1417af2eab
vkd3d-shader/fx: Add support for parsing numeric states in fx_2_0 passes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-06 17:21:10 +01:00
fb76e5daa2
vkd3d-shader/fx: Add support for parsing fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-06 17:21:10 +01:00
36b8186021
vkd3d-shader/fx: Handle parser failures in fx_parse().
2025-03-06 17:19:28 +01:00
a6fda3e65d
vkd3d-shader/fx: Output error messages for invalid sizes.
2025-03-06 17:19:28 +01:00
871c9c61a5
vkd3d-shader/fx: Fix const strings array types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-05 14:09:58 +01:00
1c43b7b55c
vkd3d-shader/fx: Add support for parsing fx_2_0 annotations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-05 14:02:09 +01:00
db7c22d9d6
vkd3d-shader/fx: Parse technique and pass blocks for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-05 14:01:53 +01:00
9f09ac6893
vkd3d-shader/fx: Fix condition when printing literal constant arguments.
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To reproduce:
float4 v;
SamplerState s
{
BorderColor = 0.1 + v*0.2;
};
Expression should use more than one literal constant,
as a scalar in operation that involves a vector.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-03 17:54:17 +01:00
e746a4c12f
vkd3d-shader/fx: Improve state object nesting for the fx -> text output.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-02-24 16:19:07 +01:00
09226543fe
vkd3d-shader/fx: Implement parsing complex value and index expressions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-02-24 16:19:07 +01:00
58aed8fd0d
vkd3d-shader/fx: Use vkd3d_string_buffer_print_f32() in parse_fx_4_numeric_value().
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Instead of "%f". vkd3d_string_buffer_print_f32() will use sufficient
precision to represent the stored value exactly, and will use '.' as
decimal separator regardless of the current locale.
2025-02-24 16:19:07 +01:00
985d317e0e
Release 1.15.
2025-02-19 12:00:00 +01:00
29bac62ba2
vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union.
2025-01-10 19:38:13 +01:00
3a6bf3be24
vkd3d-shader/hlsl: Lower separated samplers for SM1.
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The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com >
2024-12-10 15:51:43 +01:00
b314a9eb84
vkd3d-shader/fx: Remove newlines from the parser error messages.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-23 23:24:05 +01:00
3784919213
vkd3d-shader/fx: Implement parsing inline shader blobs.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-23 23:21:39 +01:00
1a6409cd5b
vkd3d-shader/hlsl: Add parser support for stream-output object types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-21 19:28:46 +01:00
5c00766eff
Release 1.14.
2024-11-21 12:35:55 +01:00
21681489ed
vkd3d-shader/fx: Implement parsing states objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-13 16:15:09 +01:00
9af17d4a9d
vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-06 22:14:03 +01:00
3681b83fb4
vkd3d-shader/fx: Fix checking for a GS with stream output.
2024-11-04 15:29:39 +01:00
ad2208b726
vkd3d-shader/fx: Implement parsing shader resources types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-29 14:52:39 +01:00
1a8e9ff94e
vkd3d-shader/fx: Implement parsing shader objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-29 14:41:55 +01:00
5883e01032
vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
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Constants can only be numeric.
2024-10-28 18:01:06 +01:00
8a3fe9cd1e
vkd3d-shader/fx: Implement parsing groups and techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-21 18:23:33 +02:00