Feifan He
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5d6ed0fa30
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vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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a425c242a4
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vkd3d-shader/msl: Implement VKD3DSIH_MAD.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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8e0de82c74
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vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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ebf5828542
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vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
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2024-12-05 21:25:35 +01:00 |
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Feifan He
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bbe10dcf17
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vkd3d-shader/msl: Implement VKD3DSIH_NOT.
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2024-12-05 21:13:29 +01:00 |
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Giovanni Mascellani
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74fa51d57c
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vkd3d-shader/ir: Check that DCL_INDEX_RANGE ranges do not overlap with unrelated signature elements.
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2024-12-05 21:06:31 +01:00 |
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Giovanni Mascellani
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aae0a74d60
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vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction.
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2024-12-05 21:06:31 +01:00 |
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Giovanni Mascellani
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38c53dca08
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vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type.
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2024-12-05 21:05:50 +01:00 |
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Giovanni Mascellani
|
b5e1c45827
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vkd3d-shader/ir: Validate the register type for registers used as relative addresses.
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2024-12-05 21:00:43 +01:00 |
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Giovanni Mascellani
|
abf7a91834
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vkd3d-shader/ir: Validate the array index when it is statically known.
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2024-12-05 21:00:43 +01:00 |
|
Elizabeth Figura
|
01117c716d
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vkd3d-shader/hlsl: Remove unused expr ops.
These correspond to specific SM1 opcodes which we don't use (and which the native compiler never uses either).
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2024-12-04 14:38:32 +01:00 |
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Giovanni Mascellani
|
82963035e9
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vkd3d-shader/ir: Validate the control point index when it is statically known.
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2024-12-04 14:36:36 +01:00 |
|
Feifan He
|
a06e664730
|
vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
bc67f2eb75
|
vkd3d-shader/msl: Implement VKD3DSIH_MIN.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
ab2cb43e15
|
vkd3d-shader/msl: Implement VKD3DSIH_MAX.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
64ea033c81
|
vkd3d-shader/msl: Implement VKD3DSIH_LOG.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
b1e6dbe83f
|
vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
568296c88f
|
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
610a11ddf8
|
vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
28068c9d4c
|
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.
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2024-12-04 14:26:20 +01:00 |
|
Elizabeth Figura
|
36fda8e28c
|
vkd3d-shader: Correct the disassembly for POSITIONT.
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2024-12-03 14:49:02 +01:00 |
|
Elizabeth Figura
|
3d6f836801
|
vkd3d-shader: Fix the disassembly names of IFC and BREAKC.
|
2024-12-03 14:49:02 +01:00 |
|
Elizabeth Figura
|
7a7dc4bf0e
|
vkd3d-shader/d3dbc: Mark some more instructions as version-limited.
|
2024-12-03 14:47:00 +01:00 |
|
Elizabeth Figura
|
e2961a2e3c
|
vkd3d-shader/d3dbc: Omit unnecessary instruction maximum versions.
|
2024-12-03 14:47:00 +01:00 |
|
Feifan He
|
a81a9fb7bc
|
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
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2024-12-03 14:44:32 +01:00 |
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