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vkd3d-shader/fx: Implement parsing shader resources types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
1a8e9ff94e
commit
ad2208b726
Notes:
Henri Verbeet
2024-10-29 14:59:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1231
@ -504,11 +504,31 @@ enum fx_4_type_constants
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FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6,
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FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7,
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FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO = 0x8,
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FX_4_OBJECT_TYPE_TEXTURE = 0x9,
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FX_4_OBJECT_TYPE_TEXTURE_1D = 0xa,
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FX_4_OBJECT_TYPE_TEXTURE_1DARRAY = 0xb,
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FX_4_OBJECT_TYPE_TEXTURE_2D = 0xc,
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FX_4_OBJECT_TYPE_TEXTURE_2DARRAY = 0xd,
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FX_4_OBJECT_TYPE_TEXTURE_2DMS = 0xe,
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FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY = 0xf,
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FX_4_OBJECT_TYPE_TEXTURE_3D = 0x10,
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FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
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FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
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FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
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FX_5_OBJECT_TYPE_COMPUTE_SHADER = 0x1c,
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FX_5_OBJECT_TYPE_HULL_SHADER = 0x1d,
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FX_5_OBJECT_TYPE_DOMAIN_SHADER = 0x1e,
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FX_5_OBJECT_TYPE_UAV_1D = 0x1f,
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FX_5_OBJECT_TYPE_UAV_1DARRAY = 0x20,
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FX_5_OBJECT_TYPE_UAV_2D = 0x21,
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FX_5_OBJECT_TYPE_UAV_2DARRAY = 0x22,
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FX_5_OBJECT_TYPE_UAV_3D = 0x23,
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FX_5_OBJECT_TYPE_UAV_BUFFER = 0x24,
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FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER = 0x28,
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/* Types */
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FX_4_TYPE_CLASS_NUMERIC = 1,
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FX_4_TYPE_CLASS_OBJECT = 2,
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@ -772,16 +792,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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{
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static const uint32_t texture_type[] =
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{
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[HLSL_SAMPLER_DIM_GENERIC] = 9,
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[HLSL_SAMPLER_DIM_1D] = 10,
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[HLSL_SAMPLER_DIM_1DARRAY] = 11,
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[HLSL_SAMPLER_DIM_2D] = 12,
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[HLSL_SAMPLER_DIM_2DARRAY] = 13,
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[HLSL_SAMPLER_DIM_2DMS] = 14,
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[HLSL_SAMPLER_DIM_2DMSARRAY] = 15,
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[HLSL_SAMPLER_DIM_3D] = 16,
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[HLSL_SAMPLER_DIM_CUBE] = 17,
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[HLSL_SAMPLER_DIM_CUBEARRAY] = 23,
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[HLSL_SAMPLER_DIM_GENERIC] = FX_4_OBJECT_TYPE_TEXTURE,
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[HLSL_SAMPLER_DIM_1D] = FX_4_OBJECT_TYPE_TEXTURE_1D,
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[HLSL_SAMPLER_DIM_1DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_1DARRAY,
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[HLSL_SAMPLER_DIM_2D] = FX_4_OBJECT_TYPE_TEXTURE_2D,
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[HLSL_SAMPLER_DIM_2DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DARRAY,
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[HLSL_SAMPLER_DIM_2DMS] = FX_4_OBJECT_TYPE_TEXTURE_2DMS,
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[HLSL_SAMPLER_DIM_2DMSARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY,
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[HLSL_SAMPLER_DIM_3D] = FX_4_OBJECT_TYPE_TEXTURE_3D,
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[HLSL_SAMPLER_DIM_CUBE] = FX_4_OBJECT_TYPE_TEXTURE_CUBE,
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[HLSL_SAMPLER_DIM_CUBEARRAY] = FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY,
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};
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put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
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@ -794,13 +814,13 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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{
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static const uint32_t uav_type[] =
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{
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[HLSL_SAMPLER_DIM_1D] = 31,
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[HLSL_SAMPLER_DIM_1DARRAY] = 32,
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[HLSL_SAMPLER_DIM_2D] = 33,
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[HLSL_SAMPLER_DIM_2DARRAY] = 34,
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[HLSL_SAMPLER_DIM_3D] = 35,
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[HLSL_SAMPLER_DIM_BUFFER] = 36,
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40,
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[HLSL_SAMPLER_DIM_1D] = FX_5_OBJECT_TYPE_UAV_1D,
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[HLSL_SAMPLER_DIM_1DARRAY] = FX_5_OBJECT_TYPE_UAV_1DARRAY,
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[HLSL_SAMPLER_DIM_2D] = FX_5_OBJECT_TYPE_UAV_2D,
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[HLSL_SAMPLER_DIM_2DARRAY] = FX_5_OBJECT_TYPE_UAV_2DARRAY,
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[HLSL_SAMPLER_DIM_3D] = FX_5_OBJECT_TYPE_UAV_3D,
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[HLSL_SAMPLER_DIM_BUFFER] = FX_5_OBJECT_TYPE_UAV_BUFFER,
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[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER,
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};
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put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
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@ -3295,6 +3315,71 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
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vkd3d_shader_free_shader_code(&output);
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}
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static bool fx_4_is_shader_resource(const struct fx_4_binary_type *type)
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{
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switch (type->typeinfo)
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{
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case FX_4_OBJECT_TYPE_TEXTURE:
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case FX_4_OBJECT_TYPE_TEXTURE_1D:
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case FX_4_OBJECT_TYPE_TEXTURE_1DARRAY:
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case FX_4_OBJECT_TYPE_TEXTURE_2D:
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case FX_4_OBJECT_TYPE_TEXTURE_2DARRAY:
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case FX_4_OBJECT_TYPE_TEXTURE_2DMS:
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case FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY:
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case FX_4_OBJECT_TYPE_TEXTURE_3D:
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case FX_4_OBJECT_TYPE_TEXTURE_CUBE:
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case FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY:
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case FX_5_OBJECT_TYPE_UAV_1D:
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case FX_5_OBJECT_TYPE_UAV_1DARRAY:
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case FX_5_OBJECT_TYPE_UAV_2D:
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case FX_5_OBJECT_TYPE_UAV_2DARRAY:
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case FX_5_OBJECT_TYPE_UAV_3D:
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case FX_5_OBJECT_TYPE_UAV_BUFFER:
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case FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER:
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return true;
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default:
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return false;
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}
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}
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static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct fx_4_binary_type *type)
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{
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unsigned int i, element_count;
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uint32_t value;
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vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
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element_count = max(type->element_count, 1);
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for (i = 0; i < element_count; ++i)
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{
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switch (type->typeinfo)
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{
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case FX_4_OBJECT_TYPE_STRING:
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vkd3d_string_buffer_printf(&parser->buffer, " ");
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value = fx_parser_read_u32(parser);
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fx_4_parse_string_initializer(parser, value);
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break;
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case FX_4_OBJECT_TYPE_PIXEL_SHADER:
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case FX_4_OBJECT_TYPE_VERTEX_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
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case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
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case FX_5_OBJECT_TYPE_HULL_SHADER:
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case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
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parse_fx_start_indent(parser);
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fx_4_parse_shader_initializer(parser, type->typeinfo);
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parse_fx_end_indent(parser);
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break;
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default:
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fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
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"Parsing object type %u is not implemented.", type->typeinfo);
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return;
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}
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vkd3d_string_buffer_printf(&parser->buffer, ",\n");
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}
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vkd3d_string_buffer_printf(&parser->buffer, "}");
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}
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static void fx_4_parse_objects(struct fx_parser *parser)
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{
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struct fx_4_object_variable
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@ -3304,9 +3389,9 @@ static void fx_4_parse_objects(struct fx_parser *parser)
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uint32_t semantic;
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uint32_t bind_point;
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} var;
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uint32_t i, j, value, element_count;
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struct fx_4_binary_type type;
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const char *name, *type_name;
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uint32_t i;
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if (parser->failed)
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return;
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@ -3321,38 +3406,11 @@ static void fx_4_parse_objects(struct fx_parser *parser)
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vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
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if (type.element_count)
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vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
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vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
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element_count = max(type.element_count, 1);
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for (j = 0; j < element_count; ++j)
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{
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switch (type.typeinfo)
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{
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case FX_4_OBJECT_TYPE_STRING:
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vkd3d_string_buffer_printf(&parser->buffer, " ");
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value = fx_parser_read_u32(parser);
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fx_4_parse_string_initializer(parser, value);
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break;
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case FX_4_OBJECT_TYPE_PIXEL_SHADER:
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case FX_4_OBJECT_TYPE_VERTEX_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
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case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
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case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
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case FX_5_OBJECT_TYPE_HULL_SHADER:
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case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
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parse_fx_start_indent(parser);
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fx_4_parse_shader_initializer(parser, type.typeinfo);
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parse_fx_end_indent(parser);
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break;
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default:
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fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
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"Parsing object type %u is not implemented.\n", type.typeinfo);
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return;
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}
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vkd3d_string_buffer_printf(&parser->buffer, ",\n");
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}
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vkd3d_string_buffer_printf(&parser->buffer, "};\n");
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if (!fx_4_is_shader_resource(&type))
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fx_4_parse_object_initializer(parser, &type);
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vkd3d_string_buffer_printf(&parser->buffer, ";\n");
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fx_parse_fx_4_annotations(parser);
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}
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}
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