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vkd3d-shader/fx: Fix condition when printing literal constant arguments.
To reproduce: float4 v; SamplerState s { BorderColor = 0.1 + v*0.2; }; Expression should use more than one literal constant, as a scalar in operation that involves a vector. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
aa032f31bb
commit
9f09ac6893
Notes:
Henri Verbeet
2025-03-03 18:05:37 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1397
@@ -3548,7 +3548,7 @@ static void fx_4_parse_fxlc_argument(struct fx_parser *parser, uint32_t offset,
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for (unsigned int i = 1; i < code->comp_count; ++i)
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{
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vkd3d_string_buffer_printf(&parser->buffer, ", ");
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vkd3d_string_buffer_print_f32(&parser->buffer, code->cli4[arg.address + code->scalar ? 0 : i]);
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vkd3d_string_buffer_print_f32(&parser->buffer, code->cli4[arg.address + (code->scalar ? 0 : i)]);
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}
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vkd3d_string_buffer_printf(&parser->buffer, ")");
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break;
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