vkd3d-shader/ir: Validate the control point index when it is statically known.

This commit is contained in:
Giovanni Mascellani 2024-10-17 14:04:24 +02:00 committed by Henri Verbeet
parent a06e664730
commit 82963035e9
Notes: Henri Verbeet 2024-12-04 14:44:22 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1295

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@ -7195,6 +7195,7 @@ static void vsir_validate_register_without_indices(struct validation_context *ct
static void vsir_validate_io_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
unsigned int control_point_count = 0, control_point_index;
const struct shader_signature *signature;
bool has_control_point = false;
@ -7209,6 +7210,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
case VKD3D_SHADER_TYPE_HULL:
case VKD3D_SHADER_TYPE_DOMAIN:
has_control_point = true;
control_point_count = ctx->program->input_control_point_count;
break;
default:
@ -7225,6 +7227,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
{
signature = &ctx->program->output_signature;
has_control_point = ctx->program->normalisation_level >= VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
control_point_count = ctx->program->output_control_point_count;
}
else
{
@ -7241,11 +7244,13 @@ static void vsir_validate_io_register(struct validation_context *ctx,
case VKD3DSPR_INCONTROLPOINT:
signature = &ctx->program->input_signature;
has_control_point = true;
control_point_count = ctx->program->input_control_point_count;
break;
case VKD3DSPR_OUTCONTROLPOINT:
signature = &ctx->program->output_signature;
has_control_point = true;
control_point_count = ctx->program->output_control_point_count;
break;
case VKD3DSPR_PATCHCONST:
@ -7262,6 +7267,8 @@ static void vsir_validate_io_register(struct validation_context *ctx,
* allowed to have a relative address. */
unsigned int expected_idx_count = 1 + !!has_control_point;
control_point_index = 0;
if (reg->idx_count != expected_idx_count)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
@ -7280,7 +7287,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
/* If the signature element is not an array, indices are
* [signature] or [control point, signature]. If the signature
* element is an array, indices are [array, signature] or
* [control point, array, signature]. In any case `signature' is
* [array, control point, signature]. In any case `signature' is
* not allowed to have a relative address, while the others are.
*/
if (reg->idx_count < 1)
@ -7314,6 +7321,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
is_array = true;
expected_idx_count = 1 + !!has_control_point + !!is_array;
control_point_index = !!is_array;
if (reg->idx_count != expected_idx_count)
{
@ -7323,6 +7331,12 @@ static void vsir_validate_io_register(struct validation_context *ctx,
return;
}
}
if (has_control_point && !reg->idx[control_point_index].rel_addr
&& reg->idx[control_point_index].offset >= control_point_count)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"Control point index %u exceeds the control point count %u in a register of type %#x.",
reg->idx[control_point_index].offset, control_point_count, reg->type);
}
static void vsir_validate_temp_register(struct validation_context *ctx,