Giovanni Mascellani
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5ce10b9e68
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vkd3d-shader/ir: Introduce a helper for validating LOOP.
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2024-09-13 15:58:01 +02:00 |
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Giovanni Mascellani
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34c8aaad29
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vkd3d-shader/ir: Introduce a helper for validating ENDIF.
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2024-09-13 15:57:39 +02:00 |
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Giovanni Mascellani
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244838d344
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vkd3d-shader/ir: Introduce a helper for validating ELSE.
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2024-09-13 15:56:18 +02:00 |
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Giovanni Mascellani
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8af2d04dbc
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vkd3d-shader/ir: Introduce a helper for validating IFC.
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2024-09-13 15:54:51 +02:00 |
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Giovanni Mascellani
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af687c9522
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vkd3d-shader/ir: Introduce a helper for validating IF.
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2024-09-13 15:54:16 +02:00 |
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Giovanni Mascellani
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35fe5b48c8
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vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
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2024-09-13 15:52:07 +02:00 |
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Henri Verbeet
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d30160710b
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vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
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2024-09-12 18:50:51 +02:00 |
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Henri Verbeet
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14ee3b3e4a
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vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
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2024-09-12 18:49:57 +02:00 |
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Elizabeth Figura
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1aa857735f
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vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
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2024-09-12 18:48:52 +02:00 |
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Elizabeth Figura
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e146cc4c8e
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vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
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2024-09-12 18:48:52 +02:00 |
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Elizabeth Figura
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1176aaad22
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vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
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2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
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ebaf877b62
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vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
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2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
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534d546ed9
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vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
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2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
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9260078300
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vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
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2024-09-12 18:48:52 +02:00 |
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Anna (navi) Figueiredo Gomes
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e61046fb23
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vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
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2024-09-12 18:46:24 +02:00 |
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Francisco Casas
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0c621f9e4e
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vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
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2024-09-12 18:43:55 +02:00 |
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Francisco Casas
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08fb683784
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vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
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2024-09-12 18:42:25 +02:00 |
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Francisco Casas
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961c4f8b23
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vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-12 18:39:43 +02:00 |
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Francisco Casas
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8933620109
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vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
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2024-09-12 18:33:19 +02:00 |
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Giovanni Mascellani
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866f138875
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vkd3d-shader/ir: Record the control flow type in the program.
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2024-09-12 18:31:32 +02:00 |
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Giovanni Mascellani
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dcee148b1a
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vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
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2024-09-12 18:27:20 +02:00 |
|
Nikolay Sivov
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ec644b395b
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vkd3d-shader/tpf: Create a stub STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-12 18:26:08 +02:00 |
|
Feifan He
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5df81049aa
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vkd3d-shader/msl: Call vsir_program_transform() before generating code.
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2024-09-12 18:09:00 +02:00 |
|
Feifan He
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47981def0d
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vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476 for the GLSL
target.
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2024-09-12 18:04:44 +02:00 |
|
Feifan He
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23ba1a5e07
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vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
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2024-09-12 17:03:32 +02:00 |
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Henri Verbeet
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ab525f31e4
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vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
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2024-09-11 15:24:54 +02:00 |
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Henri Verbeet
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f3e6c75c89
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vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
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2024-09-11 15:19:29 +02:00 |
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Giovanni Mascellani
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b31c9831fa
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vkd3d-shader/ir: Print results as signed numbers.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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096f133b09
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vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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03ab0156a2
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vkd3d-shader/ir: Run validation after inserting the alpha test.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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5c0d640d18
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vkd3d-shader/ir: Run validation after flattening control flow constructs.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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4b06729be8
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vkd3d-shader/ir: Run validation after normalising combined samplers.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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c2fd1e42fd
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vkd3d-shader/ir: Run validation after removing dead code.
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2024-09-11 15:13:14 +02:00 |
|
Elizabeth Figura
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82773eb805
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
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2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
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2688a24bde
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vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
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2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
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b23c172a47
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
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2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
e7eadb38b8
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
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2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
24e29649c4
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vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
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2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
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7636f2a233
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
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2024-09-11 15:11:42 +02:00 |
|
Francisco Casas
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6e6e2910d6
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vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:10:16 +02:00 |
|
Francisco Casas
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4ed16108f0
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vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
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2024-09-11 15:09:58 +02:00 |
|
Francisco Casas
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5db2c2a949
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vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:09:17 +02:00 |
|
Francisco Casas
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d70342d66d
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vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:07:35 +02:00 |
|
Francisco Casas
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82dec5db46
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vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:06:09 +02:00 |
|
Nikolay Sivov
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3b4e0ce8e9
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vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:48:03 +02:00 |
|
Conor McCarthy
|
e550901efa
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vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
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2024-09-10 21:45:22 +02:00 |
|
Giovanni Mascellani
|
828dfdf1bd
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vkd3d-shader/ir: Run validation after normalising flat constants.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
|
1c285d40bd
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vkd3d-shader/ir: Run validation after normalising I/O registers.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
|
d8c41cc270
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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
|
a3fdc447de
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vkd3d-shader/ir: Run validation after flattening hull shader phases.
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2024-09-10 21:43:14 +02:00 |
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