3d-shader/ir: Remove loops that terminate with a `break'. 2024-04-11 09:22:14 -05:00
Giovanni Mascellani
105ccc4769 vkd3d-shader/ir: Count how many jumps target each loop. 2024-04-11 09:22:13 -05:00
Giovanni Mascellani
f5d1b5d263 vkd3d-shader/ir: Move `break's out of selection constructs when possible. 2024-04-11 09:22:11 -05:00
Conor McCarthy
7d5e3713f9 vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions. 2024-04-09 12:27:20 -05:00
Conor McCarthy
cfcd57209b vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses. 2024-04-09 12:27:19 -05:00
Conor McCarthy
7bfc7410f2 vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
RADV converts temps to phi instructions, so converting phis to MOVC in
VSIR just translates back to phis feeding into a MOVC. This commit
eliminates the MOVC.
2024-04-09 12:27:15 -05:00
Francisco Casas
2621fc9572 vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills(). 2024-04-09 12:27:06 -05:00