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vkd3d-shader/fx: Implement parsing inline shader blobs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
0f362ab720
commit
3784919213
Notes:
Henri Verbeet
2024-11-24 00:10:58 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1272
@ -36,6 +36,16 @@ struct fx_4_binary_type
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uint32_t typeinfo;
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};
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struct fx_5_shader
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{
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uint32_t offset;
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uint32_t sodecl[4];
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uint32_t sodecl_count;
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uint32_t rast_stream;
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uint32_t iface_bindings_count;
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uint32_t iface_bindings;
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};
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struct string_entry
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{
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struct rb_entry entry;
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@ -550,6 +560,8 @@ enum fx_4_type_constants
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FX_4_ASSIGNMENT_VARIABLE = 0x2,
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FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX = 0x3,
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FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX = 0x4,
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FX_4_ASSIGNMENT_INLINE_SHADER = 0x7,
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FX_5_ASSIGNMENT_INLINE_SHADER = 0x8,
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};
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static const uint32_t fx_4_numeric_base_types[] =
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@ -1836,6 +1848,7 @@ enum state_property_component_type
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FX_BLEND,
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FX_VERTEXSHADER,
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FX_PIXELSHADER,
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FX_GEOMETRYSHADER,
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FX_COMPONENT_TYPE_COUNT,
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};
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@ -2067,6 +2080,7 @@ fx_4_states[] =
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{ "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
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{ "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
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{ "GeometryShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_GEOMETRYSHADER, 1, 1, 8 },
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{ "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
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{ "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
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{ "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
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@ -3212,27 +3226,13 @@ static void fx_parse_buffers(struct fx_parser *parser)
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}
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}
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static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int object_type)
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static void fx_4_parse_shader_blob(struct fx_parser *parser, unsigned int object_type, const struct fx_5_shader *shader)
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{
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struct vkd3d_shader_compile_info info = { 0 };
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struct vkd3d_shader_code output;
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uint32_t data_size, offset;
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const void *data = NULL;
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const char *p, *q, *end;
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struct fx_5_shader
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{
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uint32_t offset;
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uint32_t sodecl[4];
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uint32_t sodecl_count;
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uint32_t rast_stream;
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uint32_t iface_bindings_count;
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uint32_t iface_bindings;
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} shader5;
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struct fx_4_gs_so
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{
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uint32_t offset;
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uint32_t sodecl;
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} gs_so;
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uint32_t data_size;
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int ret;
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static const struct vkd3d_shader_compile_option options[] =
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@ -3240,35 +3240,9 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_14},
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};
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switch (object_type)
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{
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case FX_4_OBJECT_TYPE_PIXEL_SHADER:
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case FX_4_OBJECT_TYPE_VERTEX_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
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offset = fx_parser_read_u32(parser);
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break;
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
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fx_parser_read_u32s(parser, &gs_so, sizeof(gs_so));
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offset = gs_so.offset;
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break;
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case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
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case FX_5_OBJECT_TYPE_HULL_SHADER:
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case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
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fx_parser_read_u32s(parser, &shader5, sizeof(shader5));
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offset = shader5.offset;
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break;
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default:
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parser->failed = true;
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return;
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}
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fx_parser_read_unstructured(parser, &data_size, offset, sizeof(data_size));
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fx_parser_read_unstructured(parser, &data_size, shader->offset, sizeof(data_size));
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if (data_size)
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data = fx_parser_get_unstructured_ptr(parser, offset + 4, data_size);
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data = fx_parser_get_unstructured_ptr(parser, shader->offset + 4, data_size);
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if (!data)
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return;
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@ -3309,26 +3283,58 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
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parse_fx_print_indent(parser);
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vkd3d_string_buffer_printf(&parser->buffer, "}");
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if (object_type == FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO && gs_so.sodecl)
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if (object_type == FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO && shader->sodecl[0])
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{
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output declaration: \"%s\" */",
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fx_4_get_string(parser, gs_so.sodecl));
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fx_4_get_string(parser, shader->sodecl[0]));
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}
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else if (object_type == FX_5_OBJECT_TYPE_GEOMETRY_SHADER)
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{
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for (unsigned int i = 0; i < ARRAY_SIZE(shader5.sodecl); ++i)
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for (unsigned int i = 0; i < ARRAY_SIZE(shader->sodecl); ++i)
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{
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if (shader5.sodecl[i])
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if (shader->sodecl[i])
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output %u declaration: \"%s\" */",
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i, fx_4_get_string(parser, shader5.sodecl[i]));
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i, fx_4_get_string(parser, shader->sodecl[i]));
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}
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if (shader5.sodecl_count)
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Rasterized stream %u */", shader5.rast_stream);
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if (shader->sodecl_count)
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Rasterized stream %u */", shader->rast_stream);
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}
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vkd3d_shader_free_shader_code(&output);
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}
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static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int object_type)
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{
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struct fx_5_shader shader = { 0 };
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switch (object_type)
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{
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case FX_4_OBJECT_TYPE_PIXEL_SHADER:
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case FX_4_OBJECT_TYPE_VERTEX_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
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shader.offset = fx_parser_read_u32(parser);
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break;
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
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shader.offset = fx_parser_read_u32(parser);
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shader.sodecl[0] = fx_parser_read_u32(parser);
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break;
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case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
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case FX_5_OBJECT_TYPE_HULL_SHADER:
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case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
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fx_parser_read_u32s(parser, &shader, sizeof(shader));
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break;
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default:
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parser->failed = true;
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return;
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}
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fx_4_parse_shader_blob(parser, object_type, &shader);
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}
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static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
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{
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switch (type->typeinfo)
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@ -3392,6 +3398,8 @@ static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32
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[FX_UINT8] = "byte",
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};
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const struct rhs_named_value *named_value;
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struct fx_5_shader shader = { 0 };
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unsigned int shader_type = 0;
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uint32_t i, j, comp_count;
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struct fx_4_state *state;
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@ -3488,6 +3496,35 @@ static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32
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vkd3d_string_buffer_printf(&parser->buffer, "%s[%s]", fx_4_get_string(parser, index.name),
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fx_4_get_string(parser, index.index));
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break;
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case FX_4_ASSIGNMENT_INLINE_SHADER:
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case FX_5_ASSIGNMENT_INLINE_SHADER:
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{
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bool shader5 = entry.type == FX_5_ASSIGNMENT_INLINE_SHADER;
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if (shader5)
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fx_parser_read_unstructured(parser, &shader, entry.value, sizeof(shader));
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else
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fx_parser_read_unstructured(parser, &shader, entry.value, 2 * sizeof(uint32_t));
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if (state->type == FX_PIXELSHADER)
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shader_type = FX_4_OBJECT_TYPE_PIXEL_SHADER;
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else if (state->type == FX_VERTEXSHADER)
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shader_type = FX_4_OBJECT_TYPE_VERTEX_SHADER;
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else if (state->type == FX_GEOMETRYSHADER)
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shader_type = shader5 ? FX_5_OBJECT_TYPE_GEOMETRY_SHADER : FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO;
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else if (state->type == FX_HULLSHADER)
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shader_type = FX_5_OBJECT_TYPE_HULL_SHADER;
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else if (state->type == FX_DOMAINSHADER)
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shader_type = FX_5_OBJECT_TYPE_DOMAIN_SHADER;
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else if (state->type == FX_COMPUTESHADER)
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shader_type = FX_5_OBJECT_TYPE_COMPUTE_SHADER;
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vkd3d_string_buffer_printf(&parser->buffer, "\n");
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parse_fx_start_indent(parser);
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fx_4_parse_shader_blob(parser, shader_type, &shader);
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parse_fx_end_indent(parser);
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break;
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}
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default:
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fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
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"Unsupported assignment type %u.\n", entry.type);
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